Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 26, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Your search returned 4092 results.
Order by: date|relevance
Developer's perspective: The indie game scene in South Africa
South Africa's game dev scene got its first big break in 2010, with the entry of Desktop Dungeons on the world stage. The community is still small and lacks diversity, but that is slowly changing.
04.02.17 | News | Lena LeRay | 2 Number of Comments 
Don't Miss: Jesse Schell speaks to games' power for peace
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
09.20.16 | News | Leigh Alexander |  
Don't Miss: Can joy be more 'adult' than violence?
In this timeless 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
09.07.16 | News | Leigh Alexander |  
Don't Miss: Quadrilateral Cowboy and good old-fashioned digital bliss
Now that Quadrilateral Cowboy is finally out, it's a good time to revisit this 2014 conversation with developer Brendon Chung about his design influences, and the game's soft machine charm.
07.28.16 | News | Leigh Alexander |  
Don't Miss: Catching up with Amplitude Studios and Endless Legend
In this timeless feature we catch up with Amplitude Studios, the versatile and surprising team behind Endless Legend -- a lovely strategy game that goes far beyond the genre's traditional appeal.
07.04.16 | News | Leigh Alexander |  
Don't Miss: Why They're Playing Persona 4: Golden
Now that Persona 5's release date has been announced, revisit what made Persona 4 Golden so popular with JRPG fans in the United States.
06.06.16 | News | Leigh Alexander |  
Don't miss: Building a new Pokémon universe with Black & White
Another classic Pokémon interview as we near the series' 20th anniversary: Leigh Alexander speaks to to the series' longtime director and composer Junichi Masuda about his ambitions for 2011's Black and White.
02.24.16 | News | Leigh Alexander |  
Don't Miss: When crowdfunding reveals the realities of game dev budgets
In this timeless feature we explore how crowdfunding has placed game devs closer to their players, and offered more creative freedom. But new challenges await -- particularly concerning budgeting.
02.09.16 | News | Leigh Alexander |  
Don't Miss: Designing XCOM so players tell their own stories
In this classic 2012 feature Firaxis' Garth DeAngelis talks about designing opportunities for emergent storytelling in XCOM: Enemy Unknown, and the power your player's internal narrative can hold.
01.31.16 | News | Leigh Alexander |  
Don't Miss: Modeling epiphany in The Witness
In this classic 2014 feature Leigh Alexander chats with Jonathan Blow about The Witness, and asks him some questions she's always been afraid to hear the answers to.
01.25.16 | News | Leigh Alexander |  
Don't Miss: How Gone Home's design limits lead to a potent story
Gone Home is elegant narrative, but as a work of design, it's equally so. In this classic feature, Fullbright's Steve Gaynor explains the human story born from a history of environmental design.
01.12.16 | News | Leigh Alexander |  
Don't Miss: How we talk about 'beating' games, around the world
Turns out "beating" games is a mostly a North American phrasing. In 2014, Leigh Alexander wondered what that said about us -- and learned a fascinating variety of global phrases for finishing games.
01.04.16 | News | Leigh Alexander |  
This Week in Video Game Criticism: From Mario Maker to Sunless Sea
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the critical reception of Super Mario Maker to the literary heritage of Failbetter's Sunless Sea.
09.20.15 | News | Kris Ligman |  
Don't Miss: Can joy be more 'adult' than violence?
In this classic 2014 feature Honeyslug's Ricky Haggett and Funomena's Robin Hunicke look at joy as an alternative quality of mature games, which are often dominated by violence.
09.17.15 | News | Leigh Alexander |  
Don't Miss: Modeling epiphany in The Witness
In this classic feature, Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
09.16.15 | News | Leigh Alexander |  
Dont miss: Metal Gear Solid 3's moments are the franchise's pinnacle
As the Metal Gear Solid V hype train gathers speed, we revisit this 2012 opinion piece from Leigh Alexander, who explains why the franchise's third installment is the one to beat.
08.24.15 | News | Leigh Alexander |  
This Week in Video Game Criticism: Against 'flow' design
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the war economy of The Witcher 3 to a conversation on the limits of 'flow' design in games.
08.09.15 | News | Kris Ligman |  
Threes devs double daily income with free version
It was Apple's 2014 game of the year on iPhone, but it was beaten in the free market by clone-game 2048. Now, going free proves a win for Threes.
07.19.15 | News | Christian Nutt | 1 Number of Comments 
Video: Women share their #1ReasonToBe in games at GDC 2015
Watch the triumphant GDC 2015 return of one of the event's most popular and positive sessions: the #1ReasonToBe panel, a raucous celebration and exploration of gender and alternative voices in games.
07.09.15 | News | Staff | 1 Number of Comments 
NYU Game Center brings on Naomi Clark, Mitu Khandaker-Kokoris
The acclaimed game development program headed by Frank Lantz has announced the addition of two new well-known faculty to its lineup.
06.21.15 | News | Christian Nutt | 1 Number of Comments 
This Week in Video Game Criticism: From ethnicity in Rust to body image in the Cobra Club
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from the discussion of body image in Robert Yang's NSFW Cobra Club to player reaction to Rust's recent update randomizing the race of player avatars.
05.31.15 | News | Joe Koeller |  
Don't Miss: How XCOM enables players to tell their own stories
In this classic 2012 feature, Firaxis' Garth DeAngelis talks about building opportunities for emergent storytelling into XCOM: Enemy Unknown, and the power the player's internal narrative can hold.
05.31.15 | News | Leigh Alexander |  
This Week in Video Game Criticism: From the challenges of narrative to the demise of P.T.
This week, our partnership with game criticism site Critical Distance brings us picks from Johnny Kilhefner on topics ranging from Konami's decision to pull P.T. to the challenges faced by game narrative.
05.17.15 | News | Johnny Kilhefner |  
This Week in Video Game Criticism: From Bloodborne to Dracula
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from the development scenes of Saudi Arabia and Russian-occupied Crimea to the literary underpinnings of From Software's Bloodborne.
05.03.15 | News | Lana Polansky |  
This Week in Video Game Criticism: From the storytelling of Bloodborne to the mechanics of Tarot
This week, our partnership with game criticism site Critical Distance brings us picks from Riley MacLeod on topics ranging from the storytelling of Bloodborne to the closure mechanics of Tarot.
04.26.15 | News | Riley MacLeod |  

  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30 [ Next 30 > > ]