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February 15, 2019
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Road To IGF Mobile: Nom 3's Completely Aloof Fantasy
As part of its ongoing "Road to the IGF Mobile" feature, sister mobile site Games On Deck talks to Gamevil producer BonGu Shin about As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Gamevil' BonGu Shin, producer of GestureTek Preparing 'Wii-like' Control Wand
Gaming technology company GestureTek has announced it will unveil a prototype of a "Wii-like" game stick that interfaces with entertainment systems for gesture-controlled gaming that can be tracked by camera-enabled devices without the need for additional
02.14.08 | News | Leigh Alexander |  
Road To The IGF Mobile: Gamevil's Nom 3
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Gamevil' BonGu Shin, producer of Nom 3, an IGF Mobile 2008 Best Game and Innovation in Mobile Game Design finalist. Nom 3 is a one-button game that asks the player to rotate their phone as Nom reaches vertical boundaries at the edge of the screen.
02.14.08 | Feature | Mathew Kumar |  
ELSPA: Up To 90% Pirate DS Software In U.S.
John Hillier, manager of the UK's Entertainment and Leisure Software Publishers Association's intellectual property crime unit, believes that up to 90 percent of Nintendo DS owners in the U.S. play pirated games thanks to the Chinese-made R4 chip. [UPD
01.30.08 | News | Leigh Alexander | 11 Number of Comments 
Epic, Silicon Knights Clash Over Access To Engine Code
Epic and licensee Silicon Knights (Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Un
01.24.08 | News | Simon Carless, Brandon Boyer |  
Nintendo and Sony Sued For Controller Patent Violation
A Pennsylvania company called Copper Innovations Group has filed a suit in United States District Court for the Western District of Pennsylvania against both Nintendo and Sony, alleging that Nintendo's Wii Remote and Nunchuk and Sony's Sixaxis controller
01.10.08 | News | Leigh Alexander |  
Indie Dev Mousechief Patents Narrative Mechanic
Independent developer Mousechief (Dangerous High School Girls in Trouble) has announced it has received a patent from the U.S. Patent and Trade Office for a specific game mechanic it employed in its title The Witch's Yarn to control interact
01.03.08 | News | Leigh Alexander | 21 Number of Comments 
GDC 2008 Gets Keynote From Futurist Ray Kurzweil
GDC organizers CMP have announced that renowned futurist Ray Kurzweil will keynote the 2008 Game Developers Conference on "The Next 20 Years of Gaming" -- a look at the next two decades of video games and what the landscape may well look like come GDC 202
01.02.08 | News | Staff | 1 Number of Comments 
Xivio, Alchemic Dream Partner For In-Game Support
3D virtual world and social community Xivio.com has announced it has partnered with online game company Alchemic Dream, which will provide Xivio with email support, chat moderation, in-game events, community management, localization and marketing of Xivio
01.01.08 | News | Leigh Alexander |  
2008 Game Developers Choice Awards To Honor Baer, Della Rocca
The GDC 2008 organizers have announced that at this year's Game Developers Choice Awards, "father of video games" Ralph Baer will receive a Pioneer Award for his work on what would become the first video game console, as IGDA director Jason Della Rocca re
12.19.07 | News | Staff |  
IGC: Epic's Lawyer Counsels On IP Protection
Industry attorney Zach Bishop of Hunton & Williams LLP specializes in IP law and works closely with game companies, among them Epic Games and Gearbox - at the recent Independent Game Conference in Austin, Bishop discussed the key issues surrounding IP rig
12.11.07 | News | N. Evan Van Zelfden, Leigh Alexander |  
Harmonix Talks Guitar Hero's $1 Million Budget, Guitar Freaks Inspiration
As part of a new book extract debuting on Gamasutra today, Harmonix's Rob Kay has been discussing the creation of the original Guitar Hero, revealing the
12.04.07 | News | Simon Carless |  
Weekend Thoughts: 'Numerals, Game Reviews, And The Game Media'
Every weekend, Gamasutra is featuring sharp editorials and feature stories from our correspondents - today, Game Set Watch columnist and veteran game journalist Kevin Gifford discusses the state of game reviews, in context of the recent GameSpot review co
11.30.07 | News | Kevin Gifford | 5 Number of Comments 
Q&A: Allegorithmic's Sebastien Deguy Talks ProFX
In May 2003, Dr. Sebastien Deguy decided to use the work he'd done in his PhD studies to found Allegorithmic, and Gamasutra spoke to Deguy about the nuts-and-bolts of ProFX, the company's procedural texture rendering middleware (RoboBlitz), and how
11.20.07 | News | Patrick Murphy |  
Q&A: Julian Corbett, Head of Business Development, Vollee
Vollee recently announced Vollee 1.0, a new service intended to offer consumers high-end games streamed over 3G networks, with publishers such as Activision, Codemasters and Encore Software supporting the service, Games On Deck Talks to Julian Corbett, Vollee's Head of Business Development about the service's differences from traditional distribution on 3G handsets.
11.19.07 | Feature | Mathew Kumar |  
The History of Atari: 1971-1977
Atari is the pioneer in the history of video games, yet its comprehensive history has never been compiled - until now. Gamasutra is delighted to present the first of Steve Fulton's canonical three-part history of the company, taking us from Computer Space to the VCS.
11.06.07 | Feature | Steve Fulton | 2 Number of Comments 
Analyst: Guitar Hero Vs. Rock Band, The Showdown
Just ahead of Activision's fiscal results announcement, and in the wake of the release of Guitar Hero III Citigroup analyst Brent Thill breaks down the Guitar Hero vs. Rock Band battle set to go down this Holiday season in retail -- a
11.04.07 | News | Leigh Alexander |  
Constructing Artificial Emotions: A Design Experiment
Veteran game designer Daniel Cook follows up his much-discussed 'Chemistry Of Game Design' essay with a new, fascinating in-depth game design article discussing how to create emotions through games, from stimulus to biofeedback.
10.25.07 | Feature | Daniel Cook | 2 Number of Comments 
Exclusive: Exploring Guitar Hero III's Patent Secrets
On the eve of Guitar Hero III's launch, Gamasutra has discovered patents listed on the game's loading screen that reveal an agreement between Activision and Konami over Guitar Freaks gameplay patents, as well as prior patents apparently purc
10.25.07 | News | Simon Carless |  
Ask the Experts: 'My Kid Wants to Write Video Games'
In the latest Ask the Experts column on sister web site GameCareerGuide.com, Jill Duffy talks one parent through the challenges of having a kid who wants to be a v
10.21.07 | News | Jill Duffy |  
Defining Games: Raph Koster's Game Grammar
Areae president Raph Koster is perhaps best known as a designer of Ultima Online and the previous CCO of Sony Online Entertainment, and in this in-depth Gamasutra interview, he discusses his views on 'game grammar', the uniting of MMOs and online worlds, and the software patent problem.
10.19.07 | Feature | Brandon Sheffield |  
Areae's Koster Talks 'Barbarians At Gate' For MMO Developers
As part of an in-depth interview published on Gamasutra today, Areae president and former Sony Online CCO Raph Koster has been discussing the future of MMOs, su
10.18.07 | News | Brandon Sheffield, Staff |  
Luxology Licenses Pixar Tech For Future Products
10.07.07 | News | Brandon Boyer |  
Merscom Titles To Feature Novint Falcon Controls
3D touch tech company Novint Technologies has announced a partnership with game publisher-distributor Merscom (WWII Tank Commander, Masterpiece Fishing) to make a variety of titles available for Novint's new Falcon game controller.
10.03.07 | News | Leigh Alexander |  

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