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Cyberspace in the 21st Century: Part Five, Stability Before Security
If most of your game was public domain, the players would support the majority of it themselves. Players would have to petition the Open Source community to improve the stability and security of the infrastructure. Players would pay their ISPs to deliver the software and host the servers. You just sell the game content.
| Crosbie Fitch
3dfx Sells Out
In the wake of increasing losses, 3dfx is planning to close its doors.
Designer's Notebook: Breaking the Rules (Ernest Goes To The Movies)
As a game designer you have to be very sensitive to what your audience will and won't put up with. It's not credibility; most computer games aren't remotely credible. I can only describe it in terms of its opposite: when a game doesn't have it, its players frequently yell "Bull!" at the screen and throw down the controller.
| Ernest Adams
The Blobs Go Marching Two by Two
The challenge of accurately modelling organic shapes and the they way they slop, splash, waddle and plop has caused many game artists to crumple under the pressure of recreating such phenomena. Jeff Lander shows how to use meta-goop to create and manipulate organic objects.
| Jeff Lander
GDC Wrap-Up: Graphics at GDC
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This year's Game Developer Conference offered ten to twenty parallel tracks of keynotes, lectures, workshops and roundtables, complemented by up to six sponsored sessions, some of which covering a full day - and all that following two days of full-day tutorials. Such an abundance of offerings forces attendees to cull and prioritize, and Bernd Kreimeier, our graphics eyes at the conference, had a distinct preference for OpenGL.
| Bernd Kreimeier