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Your search returned 448 results.                                                                 Order by: [date]|relevance
Filbert Fledgling: Postmortem Part II – What Went Right [02.09.10 06:00 EST] | (blog)
Continuation of the Postmortem of Filbert Fledgling.
Game Developer February Issue Showcases Borderlands, Trials HD [02.08.10 08:11 EST] | (news)
The February 2010 issue of Game Developer magazine is now available, featuring exclusive postmortems of Gearbox's Borderlands and RedLynx's Trials HD, and much more vital writing.
Gamasutra Expert Blogs: From Sexy Time To Stickiness [02.04.10 09:28 EST] | (news)
In highlights from Gamasutra's Expert Blogs, industry notables write about sexy time in games, stickiness in MMOs, design tool quests, the Global Game Jam, and preorder sales.
Filbert Fledgling: Postmortem Part I - Concept [02.02.10 06:00 EST] | (blog)
Postmortem of Filbert Fledgling
GDC 2010 Covers Major Platforms In Mobile, Handheld Summit [02.01.10 17:05 EST] | (news)
GDC 2010 organizers have revealed GDC Mobile/Handheld Summit sessions, with Google, Nintendo, Sony, Palm, and Apple (via the sister iPhone Games Summit) perspectives all represented at the show.
Feature: Matt Hazard: Blood Bath And Beyond Postmortem [02.01.10 15:32 EST] | (news)
Due to "underestimating" the effort required for Vicious Cycle's first XBLA/PSN game Matt Hazard: Blood Bath and Beyond, development of the game "nearly spun out of control," CEO Eric Peterson said in a new Gamasutra postmortem.
Organic Indie Preorder Pack Postmortem [01.28.10 15:49 EST] | (blog)
A full debrief on the success of the preorder bundle for Overgrowth and Natural Selection 2.
Feature: Over the Top Games' NyxQuest: Kindred Spirits Postmortem [01.27.10 12:14 EST] | (news)
Today's Gamasutra feature postmortem offers a fascinating look inside the success story of Over The Top Games' critically acclaimed Wii Ware title Nyx Quest ad the creative four-person team behind it.
In-Depth: What The (Game) Papers Say - Jan. 2010, Pt.2 [01.26.10 13:25 EST] | (news)
Game magazine veteran Kevin 'Magweasel' Gifford continues his 'What The (Game) Papers Say' round-ups, this time looking at Halo: Reach's Game Informer cover story and other attempts to fill the post-holiday void.
Postmortem [01.25.10 18:35 EST] | (blog)
A postmortem of a school assignment
Gamasutra Member Blogs: From Getting Old To Outsiders [01.19.10 08:21 EST] | (news)
In highlights from Gamasutra's Member Blogs, our weblog writers examine "breaking into" the industry (instead of simply "getting a job"), indie development, and getting old.
Postmortem: Adam Jones Productions’ Word Builder [01.15.10 14:25 EST] | (blog)
A Postmortem on the recently developed Flash project from Adam Jones Productions.
Postmortem: Behind The Scenes of Aion [01.15.10 08:35 EST] | (news)
Gamasutra presents postmortem notes from NCsoft's Seoul-developed fantasy MMO Aion, revealing how the game spanned the East-to-West culture gap in a very competitive genre.
Torus' Goodfellow: Don't Skimp On Pre-Production [01.13.10 19:18 EST] | (news)
"Pre-production period cannot be underestimated in any way," warns Scooby-Doo! First Frights producer Nicole Goodfellow of Torus Games in a new Gamasutra feature.
Indie Postmortem: Dual Zone [01.13.10 09:51 EST] | (blog)
Dual Zone is the first video game from Ninja Fever, our new independent studio focused on fun & innovative games. In this post, we talk about the game development process. Ready for an indie postmortem?
GDC Bosslady Blog: The Countdown Begins! [01.13.10 09:08 EST] | (news)
In her latest Bosslady Blog update, Game Developers Conference event director Meggan Scavio fills attendees in this year's new summits and some changes to the 2010 event.
Postmortem: Torus Games' Scooby-Doo! First Frights [01.13.10 04:30 EST] | (feature)
Though they'd never developed a complex story-based game before, Torus Games took on the challenge of working with Warner Bros. on Scooby-Doo! First Frights -- and in this postmortem, outlines how the small team delivered a Wii game that lives up to the ideas and ideals it started with.
Gamasutra Member Blogs: From Friends To Daddies [01.12.10 08:42 EST] | (news)
Showcasing highlights from Gamasutra's Member Blogs, our weblog writers examine reward structures, C++ friends, hobbyist manifestos, and whether Big Daddies were the real moral heart of BioShock.
Game Developer January Issue Showcases Aion, Front Line Awards [01.08.10 08:56 EST] | (news)
The January 2010 issue of Game Developer magazine is now available, including an exclusive postmortem of NCsoft's Aion, a touch-based UI design piece, and Front Line Awards winners.
Postmortem: The Creation Of Little King's Story [01.08.10 08:51 EST] | (news)
Little King's Story producer and director Yoshiro Kimura discusses the development of the critically acclaimed but somewhat overlooked Pikmin-style Wii RTS life sim, complete with exclusive early production artwork.
Postmortem On Our First Game - Fall Of Atlantis [01.08.10 08:41 EST] | (blog)
After finally getting out of school me and three ex-classmates put together our first game. It was made for the iPhone using Unity3D. We learnt a lot along the way and if you are starting out like us then this post might be helpful.
Blitz Games' Swan On Decentralized Development's Double-Edged Sword [01.06.10 15:30 EST] | (news)
As part of a Gamasutra feature postmortem, Blitz Games' Chris Swan talks the advantages and disadvantages of a decentralized development staff working on XBLA title Droplitz.
GDC 2010 Announces iPhone Games Summit Line-Up [01.06.10 13:25 EST] | (news)
GDC 2010 organizers have revealed the initial iPhone Games Summit line-up for the March event, including tech and biz talks from the creators of Canabalt, Touch Pets Dogs and more.
Gamasutra's Holiday Week: What You Missed [01.04.10 09:55 EST] | (news)
Gamasutra continued to update from Christmas to New Year's with our 'Games Of The Decade' countdown, an Arnie Katz interview, postmortems, analysis, and more - here's a rundown.
Ronimo: Play Testing 'Great Tool' To Fix Game Difficulty [12.31.09 10:18 EST] | (news)
Swords & Soldiers WiiWare dev Ronimo Games tells Gamasutra why a "strong emphasis on play testing" is vital for video games of any size, as part of an in-depth postmortem published today.
Postmortem: Ronimo Games' Swords & Soldiers [12.31.09 07:30 EST] | (feature)
In this in-depth postmortem, the Dutch independent developer Ronimo Games discusses what went right -- and wrong -- in creating critically acclaimed WiiWare side-scrolling console RTS Swords & Soldiers.
Interview: Gaijin's Roush Talks Retro Inspiration, Indie Reality [12.21.09 08:49 EST] | (news)
Gamasutra talks with Gaijin Games art director Mike Roush about the studio's popular retro-inspired WiiWare series Bit.Trip -- now in its third iteration -- the Santa Cruz company's vision, and the indie landscape.
Postmortem: Sandbagz Medeval! [12.18.09 15:57 EST] | (blog)
Following the day after the release of Sandbagz: Medeval! is the postmortem of the game's development process.
GDC 2010 Reveals First Summit Sessions and Keynotes [12.16.09 15:56 EST] | (news)
Organizers of next March's Game Developers Conference 2010 have revealed Summit keynotes, including Facebook's Gareth Davis (Social & Online Games Summit) and Spider's Randy Smith (Independent Games Summit).
iPhone's Top Gun And The Importance Of Fan Service [12.15.09 16:42 EST] | (news)
In a new Gamasutra feature postmortem, Freeverse programmer and designer Justin Ficarrotta explained how staying true to a licensed game's source material is important even in smaller iPhone games.