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Your search returned 448 results.
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In-Depth: What The (Game) Papers Say - Jan. 2010, Pt.2
[ 01.26.10 13:25 EST] | ( news) Game magazine veteran Kevin 'Magweasel' Gifford continues his 'What The (Game) Papers Say' round-ups, this time looking at Halo: Reach's Game Informer cover story and other attempts to fill the post-holiday void. |
Postmortem
[ 01.25.10 18:35 EST] | ( blog) A postmortem of a school assignment |
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Postmortem: Behind The Scenes of Aion
[ 01.15.10 08:35 EST] | ( news) Gamasutra presents postmortem notes from NCsoft's Seoul-developed fantasy MMO Aion, revealing how the game spanned the East-to-West culture gap in a very competitive genre. |
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Indie Postmortem: Dual Zone
[ 01.13.10 09:51 EST] | ( blog) Dual Zone is the first video game from Ninja Fever, our new independent studio focused on fun & innovative games. In this post, we talk about the game development process. Ready for an indie postmortem? |
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Postmortem: Torus Games' Scooby-Doo! First Frights
[ 01.13.10 04:30 EST] | ( feature) Though they'd never developed a complex story-based game before, Torus Games took on the challenge of working with Warner Bros. on Scooby-Doo! First Frights -- and in this postmortem, outlines how the small team delivered a Wii game that lives up to the ideas and ideals it started with. |
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Postmortem: The Creation Of Little King's Story
[ 01.08.10 08:51 EST] | ( news) Little King's Story producer and director Yoshiro Kimura discusses the development of the critically acclaimed but somewhat overlooked Pikmin-style Wii RTS life sim, complete with exclusive early production artwork. |
Postmortem On Our First Game - Fall Of Atlantis
[ 01.08.10 08:41 EST] | ( blog) After finally getting out of school me and three ex-classmates put together our first game. It was made for the iPhone using Unity3D. We learnt a lot along the way and if you are starting out like us then this post might be helpful. |
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Postmortem: Ronimo Games' Swords & Soldiers
[ 12.31.09 07:30 EST] | ( feature) In this in-depth postmortem, the Dutch independent developer Ronimo Games discusses what went right -- and wrong -- in creating critically acclaimed WiiWare side-scrolling console RTS Swords & Soldiers. |
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Postmortem: Sandbagz Medeval!
[ 12.18.09 15:57 EST] | ( blog) Following the day after the release of Sandbagz: Medeval! is the postmortem of the game's development process. |
GDC 2010 Reveals First Summit Sessions and Keynotes
[ 12.16.09 15:56 EST] | ( news) Organizers of next March's Game Developers Conference 2010 have revealed Summit keynotes, including Facebook's Gareth Davis (Social & Online Games Summit) and Spider's Randy Smith (Independent Games Summit). |
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