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Video Game Deep Cuts: Deus Ex's China Lineage
This week's highlights include a classic Deus Ex
postmortem, making Steam games successful in China, and the surprise smash hit Lineage 2
mobile game, among other things.
| Gamasutra Staff
Video: A postmortem look at the making of Spelunky HD
At GDC 2011, Derek Yu and programmer Andy Hull talk about the process of revamping Spelunky
for consoles, in the process shedding some light on how the procedurally-generated game is built.
Video: Warren Spector's postmortem of Deus Ex
At GDC 2017 game dev veteran Warren Spector delivers a postmortem talk on Deus Ex
, Ion Storm's seminal immersive sim, and reflects on what he learned from the experience of making it.
Overwatch devs ponder the prospect of adding a map editor
The devs working on Overwatch
want to get the players making maps, according to game director Jeff Kaplan, but they expect it's going to be a lengthy process given the game's new engine tech.
| Alex Wawro
Join us for a Deus Ex stream today at 3 PM ET
Tune into the Gamasutra Twitch channel today at 12 PM PT (3 PM ET) as we reinstall Deus Ex
and rummage through its many nooks, crannies, and conveniently-placed crates in search of game design gems.
| Alex Wawro
Building thousands of tiny interactions into Hidden Folks
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"We were overwhelmed by this desire for everything to be interactive. It took us maybe a whole year to understand how we could shape the game in a way that that no longer was a problem."
| Chris Priestman
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