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March 26, 2019
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General Patton's estate suing over use of likeness in video game
CMG Worldwide, the agent managing the use of George S. Patton's likeness for the Patton family, is suing Maximum Games over the use of his likeness in History Legends of War: Patton.
12.07.14 | News | Phill Cameron | 7 Number of Comments 
GTA V is now the best-selling game of all time in the UK
Following its next-gen launch on PlayStation 4 and Xbox One, Grand Theft Auto is now the best-selling video game of all time in the United Kingdom.
11.23.14 | News | Mike Rose |  
Video: Crafting the sound of Grand Theft Auto V
Rockstar's Alastair MacGregor offers fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013, in this GDC talk.
11.11.14 | News | Staff | 1 Number of Comments 
Sony, Microsoft and Nintendo rally behind new game awards show
Geoff Keighley is planning to produce The Game Awards, a new industry event that will see its debut broadcast live from Las Vegas this December with support from Sony, Microsoft, Nintendo and more.
11.09.14 | News | Alex Wawro | 12 Number of Comments 
The Witness artist reminds us to keep it simple, stupid
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
10.30.14 | News | Alex Wawro | 8 Number of Comments 
Take-Two remains optimistic in the face of expected revenue slump
Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
10.28.14 | News | Alex Wawro |  
Race and racism in games: Dissecting tech's struggle with racial diversity
On a bright Saturday at IndieCade in Culver City, Shawn Alexander Allen's panel on race and video games began with a shift that would highlight his own points about discussing race and the games industry.
10.12.14 | News | Bryant Francis | 40 Number of Comments 
Don't Miss: Game artist tips from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
09.30.14 | News | Kris Graft |  
Grand Theft Auto music vets found new audio production company
Craig Conner and Will Morton, previously senior audio designers at Grand Theft Auto studio Rockstar North, have left the company to found their own audio production company.
09.29.14 | News | Mike Rose |  
Don't Miss: Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
09.25.14 | News | Kris Graft |  
Judge invalidates patents, freeing pubs and devs from lawsuits
A production company called Planet Blue has sued a huge number of game companies over the years -- but under new patent law, its patents have been invalidated and its claims dismissed.
09.24.14 | News | Christian Nutt | 11 Number of Comments 
Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
09.18.14 | News | Kris Graft | 4 Number of Comments 
Why Super Evil Megacorp built a proprietary mobile MOBA engine
The E.V.I.L. engine was built from scratch to power a mobile MOBA, making it of interest to devs sorting out how to deliver multiplayer team-based real-time combat experiences on mobile devices.
09.10.14 | News | Alex Wawro | 2 Number of Comments 
Don't Miss: Super Evil Megacorp sees demand for a 'core' mobile MOBA
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
09.09.14 | News | Alex Wawro |  
Rockstar art director Ian J. Bowden moves to mobile games
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
08.18.14 | News | Mike Rose |  
Take-Two reduces losses as it delays Evolve to 2015
Take-Two Interactive today reported reduced losses for its most recent financial quarter, predicting a positive outlook for the year and delaying Turtle Rock's shooter Evolve to next February.
08.04.14 | News | Alex Wawro |  
This Week in Video Game Criticism: Do You Really Need Game Jams?
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
08.03.14 | News | Lana Polansky | 2 Number of Comments 
Game developers speak their minds as part of our 2014 Salary Survey
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
07.24.14 | News | Kris Graft | 24 Number of Comments 
This Week in Video Game Criticism: Tell It from the Mountain-top
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
07.16.14 | News | Zach Alexander |  
Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
07.13.14 | News | GDC Staff |  
This Week in Video Game Criticism: Ubisoft's women problem
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the representation of women in Assassin's Creed to feeling imposter syndrome through play.
06.16.14 | News | Lindsey Joyce | 8 Number of Comments 
Super Evil Megacorp is betting there's demand for a 'core' mobile MOBA
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
06.04.14 | News | Alex Wawro | 12 Number of Comments 
NYC core mobile startup Turbo is Nexon's latest publishing deal
The Asian MMO company has been splashing out by signing games and funding developers for some time, and now grabs the New York City-based startup's first game.
06.03.14 | News | Christian Nutt |  
Nexon continues to chase the mobile market with Studiospiel deal
Free-to-play game company Nexon announced a partnership with Austrian studio Socialspiel today, signaling the company's intent to continue bolstering its portfolio of Western games.
05.26.14 | News | Alex Wawro |  
Two industry veterans reveal new indie studio Variable State
Two industry veterans, who have worked for companies like Relentless Software, Rare, Headstrong Games, Electronic Arts, Frontier Developers and Rockstar Games, have founded a new game studio.
05.18.14 | News | Mike Rose |  

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