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March 24, 2019
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Sponsored: Respecting and Developing Your Game's Characters
We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon.
08.05.13 | Feature | Lee Sheldon | 1 Number of Comments 
Analyzing publishers' shift to digitally-distributed games
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
08.04.13 | News | Matt Matthews | 3 Number of Comments 
Five PR tips indies really need
If you're an indie considering taking your PR efforts into your own hands, here are five things you need to know -- including big mistakes many indies are making in our inboxes these days.
07.14.13 | News | Leigh Alexander | 22 Number of Comments 
Get a job: Skyjoy is hiring a Programmer
Miami-based Skyjoy is "currently seeking motivated individuals who are interested in a position as a video game developer for our up and coming blockbuster iOS/Android game."
06.27.13 | News | Kris Ligman |  
Top 30 Developers of All Time
When it comes to the last issue of Game Developer, we chose to assemble a list of the greatest game developers of all time. What follows is a list of 30 studios that have left (and in some cases, continue to leave) an indelible mark on the medium of video games.
06.24.13 | Feature | Gamasutra staff,Game Developer Magazine Staff | 43 Number of Comments 
Practical examples for marrying theme and meaning
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance.
06.18.13 | News | Soren Johnson | 2 Number of Comments 
The making of cult classic Space Station Silicon Valley
Developed by Rockstar North predecessor DMA Design, this N64 cult hit was one of the seeds that grew into Grand Theft Auto III -- and this interview-heavy new look back sheds light on its creation.
06.06.13 | News | Gamasutra Community |  
Take-Two's big franchise focus paying off
Irrational Games' BioShock Infinite drove Take-Two revenues to $300 million for the fourth fiscal quarter ended March 31. That's up from $148.1 million for the same quarter a year ago.
05.12.13 | News | Kris Graft | 5 Number of Comments 
Time to speak more openly about game development
Perhaps it's time to knock down some of the walls of secrecy, and share knowledge on a more regular basis for the betterment of the art and craft of video game development. BioWare designer Manveer Heir offers his take.
04.07.13 | News | Kris Graft | 3 Number of Comments 
The quotable John Riccitiello
Riccitiello has always been an infinitely quotable executive, which is great fodder for journalists like us. He's always been direct, off-the-cuff and, when needed, can even hit below his competition's belt a little bit.
03.19.13 | News | Frank Cifaldi | 9 Number of Comments 
Get a job: CrowdStar needs smartphone engineers in Burlingame
CrowdStar is growing, and we are looking for some rockstar game engineers to join our team. As an IOS/Android game engineer you will partake in the process of creating some of the most innovative games for our demographic.
03.19.13 | News | Frank Cifaldi |  
Diagnosing Liberty City's crime problems using SimCity
After previously modelling his home town in the new SimCity, UK editor Mike Rose sets about diagnosing the problems with crime and other issues in GTA IV's Liberty City.
03.18.13 | News | Mike Rose | 12 Number of Comments 
Big hits vs. big hits: A cross-generational software sales analysis
At U.S. video game retail, much has changed over the course of the past 10-plus years. Gamasutra analyst Matt Matthews examines important generation-to-generation retail video game sales trends.
02.25.13 | News | Matt Matthews | 13 Number of Comments 
Take-Two's share price falls as GTA V is delayed
Take-Two Interactive's share price fell as low as 12 percent today, as it came to light that the upcoming Grand Theft Auto V has been delayed until September.
01.30.13 | News | Mike Rose | 8 Number of Comments 
Why GTA V's delay could cause an industry-wide ripple effect
With the delay of Grand Theft Auto V, Rockstar essentially lobbed a hand grenade into the holiday period -- one that was going to already be plenty chaotic.
01.30.13 | News | Chris Morris | 42 Number of Comments 
Are Game Developers Standing Up for Their Rights?
A comprehensive look at the quality of life issue from EA_spouse onward, this article surveys the efforts of professional organizations, whistleblowers, studios, and governments to protect the rights of game developers.
01.08.13 | Feature | Marie-Josée Legault,Johanna Weststar | 30 Number of Comments 
GDC 2013 adds XCOM: Enemy Unknown, Assassin's Creed III, EA Battlelog talks
GDC organizers have revealed new talks for the upcoming March 2013 conference, involving XCOM: Enemy Unknown art direction, Assassin's Creed III audio scoring, and EA analyzing online game data systems.
01.03.13 | News | Staff |  
Game Developer Magazine's 2012 In Review
2012 has been a big year for the game industry, and here, Game Developer polled accomplished industry veterans and indies alike for their respective takes on what we're glad to be done with, looking forward to working with, year-end shout-outs, and more.
12.31.12 | Feature | Gamasutra staff | 4 Number of Comments 
The 50 Games That Defined 2012
This isn't a list of awesome games from 2012, but instead, it's a list -- containing not-so-great games, games that didn't release, or even will never appear -- of games that are representative of a trend or interesting story that captured the zeitgeist of 2012, and they all say something about what happened this year.
12.25.12 | Feature | Gamasutra staff | 4 Number of Comments 
The 50 games that defined 2012: Part 4
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
12.18.12 | News | Gamasutra, GD mag staff | 6 Number of Comments 
As Vancouver transitions, Slant Six looks to mobile
Amid a shift in Vancouver's development culture, Slant Six Games has begun focusing on the mobile space with just-released Bowling Dead -- and is optimistic about the future of its community.
12.05.12 | News | Leigh Alexander | 4 Number of Comments 
Microsoft opens new AAA studio in embattled Vancouver
It's been a tough year for the video game industry in Vancouver, but a new Microsoft studio is looking to put the Canadian coastal city back on the map, as it looks to make the next big AAA game for Xbox 360.
11.28.12 | News | Mike Rose | 6 Number of Comments 
Rockstar's Houser: 'Hot Coffee' wouldn't have mattered if it were a book
"It was draining and upsetting - a tough time in the company." - Dan Houser, one of the co-founders of Rockstar Games, discusses the ordeal his company went through during the "Hot Coffee" Grand Theft Auto: San Andreas fiasco.
11.20.12 | News | Mike Rose | 46 Number of Comments 
How Can Gameplay Allow Players to Get Creative?
How can creativity be brought into games -- is it even possible? Designer Eddy Lja-Six examines the nature of both creativity and games to get to the bottom of the question: which games allow for creativity, and how do they encourage it?
11.19.12 | Feature | Eddy Léja-Six | 22 Number of Comments 
Game Developer Magazine's Power 50
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
11.09.12 | Feature | Gamasutra staff | 2 Number of Comments 

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