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April 22, 2019
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What's next for Puzzle & Dragons and GungHo?
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
03.27.14 | Feature | Christian Nutt | 16 Number of Comments 
Brenda Romero dreams of games and greatness
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
03.18.14 | News | Leigh Alexander | 1 Number of Comments 
The Last Of Us wins top honors at Game Developers Choice Awards
Naughty Dog's post-apocalyptic adventure game netted Game Of The Year during the 14th annual GDCAs, which also recognized games like Papers, Please and industry luminaries like Anita Sarkeesian and Ken Kutaragi.
03.18.14 | News | Staff | 1 Number of Comments 
The Last of Us takes five BAFTA awards, including Best Game
The British Academy of Film and Television honors Naughty Dog's massively award-winning game with further plaudits, alongside wins for Tearaway and Gone Home, among others.
03.11.14 | News | Christian Nutt | 1 Number of Comments 
SoftBank funds new core-focused mobile startup, Turbo
A new studio in New York City filled with veterans from companies like Square Enix, Riot, Rockstar, and Q Entertainment has just got investment from Puzzle & Dragons' parent.
03.09.14 | News | Christian Nutt |  
Rockstar Games to receive BAFTA Fellowship
Weeks after Rockstar Games veterans were inducted into the Academy of Interactive Arts & Sciences Hall of Fame, the company has now been honored by the British Academy of Film and Television Arts.
03.02.14 | News | Mike Rose |  
Ubisoft lead writer asks: Where are all the gay video game protagonists?
"So when are we going to see that gay protagonist in a AAA game? Not for a while, I suspect, because of fears that it?ll impact sales." - Ubisoft's Lucien Soulban.
02.27.14 | News | Mike Rose | 77 Number of Comments 
New GDC 2014 talks feature Grand Theft Auto V, rain, and more
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
02.23.14 | News | GDC Staff |  
The Last Of Us lauded once again, with 10 BAFTA nominations
The British Academy of Film and Television Arts today announced the nominees for its 2014 video games awards, with The Last of Us leading the nominations by a long shot.
02.11.14 | News | Mike Rose |  
The Last of Us wins big at the DICE Awards
Days after Naughty Dog's The Last of Us picked up a writing award from the Writers Guild of America, the game has now sweeped the DICE Awards, grabbing 10 awards in total.
02.06.14 | News | Mike Rose | 11 Number of Comments 
GDC 2014 adds Narrative Summit talks from devs of GTA, Papa & Yo
GDC organizers highlight fresh Game Narrative Summit talks, including sessions explaining how to tell meaningful stories through games, best practices for prototyping your game?s narrative, and more.
02.05.14 | News | GDC Staff |  
Rockstar Games veterans inducted into AIAS Hall Of Fame
Leslie Benzies, Dan Houser and Sam Houser of Grand Theft Auto behemoth Rockstar Games are the next game industry veterans to be inducted into the Academy of Interactive Arts & Sciences Hall of Fame.
02.03.14 | News | Mike Rose |  
Activision may close mobile-focused UK studio Blast Furnace
UPDATE The publisher initiated collective consultation with staff of The Blast Furnace, Activision's UK-based studio that most recently developed Call of Duty: Strike Team, to determine the studio's future.
01.30.14 | News | Alex Wawro |  
The Last Of Us, Tearaway, Gone Home lead Choice Awards nominations
The 14th annual Game Developers Choice Awards nominees also include The Stanley Parable, Papers, Please and Brothers: A Tale of Two Sons, with the winners to be revealed at GDC this March.
01.08.14 | News | GDC Staff | 1 Number of Comments 
Rockstar selects, distributes first user-generated GTA Online missions
In a step forward for user generated content in console games, Rockstar has given its "seal of approval" to, curated and distributed its first batch of GTA Online missions.
12.26.13 | News | Christian Nutt |  
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
12.10.13 | News | Gamasutra Staff | 17 Number of Comments 
Spector: Go emergent - game design is not all about you
At NYU's PRACTICE game design conference, Warren Spector talked about how player-driven, emergent game design is preferable to other modes of approach, and explained why it's worth the tech challenges and risk.
11.15.13 | News | Leigh Alexander | 37 Number of Comments 
How the fall of Rockstar Vienna led to an indie uprising
Jogi Neufeld is one of the pioneers of the video games industry in Vienna, working alongside the city's creative industries to help keep the region's indie community spirit alive.
11.14.13 | News | Mike Rose | 4 Number of Comments 
Grand Theft Auto V a sales milestone for Take-Two
Publisher Take-Two had a huge financial quarter, thanks to sales of blockbuster title Grand Theft Auto V that drove over a billion dollars in revenue.
10.28.13 | News | Kris Graft | 6 Number of Comments 
Original GTA getting a 3D revisit, with GameMaker
The original Grand Theft Auto's Liberty City setting is undergoing a full 3D makeover through YoYo Games' GameMaker Studio engine, by the hand of one of its original developers.
10.15.13 | News | Kris Ligman | 7 Number of Comments 
This Week in Video Game Criticism: From GTA to Salty Bet
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including status of GTA V as failed satire and the strange world of Salty Bet.
10.14.13 | News | Kris Ligman | 3 Number of Comments 
Rockstar, GTA Online, and the case of the staggered release
Grand Theft Auto Online, the online portion of GTA V, was released last week. It doesn't work very well. Should original GTA V critiques be updated?
10.07.13 | News | Mike Rose |  
GTA Online microtransactions disabled as servers buckle
Rockstar Games has been forced to disable microtransactions in Grand Theft Auto Online, as the online component to GTA V continues to cause issues for players days after release.
10.02.13 | News | Mike Rose | 3 Number of Comments 
Do you want your game to do everything or do one thing very well?
In this reprint from the October 2012 issue of Game Developer magazine, Damion Schubert encourages devs to evaluate the comparative merits of designing a game with breadth or depth in mind.
09.29.13 | News | Damion Schubert | 2 Number of Comments 
Opinion: The tragedy of Grand Theft Auto V
With all the talk about "open world," "mayhem," and "power fantasy," it's easy to forget how confining the Grand Theft Auto series now feels, writes Gamasutra's Leigh Alexander.
09.19.13 | News | Leigh Alexander | 178 Number of Comments 

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