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July 17, 2018
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  • Editor-In-Chief:
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    Emma Kidwell
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    Katherine Cross
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Your search returned 23 results.
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Opinion: Game design that's good enough to eat
Gamasutra contributor Katherine Cross digs into Order of the Oven Mitt, a new edible game from game designer Jenn Sandercock.
04.02.18 | News | Katherine Cross | 2 Number of Comments 
Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!
The 18th annual Game Developers Choice Awards nominees also include Cuphead, Nier: Automata and Hellblade: Senua's Sacrifice - with the winners to be revealed at GDC 2018 in March!
01.04.18 | News | Staff | 3 Number of Comments 
Gamasutra's Best of 2017: Katherine Cross' top 10 games
Gamasutra contributor Katherine Cross shares ten of her favorite games from 2017, and speaks to why each one meant something special.
12.20.17 | News | Katherine Cross |  
What are devs saying about the design of Super Mario Odyssey?
We asked a few game developers what they made of Nintendo EPD's latest release, Super Mario Odyssey. We got some insightful analysis, some in-depth design critiques, some measured criticisms, and a whole lot of unrestrained gushing.
11.20.17 | News | Joel Couture | 1 Number of Comments 
Thimbleweed's Jenn Sandercock on moving beyond nostalgia in adventure games
"Many old games were frustrating because of design mistakes, not the actual core gameplay mechanics. We can make a new adventure game using the old mechanics in a way that doesn’t feel frustrating."
09.27.17 | News | Katherine Cross | 12 Number of Comments 
Indie Megabooth set to host over 80 games at PAX West
West of Loathing, UFO 50, Emily is Away Too, and Thimbleweed Park are just some of the titles making an appearance at the upcoming indie-centric booth.
08.10.17 | News | Alissa McAloon |  
Blog: Game cities - The urbanism of Thimbleweed Park
With a little help from Thimbleweed Park, I look at the novel approaches to open-world city design (and planning) for 2D adventure games.
06.22.17 | News | Gamasutra Community |  
Video Game Deep Cuts: Thimbleweed Park's Cryogenic RimWorld
This week's Video Game Deep Cuts longform article/video highlights include the art behind Thimbleweed Park, the rise of RimWorld, and much, much more.
04.08.17 | News | Gamasutra Staff |  
How Ron Gilbert uses 'improv game design' to create charming games
Adventure game designer Ron Gilbert shares his unconventional process for creating "charming" games, which may help you inject a dose of comedy in your next project.
04.05.17 | News | Bryant Francis |  
Chat with Ron Gilbert about the design of Thimbleweed Park at 3PM EDT
We're streaming Ron Gilbert's latest game and chatting about what's changed in point-and-click adventure games while streaming Thimbleweed Park today at 3PM EDT.
04.04.17 | News | Bryant Francis |  
Ron Gilbert's one tip to help your game succeed with streamers
Thimbleweed Park lead developer Ron Gilbert tells us how he and his colleagues tried to make sure stream viewers would want to buy his game, not just watch it.
04.04.17 | News | Bryant Francis |  
Don't Miss: Thimbleweed Park and the mysterious world of game budgets
"I am worried about money, anyone running a project should be." Ron Gilbert explains why game devs should always keep a watchful eye on their financials.
03.29.17 | News | Gamasutra Community |  
From DOS to Kickstarter: Maniac Mansion director Ron Gilbert retraces his steps
In a new lunchtime video interview with Google, veteran designer Ron Gilbert sat down to retrace his path from the days of DOS software to the post-Kickstarter world of crowdfunding.
03.09.17 | News | Chris Kerr |  
Bob Bates' Thaumistry is an experiment in reviving text-based games
After 3 decades in the industry, Bob Bates explains why he thinks the time is right for Thaumistry his return to text-based interactive fiction. [HINT: vastly improved parsers are part of it.]
02.13.17 | News | Christopher Priestman | 2 Number of Comments 
The ups and downs of Ron Gilbert's journey to make Thimbleweed Park sans publisher
"Even with 30 years of experience, I still got caught with stuff on this game," Gilbert told Waypoint recently, speaking to the good and bad bits of making Thimbleweed Park without a publisher.
02.12.17 | News | Alex Wawro |  
Hear real talk from fellow devs at GDC 2017's Independent Games Summit!
From digital psychedelics to reflecting on good, old advice for indie devs that's now maybe totally wrong, there are a lot of great sessions lined up for GDC 2017's Independent Games Summit!
02.01.17 | News | Staff |  
Get smart, cost-effective indie game marketing & PR tips at GDC 2017!
In his GDC 2017 talk, indie game PR/marketing expert Chris Dwyer will arm indie developers with limited financial, mental and time budgets with good (and efficient) marketing & PR strategies.
11.21.16 | News | Staff |  
PAX Indies: Women detectives, crazy cockpits and a lost moon
Gamasutra visited the PAX East Indie MegaBooth, and brings you tidings of Thimbleweed Park, Objects In Space, Moon Hunters, Tumblestone, and more.
05.04.16 | News | Katherine Cross | 1 Number of Comments 
GDC looks back for 30th edition with all-star microtalks
Kicking off the Game Developers Conference 2016 in style, an all-star set of microtalks took us through the major trends the game industry has seen across 30 editions (and 29 years) of the show.
03.15.16 | News | Simon Carless |  
Thimbleweed Park artist will share 8-bit art tips at GDC 2016
Mark Ferrari has created art for everything from Lucasfilm Games' Loom to veteran adventure game designer Ron Gilbert's Thimbleweed Park, and he'll share what he's learned at GDC!
03.03.16 | News | Staff |  
Ron Gilbert: Episodic design is a bad fit for classic adventure games
Speaking to USGamer, Monkey Island co-creator Gilbert notes that episodic design is a bad look for point-and-click adventure games because (among other things) it constrains the game's scope.
11.08.15 | News | Alex Wawro | 5 Number of Comments 
Q&A: Maniac Mansion creators stick to their roots with new adventure game
With traditional and particularly exciting adventure Thimbleweed Park doing impressively well on Kickstarter, we thought we'd ask creators (and legendary Maniac Mansion duo) Ron Gilbert and Gary Winnick a few things.
12.01.14 | News | Konstantinos Dimopoulos | 2 Number of Comments 
Don't Miss: Watch Ron Gilbert's GDC postmortem of Maniac Mansion
As Thimbleweed Park hits its Kickstarter goal, watch this loving and detailed look back at the game that started it all: Ron Gilbert and Gary Winnick's Maniac Mansion.
11.24.14 | News | Staff |  

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