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February 20, 2019
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Using Scrum to design player emotions
"You can reuse your Scrum skills in different guises throughout the entire brainstorming and design process. Don?t limit yourself to using Scrum in development. Use it wherever you find it usable."
11.09.14 | News | Gamasutra Community |  
Building Runbow, the first nine-player Wii U platformer
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen?
10.28.14 | News | Alex Wawro | 4 Number of Comments 
Exploring the possibilities of the Wii U GamePad in a platformer
Jonathan Meyer and his small team at Actos Games were working on Apexicon, a fantasy puzzle combat game for the Nintendo Wii U, when Meyer began to really ponder the possibilities of the Wii U GamePad.
10.06.14 | News | Mike Rose | 1 Number of Comments 
As Rift leads the charge, Oculus hopes competitors don't mess up VR
When I sat down with Nate Mitchell and Palmer Luckey at Oculus last week, it quickly became apparent that the Facebook buyout hasn't stopped these guys from speaking their minds.
08.17.14 | News | Mike Rose | 13 Number of Comments 
Call for blogs: Share your sales data
We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?
08.07.14 | News | Christian Nutt | 7 Number of Comments 
Share your programming tricks on Gamasutra blogs
Have a great, practical programming technique you think Gamasutra's readers would appreciate? Write it up in Gamasutra blogs!
07.09.14 | News | Christian Nutt | 8 Number of Comments 
Get a job: Massive seeks a Senior Writer
Ubisoft-owned Massive Entertainment (The Division) is looking for an experienced writer to work alongside the team in its Malmo, Sweden headquarters.
06.24.14 | News | Staff |  
Call for blogs: Game developers and the YouTuber phenomenon
What does the rise of the YouTuber mean to you, as a game developer? We're looking for insight into how it's affected the way you make or promote your games. Submit a blog now!
06.18.14 | News | Christian Nutt |  
Get a job: Massive is looking to hire a Senior Writer
Want to work on The Division? Ubisoft-owned Massive Entertainment is looking for an experienced writer to join the team in its Malmo, Sweden headquarters.
06.17.14 | News | Staff | 1 Number of Comments 
Get a job: West Health seeks a Unity Developer
Want to help develop games and other applications that will be used to treat people diagnosed with autism? Apply to serve as a Unity developer in West Health's San Diego, CA office.
06.01.14 | News | Staff |  
GDC GM Scavio explains GDC Next's new agenda
Game Developers Conference general manager Meggan Scavio explains GDC Next's evolved theme - 'You've made a game, what's next?', as call for lectures ends this Friday.
05.26.14 | News | Staff |  
Call for blogs: The appeal of local multiplayer
Games like Sportsfriends and TowerFall have shone a light on the possibilities for local multiplayer -- be it competitive or co-op. What are your thoughts on the topic?
05.12.14 | News | Christian Nutt |  
Blog: Simple keys to unlock the in-app purchase puzzle for games
"Here are some simple ideas that came up when we brainstormed over a casual discussion on IAP at our studio. We hope to provoke some kind of thinking in your mind with these pointers."
04.30.14 | News | Gamasutra Community |  
For Square Enix, designing Hitman as a 'board game' just made sense
Making the next game in the Hitman franchise a tilt-shifted, turn-based puzzle game for mobile was risky enough -- the fact that it's Square Enix Montreal's first project just ups the stakes.
04.27.14 | News | Alex Wawro | 3 Number of Comments 
Call for Blogs: The 50th anniversary of BASIC
Many of today's game developers got their start programming in BASIC, a simple computer language popular in the 1980s. Now's your chance to share your memories with Gamasutra's readers!
04.27.14 | News | Staff | 6 Number of Comments 
Q&A: The weird, wacky success that is Goat Simulator
Coffee Stain Studios CEO Anton Westbergh explains how a game that started out as a game jam joke became a real, tangible product, and why game developers should lighten up once in a while.
04.20.14 | News | Alex Wawro | 9 Number of Comments 
Crafting To Leave, an autobiographical indie game from Ecuador
Upcoming indie puzzle-platformer To Leave was built a team of student developers, and purports to be the first PSN game based on original IP to ever come out of Ecuador.
04.13.14 | News | Alex Wawro | 2 Number of Comments 
Get a job: Crystal Dynamics is hiring a Systems Designer
The studio behind the most recent Tomb Raider game is looking to hire a systems designer to work on another one alongside the team in its Redwood City, CA office.
04.13.14 | News | Staff |  
After leaving Konami, 'IGA' takes a leap and trusts his fans
Koji "IGA" Igarashi discusses the risks of going indie in Japan, where few strike out on their own -- and how it's worth it to finally be able to try making the kinds of games he's known for again.
03.18.14 | News | Leigh Alexander | 2 Number of Comments 
Road to the IGF: Necrophone Games' Jazzpunk
As part of our ongoing Road to the IGF series of interviews with finalists, we chat with Necrophone Games' Luis Hernandez about comedy in games and the bizarrely charming aesthetic of Jazzpunk.
02.27.14 | News | Kris Graft | 2 Number of Comments 
Blog: Overcoming shyness in a collaborative environment
Inspired by a developer who couldn't participate in brainstorming sessions during the Global Game Jam, Oscar Clark examines ways in which the shy can contribute in a collaborative development space.
02.18.14 | News | Gamasutra Community |  
Nuclear war game First Strike a dose of fun (and bleakness)
Blindflug Studios is looking to exploit the fast-paced, real-time strategy gap in the mobile market, with the launch of First Strike next month.
02.12.14 | News | Mike Rose | 1 Number of Comments 
Why three indies built a one-of-a-kind text adventure in Unity
Gamasutra speaks with the three developers behind Second Amendment, a one-of-a-kind text adventure built entirely in Unity 3D.
02.11.14 | News | Kris Ligman | 4 Number of Comments 
What if you can't take it back? Risk Legacy and permanence
Risk Legacy's Rob Daviau talks about the perks and challenges of designing for permanence, and how he made a classic board game design better by letting players write on, tear and alter it.
11.15.13 | News | Leigh Alexander | 4 Number of Comments 
Call for Blogs: Mobile game development week
Next week, Gamasutra will launch a special week of content focused on mobile games -- and we want to hear about your experiences. Find out about having your posts promoted on our front page.
11.13.13 | News | Christian Nutt |  

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