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World War Z has surpassed 1 million sales in first week
The co-op title launched on April 16 for PlayStation 4, Xbox One, and Windows PC, and notably skipped Steam in favor of the Epic Games Store.
04.22.19 | News | Chris Kerr |  
Keywords nabs Japanese HTML5 developer Wizcorp for $1.1 million
Irish game service provider Keywords has acquired Japanese work-for-hire studio Wizcorp for $1.1 million in cash. 
04.22.19 | News | Chris Kerr |  
Assassin's Creed Unity hit by review bombers intent on spreading positivity
Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect.
04.22.19 | News | Chris Kerr | 2 Number of Comments 
XRDC returns this October, so now's the time to pitch your great AR/VR talks!
There's no better place to be if you want to check out the latest AR/VR tech while sharing knowledge with your peers -- and now's the time to submit your pitches for talks!
04.22.19 | News | Staff |  
Here's why the Epic Games Store takes a 12 percent revenue cut from devs
Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam.
04.22.19 | News | Chris Kerr | 2 Number of Comments 
Super Mario Bros. Commodore 64 fan port hit with DMCA takedowns
Nintendo has taken action against a fan project to port Super Mario Bros. to the Commodore 64. After 7 years, the project released its finished game this month.
04.22.19 | News | Alissa McAloon | 1 Number of Comments 
Constant development means a perpetual push to crunch at Epic, say Fortnite devs
"If I take time off, the workload falls on other people, and no one wants to be that guy," one dev tells Polygon how crunch has become an unofficial requirement for QA at Epic Games.
04.22.19 | News | Alissa McAloon | 3 Number of Comments 
Don't Miss: Using vision as the cursor in Tethered
"VR offers new ways of interacting that allow us to get much closer to that mouse and pointer functionality by turning your face into a mouse pointer," says Ian Moran, technical director of Tethered.
04.22.19 | News | Staff |  
Google coy with new Stadia details, pushes the promise of discoverability
Google has lofty ambitions for its coming cloud-based game platform Stadia, many of which include giving game developers and players alike the ability to approach video games in a different way.
04.22.19 | News | Alissa McAloon |  
Get a job: Into the Breach dev Subset Games is hiring a Platform Engineer
Subset Games, the game studio behind FTL and Into the Breach, is looking for an experienced C++ programmer to work remotely and help manage its growing library of games.
04.22.19 | News | Staff |  
Video: Building God of War's Atreus to fit with both gameplay and narrative
Working Kratos' son Atreus into God of War complicated many aspects of development but, in the end, including him as a fully realized companion AI paid off.
04.22.19 | News | Staff |  
Blog: The morality of anti-heroes in video games
Video game heroes are bastions of virtue admired by players far and wide - but what about villains? Why are some of us drawn to nefarious characters, and what does that say about us?
04.21.19 | News | Gamasutra Community |  
Apex Legends is on the decline with streamers after a record-setting month
A report from StreamElements says that Apex Legends viewership has seen a steep decline in the last month as major streamers move on from the game.
04.21.19 | News | Alissa McAloon | 4 Number of Comments 
Over half of PUBG Corp's 2018 revenue came from Asia
PUBG Corp saw $920 million in revenue for 2018, most of which came from the PC version of its multiplatform game PlayerUnknown's Battlegrounds.
04.21.19 | News | Alissa McAloon |  
Boldly she rode: How Heaven's Vault reinvents adventure games
"Inkle has done something radically original here, a breath of fresh air in a game industry all but stultified by unimaginative impersonations and safe bets," says Gamasutra columnist Katherine Cross on Heaven's Vault.
04.21.19 | News | Katherine Cross |  
Don't Miss: Maintaining tension in Nex Machina
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
04.21.19 | News | Staff |  
Get a job: Rockstar Games is hiring a Facial Animator
Rockstar Games is hiring a talented animator to create facial animations for characters and animals appearing throughout cinematic and gameplay sequences in its games.
04.21.19 | News | Staff |  
South Korean FTC to review in-game purchase policies
South Korea??s Fair Trade Commission has laid plans to review the consumer practices, particularly policies dealing with in-game purchases, of game companies. 
04.21.19 | News | Alissa McAloon |  
Video: The making of the Xbox Adaptive Controller
This GDC 2019 talk covers the process of designing the Xbox Adaptive Controller and how it required the Microsoft Devices team to rethink how they engineered controllers altogether.
04.21.19 | News | Staff |  
Behind Dawn of Man's style of 'ant colony' city-building
Dawn of Man sped to the top of the Steam charts last month with its compelling style of simulation and city building. We got with Martiño Figueroa of developer Madruga Works to find out more about the game's development and design.
04.21.19 | News | John Harris | 2 Number of Comments 
Blog: What happens when game artists design a mural
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special??in this case a mural for a hospital room in partnership with Momentum Children's Charity.
04.21.19 | News | Gamasutra Community |  
GB Studio offers a free Game Boy-inspired way to create 2D games
30 years out from the release of Nintendo??s iconic handheld, GB Studio offers a way to create Game Boy-esque games that can be played in browsers or emulators.
04.21.19 | News | Alissa McAloon |  
Video Game Deep Cuts: The Panzer At Heaven's Vault
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
04.20.19 | News | Gamasutra Staff |  
The imperfect science of Falcon Age's baby bird-based social media marketing
Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
04.18.19 | News | Bryant Francis |  
Blog: Discussing the ins and outs of composing for games at the Library of Congress
Composer Winifred Phillips shares a transcript from the Q&A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment.
04.18.19 | News | Gamasutra Community |  

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