|
- no reg. required
 A Path To Western Online Games Success In Asia [06.24.08] How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.
 PopCap: The Complexity Of Being Casual [06.20.08] PopCap's titles like Bejeweled and Peggle make them the top casual brand - here, Gamasutra talks co-founder John Vechey and CEO David Roberts about XBLA, iPhone, and an upcoming "cool collaboration" with a top console developer.
 Piracy in Korea: R4 Triumphant [06.19.08] Game piracy may be somewhat stymied in the West, but not so worldwide - in this case study, Seoul-based Rumas examines the cultural and practical issues behind Nintendo DS piracy in Korea.
 Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? [05.20.08] With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?
 A New Future Under EA: Ray Muzyka Charts BioWare's Future [05.19.08] What will life be like for BioWare following its EA acquisition? Gamasutra talks with founder and CEO Ray Muzyka on the future for the developer as it strikes out on the DS and PS3, and takes on Blizzard with its forthcoming MMORPG.
 Interview: High Impact's Lesley Matheson On New Studios, Tech, And More [05.16.08] Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.
 Finding A New Way: Jenova Chen And Thatgamecompany [05.05.08] In this in-depth interview, thatgamecompany co-founder and fl0w designer Jenova Chen discusses his philosophy of abstract game design - and why making traditional games is "too easy" to dwell on.
 The Top 20 Underutilized Licenses [04.24.08] Time for a Gamasutra thought experiment - what books, comics, movies, and dormant game franchises richly deserve to be made into games? The site's editors have banded together, locked horns, and produced this no doubt debatable result.
 Developing An Epic: Nakazato On Lost Odyssey And The Future [04.21.08] The surprisingly honest Ray Nakazato heads up Lost Odyssey developer feelplus, and in this in-depth Gamasutra interview he talks in-depth about both the Sakaguchi-overseen Xbox 360 epic and the upcoming Blue Dragon Plus for DS.
 Understanding Free-To-Play: Nexon's Min Kim Speaks Out [04.11.08] Nexon's free-to-play online game MapleStory has 72+ million users and makes $16 million per month worldwide via microtransactions - but why does it work? Nexon's U.S. director Min Kim talks to Gamasutra.
 Moving The Industry Forward: Peter Molyneux Speaks [04.07.08] From Populous to Fable 2, Lionhead's Peter Molyneux has seen a lot, and in this in-depth Gamasutra interview, he discusses why the game biz needs to find more "sweet spots" - as he is hoping to in Fable 2 - to bridge casual and core gamers.
 SGS DC 2005 White Paper: Fostering a Culture of Exploration [10.28.05] This Serious Games Summit white paper (in PDF format) is brought to you by the sponsor of our SGS coverage, Virtual Heroes. The paper covers using serious games to spark the exploration of space, suggesting that such games could "...inspire the American public and the next generation of space explorers, scientists and engineers."
|