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Serious Games Summit D.C. Features - no reg. required
A Path To Western Online Games Success In Asia [06.24.08] How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as Pirates Of The Burning Sea for Asia, looks at some of the positives and pitfalls of making your game work for the East.

PopCap: The Complexity Of Being Casual [06.20.08] PopCap's titles like Bejeweled and Peggle make them the top casual brand - here, Gamasutra talks co-founder John Vechey and CEO David Roberts about XBLA, iPhone, and an upcoming "cool collaboration" with a top console developer.

Piracy in Korea: R4 Triumphant [06.19.08] Game piracy may be somewhat stymied in the West, but not so worldwide - in this case study, Seoul-based Rumas examines the cultural and practical issues behind Nintendo DS piracy in Korea.

Analyze This: Will The Games Industry Give Hollywood A Run for Its Money This Summer? [05.20.08] With summer game sales debuting alongside Hollywood summer smashes, Gamasutra asks Wedbush Morgan, EEDAR, and OTX analysts: out of the games being released over the summer, which games will shine, and which will succumb?

A New Future Under EA: Ray Muzyka Charts BioWare's Future [05.19.08] What will life be like for BioWare following its EA acquisition? Gamasutra talks with founder and CEO Ray Muzyka on the future for the developer as it strikes out on the DS and PS3, and takes on Blizzard with its forthcoming MMORPG.

Interview: High Impact's Lesley Matheson On New Studios, Tech, And More [05.16.08] Los Angeles-based High Impact Games are behind Ratchet & Clank: Size Matters and the upcoming Secret Agent Clank - and Gamasutra chats in-depth to design director Lesley Matheson on the PSP, game engines, and the LA dev scene.

Finding A New Way: Jenova Chen And Thatgamecompany [05.05.08] In this in-depth interview, thatgamecompany co-founder and fl0w designer Jenova Chen discusses his philosophy of abstract game design - and why making traditional games is "too easy" to dwell on.

The Top 20 Underutilized Licenses [04.24.08] Time for a Gamasutra thought experiment - what books, comics, movies, and dormant game franchises richly deserve to be made into games? The site's editors have banded together, locked horns, and produced this no doubt debatable result.

Developing An Epic: Nakazato On Lost Odyssey And The Future [04.21.08] The surprisingly honest Ray Nakazato heads up Lost Odyssey developer feelplus, and in this in-depth Gamasutra interview he talks in-depth about both the Sakaguchi-overseen Xbox 360 epic and the upcoming Blue Dragon Plus for DS.

Understanding Free-To-Play: Nexon's Min Kim Speaks Out [04.11.08] Nexon's free-to-play online game MapleStory has 72+ million users and makes $16 million per month worldwide via microtransactions - but why does it work? Nexon's U.S. director Min Kim talks to Gamasutra.

Moving The Industry Forward: Peter Molyneux Speaks [04.07.08] From Populous to Fable 2, Lionhead's Peter Molyneux has seen a lot, and in this in-depth Gamasutra interview, he discusses why the game biz needs to find more "sweet spots" - as he is hoping to in Fable 2 - to bridge casual and core gamers.

SGS DC 2005 White Paper: Fostering a Culture of Exploration [10.28.05] This Serious Games Summit white paper (in PDF format) is brought to you by the sponsor of our SGS coverage, Virtual Heroes. The paper covers using serious games to spark the exploration of space, suggesting that such games could "...inspire the American public and the next generation of space explorers, scientists and engineers."


Serious Games Summit D.C. News
- no reg. required
Round-Up: Atlus Shrugs, Mother 3 Returns, C&C Compiled [11.04.05]
Sony Launches 'PSP The Best' Series In Japan [11.04.05]
Feature: 'Postcard From SGS: How the United Nations Fights Hunger with Food Force' [11.04.05]
Nintendo Announces U.S. Q1 2006 Software Lineup [11.04.05]
Merrill Lynch Analyzes PlayStation 3/Xbox 360 Conflict [11.04.05]
NCSoft Releases Q3 Results, Increased Profits [11.04.05]
Blogged Out: DesPro, RealTurn, GameWork [11.04.05]
Question Of The Week Discusses Underrated Games [11.04.05]
Feature: 'Postcard From Montreal: Call Of Duty 2 Postmortem' [11.04.05]
Japanese Developer Eighting Files For Public Listing [11.04.05]
SCEE Reveals Plans To Re-Release ICO [11.04.05]
Infogrames Updates Results Following Atari Earnings [11.04.05]
Nintendo Confirms NES-Branded Game Boy Micro For West [11.04.05]
UK's Golden Joystick Awards Favor GTA [11.04.05]
Warren Spector Questions GTA At Montreal Keynote [11.04.05]
Electronic Arts Creates New Digitally-Distributed Music Label [11.04.05]
Japanese Sales Charts, Week Ending October 30 [11.04.05]
Round-Up: India Developers, Castlevania Movie, I-Play & VibeTonz [11.03.05]
Atari Reports Larger Losses Amid Long-Term Concerns [11.03.05]
Ubisoft Announces Increased Revenues, Plans [11.03.05]
Peripheral Maker Mad Catz Shows Reduced Profit [11.03.05]
Nintendo Outlines UK Wireless Plans for DS [11.03.05]
Feature: 'SGS 2005: Half-Life 2: Meet Serious Games Modding' [11.03.05]
GameSpy Partners With Multiple Publishers For Online SDK Use [11.03.05]
Sega Finishes GameWorks Acquisition, Tries U.S. Arcade Comeback [11.03.05]
Media Consumption: GameHouse's Garr Godfrey [11.03.05]
Australia Sales Chart, Week Ending October 30 [11.03.05]
Microsoft Retains Fox For Perfect Dark, Kameo Licensing [11.03.05]
Nintendo Signs Up Capcom, Reveals Q1 Plans For Europe [11.03.05]
EA Announces 'Tank Wars' Student AI Competition [11.03.05]
World of WarCraft Boosts Vivendi Universal Results [11.03.05]
Funcom Applies For Public Stock Exchange Listing [11.03.05]
Elevation Buys Majority In BioWare, Pandemic [11.03.05]
Wrap-Up: Pogo's 1M, SWG's Changes, AtomShockwave's Addition [11.02.05]
Feature: 'SGS 2005: Hazmat: Hotzone - First-Person First Responder Gaming' [11.02.05]
Activision Sees Better-Than-Expected Q2 Loss [11.02.05]
Real Time Worlds Grabs Kynapse AI For Crackdown [11.02.05]
Australian Politician Looks At Changing Game Ratings [11.02.05]
Critical Reception: Rockstar Games' Grand Theft Auto: Liberty City Stories [11.02.05]
Health Firm Banks On DDR For Exertainment Success [11.02.05]
Cecil Consults With The Collective For 2K's Da Vinci Code [11.02.05]
DemonWare Announces DNA In-Game Ad Enhancements [11.02.05]
Feature: 'SGS 2005: Inside The Institute for Creative Technologies' [11.02.05]
Game Rental Service Releases Top Xbox 360 Pre-Orders [11.02.05]
Midway Cuts Full Year Forecasts [11.02.05]
British Educational Handbook Encourages Games Use In Schools [11.02.05]
Electronic Arts Signs 'The Simpsons' License [11.02.05]
Round-Up: New Sensible Soccer, Harris Joins Matrix, EverQuest Artist Passes [11.01.05]
Feature: SGS 2005: 'Riding the Cutting Edge of Distributed Intelligence' [11.01.05]
Electronic Arts Releases Lower, Better Than Expected Financials [11.01.05]
Miyamoto Speaks on Revolution, Games [11.01.05]
Nokia Preminet Solution Includes Tira Jump Suite [11.01.05]
GameFly Rental Chart Highlights: Week Ending October 31 [11.01.05]
Feature: 'SGS 2005: Computer Gaming to Enhance Computer Science Curriculum' [11.01.05]
Games Can Help Announces Game Industry Charity Effort [11.01.05]
The Esoteric Beat: Commentary, Mods, Sfeer [11.01.05]
ReplicaNet Releases Version 5.40 [11.01.05]
Microsoft Signs Major Game Hosting Contract With AT&T [11.01.05]
Sony Releases Official Media Manager For PSP [11.01.05]
Maruyama: No HD-DVD Games For Xbox 360 [11.01.05]
UK Sales Chart, Week Ending October 29th [11.01.05]
Feature: 'SGS 2005: What's So Serious About Game Design?' [10.31.05]
Feature: 'Book Excerpt: Serious Games: Games That Educate, Train, and Inform' [10.31.05]
Round-Up: HK PSP Price Drop, Majesco's Holidays, SOE Cancels Japanese Galaxies [10.31.05]
GameStop Reevaluates Online Commerce Options [10.31.05]
Take Two Reduces 2005, 2006 Fiscal Guidance [10.31.05]
Feature: 'Postcard From SGS 2005: Wargaming Science' [10.31.05]
Vibe Game Club Tour Launches [10.31.05]
Playing Catch-Up: Infocom's Steve Meretzky [10.31.05]
Student Feature: 'Honors Thesis: Real-Time Rendering of Fur' [10.31.05]
Secret Lair Studios Selects BigWorld MMO Technology Suite [10.31.05]
Nintendo Europe's Merrick Reveals Revolution Secrets [10.31.05]
Microsoft Plans Xbox 360 Launch Events [10.31.05]
Mobile Firm I-play's CEO Steps Down [10.31.05]
2005 Serious Games Summit DC Kicks Off [10.31.05]
 [More News...]

 
 

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