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Fireglow Games

Fireglow Games is a developer and publisher of computer games. Established in 1999, it developed well-known RTS WWII games Sudden Strike, Sudden Strike Forever, Sudden Strike 2, and Sudden Strike Resource War. Now it is developing Sudden Strike 3: Arms for Victory game (based on the new Sudden Strike Next7 game engine) and Stranger game. Fireglow Games is going to self-publish these products in Q4 2006.




 



SIGGRAPH 2006 Special Features - no reg. required

SIGGRAPH: Art School Or Trade School? [08.04.06] In this final write-up from Gamasutra's in-depth SIGGRAPH 2006 coverage, reporter Jill Duffy looks at a notable conundrum in the game and CG industries: 'art school or trade school?' - with a distinguished panel of educators discussing vocational training in game/CG art-related professions.
 
SIGGRAPH Summary: 20,000 Attendees, In San Diego For 2007 [08.04.06] Organizers of the recent SIGGRAPH 2006, the 33rd International Conference on Computer Graphics and Interactive Techniques, announced that the Boston event drew 19,764 artists, research scientists, developers, filmmakers, and academics from 80 countries
 
SIGGRAPH: Game Violence Issues Tackled [08.03.06] As part of Gamasutra's continuing SIGGRAPH 2006 coverage, Game Developer editor Jill Duffy covers a controversial panel on violence and video games, featuring academics and the IGDA's Jason Della Rocca discussing games, politics, and morality.
 
SIGGRAPH: Luxology Debuts modo 202 [08.02.06] Luxology recently debuted modo 202, the latest update to its 3D modeling, painting and rendering software, during SIGGRAPH 2006 in Boston, featuring performance 42 percent faster than modo 201, as well as improvements to the software's tool set and overall more streamlined workflow
 
SIGGRAPH: Softimage Shows Face Robot, Cat, XSI [08.01.06] Avid Technology subsidiary Softimage announced Softimage: Face Robot version 1.5, and will also demonstrate the new software, alongside other releases such as Softimage: Cat version 2.5 and the latest version of Softimage: XSI at the 2006 SIGGRAPH conference.
 
SIGGRAPH: eyeon Software Announces Fusion 5.1 [08.01.06] Toronto-based compositing software developers eyeon Software have announced the latest version of Fusion, version 5
 
SIGGRAPH: Nvidia Announces Nvidia Scene Graph SDK 3.2 [08.01.06] During SIGGRAPH 2006 in Boston, graphics chip manufacturer Nvidia announced the release of the latest version of its Nvidia Scene Graph Software Development Kit (NVSG SDK)
 
SIGGRAPH: From Make-Up To Plasma [08.01.06] As part of our in-depth SIGGRAPH 2006 coverage, reporter Jill Duffy checks in from the show floor, dipping into innovative Emerging Technologies shown at the Boston-based CG conference, all the way from laser plasma (!) to new motion capture methods.
 
SIGGRAPH: Vicon, House of Moves Show New MoCap Software [08.01.06] Vicon has announced the development of a new software package, combining motion capture functionality based on the systems development and motion capture service experience of both Vicon and House of Moves, at SIGGRAPH 2006 in Boston
 
SIGGRAPH: NaturalMotion Debuts Morpheme Animation Engine [07.31.06] NaturalMotion, the developers of 3D animation technology based on Dynamic Motion Synthesis, have announced morpheme, a new animation engine for next-generation game development, to be available in October 2006, and supporting development for the PlayStation 3, Xbox 360, and PC.
 
SIGGRAPH: Reallusion Debuts iClone 1.5 [07.31.06] 3D animation software developer Reallusion announced that it will debut the latest version of the iClone pre-visualization and scene production software at SIGGRAPH 2006 in Boston this week
 
SIGGRAPH: Contour Reality Capture System Unveiled [07.31.06] Entrepreneur and inventor Steve Perlman, founder and president of the Bay Area motion capture company Mova, and has demonstrate Mova's new Contour motion capture system at SIGGRAPH 06
 
SIGGRAPH: EA_Spouse, IGDA On Industry 'Quality Of Life' Issues [07.31.06] As part of Sandbox Symposium and Gamasutra's SIGGRAPH 2006 coverage, an important 'quality of life' panel saw Erin 'ea_spouse' Hoffman and the IGDA's Jason Della Rocca debating overwork in the game industry. [ALSO ADDED: A full write-up of Greg Costikyan's thought-provoking keynote.]
 
SIGGRAPH Keynote: 'Designing Games for Process Intensity' [07.31.06] As part of Gamasutra's extensive SIGGRAPH coverage, we have details of a Sandbox Symposium keynote by Greg Costikyan, CEO of Manifesto Games, discussing why, though "development tools are getting better, they aren't getting better fast enough."
 
SIGGRAPH: Overview of Emerging Technologies Exhibit [07.30.06] SIGGRAPH 06's Emerging Technologies exhibit demonstrates the future of interactive techniques in several areas, including gaming and the fusion of technology and art, and we have a listing of some of the most interesting game-related exhibits in the area.
 
SIGGRAPH: Overview of Projects at Educators Program [07.30.06] We take a look at the toy and game projects being showcased at the SIGGRAPH 2006 Educators Program, which covers the research, methods, and techniques in aspects of computer graphics and interactive technology education.
 
Northeastern University Exhibits Presence at SIGGRAPH 06 [07.28.06] Northeastern University, located in Boston, Massachusetts, will be present at SIGGRAPH 06, an annual conference and exposition for computer graphics and interactive technology professionals, featuring digital artwork and writing from faculty.
 
Product: PipelineFX Demonstrates Qubic, Qube! At SIGGRAPH [07.28.06] PipelineFX has announced that it will be showcasing the latest version of Qubic, a simple to use graphical user interace to the Qube render farm management system that allows artists and administrators to easily manage their rendering and game build jobs, at SIGGRAPH 06
 
Sandbox Symposium Announces Streaming Presentations [07.28.06] The ACM SIGGRAPH two-day video game symposium, held in conjunction with SIGGRAPH 06 in Boston, MA, USA, has announced the availability of live streaming video of selected keynotes, panels, and papers during Saturday, July 29 and Sunday, July 30, 2006.
 

SIGGRAPH 2006 News
- no reg. required
Column: 'Blogged Out: Ding Dong, Ding Dong' [08.04.06]
Round Up: SFII/XBL, D.C. Fontana, Games Gone Mobile [08.04.06]
ESRB Scrutiny Proposed By Latest Video Game Bill [08.04.06]
Wedbush Weighs In On Midway, Activision Earnings [08.04.06]
SIGGRAPH: Art School Or Trade School? [08.04.06]
Anascape Files Patent Suit Against Microsoft, Nintendo [08.04.06]
SIGGRAPH Summary: 20,000 Attendees, In San Diego For 2007 [08.04.06]
Nikitova To Open Outsourcing Offices In Ukraine [08.04.06]
Product: Reyes Infografica Announces VF Costumer [08.04.06]
Codemasters Tries PayPLUS For ArchLord MMO [08.04.06]
Product: Nevercenter To Release Silo 2.0 As Open Beta [08.04.06]
Immersion Continues Loss, Pushes TouchSense For PS3 [08.04.06]
NCsoft Slips To Loss As Auto Assault Disappoints [08.04.06]
Xbox Live Arcade To Host PS1 Castlevania Version [08.04.06]
Tamagotchi Sequel On Top In Japanese Sales Chart [08.04.06]
Column: 'Going Mobile - Winning Qualities' [08.04.06]
Round Up: CellFactor, Bill Roper @ GCDC 2006, Guild Wars Live [08.03.06]
Activision: 360 To PS3, Current-Gen To Wii? [08.03.06]
Activision Posts Loss, Exudes Long-Term Optimism [08.03.06]
Midway: Xbox First Of Current-Gen Systems To Die? [08.03.06]
Midway Posts Expected Q2 Loss, Looks Ahead [08.03.06]
Partial 2006 TGS Game List Released [08.03.06]
Trip Hawkins, Mitch Lasky To Keynote CTIA Mobile Conference [08.03.06]
Education Feature: 'The mtvU Journals - Part I' [08.03.06]
Ubisoft Confirms Seven Titles For Wii Launch [08.03.06]
Product: Freeverse To Use OTEE's Unity Game Engine [08.03.06]
Embassy Video Game Consultants Announced [08.03.06]
Harrison: 'More Than 100' PS3 Titles In Development [08.03.06]
Microsoft, Epic Announce Gears of War's 'Emergence Day' [08.03.06]
Blizzard 'Refocuses' Console Team Within Company [08.03.06]
Opinion: GDC Exec Director On The Future Of Game Conferences [08.03.06]
Canadian Price Cut For 360 Sparks New Rumors [08.03.06]
Midway Chairman Approved Major Pay Rise [08.03.06]
UK Survey Says Kids Prefer Outdoor Play [08.03.06]
Feature: Top Analysts Asked: 'Are Casual Games the Future?' [08.03.06]
SIGGRAPH: Game Violence Issues Tackled [08.03.06]
Round Up: NHL 2K7 Soundtrack, Wild Hare, MoSys & Wii [08.02.06]
Exclusive: Rockstar Successfully Defends GTA Strip Club Lawsuit [08.02.06]
SIGGRAPH: Luxology Debuts modo 202 [08.02.06]
EA Extends Exclusive PGA Agreement To 2012 [08.02.06]
Project Horseshoe Game Design Conference Announced [08.02.06]
Square Enix's President Talks Game Industry Future [08.02.06]
Ziff Davis Shuts Down CGW, Opens Games For Windows [08.02.06]
Atari UK Signs Ignition/SNK European Deal [08.02.06]
Gamasutra Podcast - 'Interview with John Baez, Part 2' [08.02.06]
Concert Showcases Castlevania At Leipzig GC [08.02.06]
World Cyber Games Final Scheduled For Las Vegas [08.02.06]
JJ Redick Signed For College Hoops 2K7 Cover [08.02.06]
Midway And Ubisoft Up Wii Support [08.02.06]
2006 Golden Joystick Award Finalists Revealed [08.02.06]
SNK Playmore Delays PS3 Support [08.02.06]
Column: 'A Journalistic Bent: RPG E-Sports - The Wave Of The Future?' [08.02.06]
Opinion: Rethinking The Game Proposal [08.02.06]
Special: Ubisoft Shanghai's Eastern Promise [08.02.06]
Round Up: Outsourcing Summit , Moore's Ex-Garage, Big Fish Games [08.01.06]
MTV Adds Game Music To VMAs [08.01.06]
EA Sees Larger Loss, Ramps Up Wii Production [08.01.06]
SGS Feature: 'Educating to Mobilize the Masses' [08.01.06]
SIGGRAPH: Softimage Shows Face Robot, Cat, XSI [08.01.06]
SIGGRAPH: eyeon Software Announces Fusion 5.1 [08.01.06]
SIGGRAPH: Nvidia Announces Nvidia Scene Graph SDK 3.2 [08.01.06]
SIGGRAPH: From Make-Up To Plasma [08.01.06]
SIGGRAPH: Vicon, House of Moves Show New MoCap Software [08.01.06]
Double Fusion, Vykarian Partner For 3D Ads [08.01.06]
GameFly U.S. Rental Wants Topped By Cerberus [08.01.06]
Spector, Walton Speak Out At Texas Indie Games Con [08.01.06]
Konami To Shutter Hawaiian Office [08.01.06]
DS Becomes Fastest Selling Japanese Console [08.01.06]
UK Charts: Cars Overtakes GTA: LCS [08.01.06]
Report: 40-60% Savings For Chinese Game Outsourcing [08.01.06]
Future Play Submission Deadlines Extended [08.01.06]
Opinion: Xbox 360 'Big In Japan' Factors? [08.01.06]
Round Up: Ziff Davis Q2, E3 In July, Greystripe & HandyGames [07.31.06]
Column: 'Release This!: Starfox With Monkey Balls?' [07.31.06]
Federal Judge Throws Out Minnesota Video Game Law [07.31.06]
SEC Investigates Activision Over Stock Options [07.31.06]
Obituary: Tomoharu Saito, Game Character Artist [07.31.06]
SIGGRAPH: NaturalMotion Debuts Morpheme Animation Engine [07.31.06]
Education Feature: 'Motivations for Video Game Use' [07.31.06]
ESA Confirms Smaller, More 'Targeted' E3 2007 [07.31.06]
Wedbush: Activision To Marginally Beat Expectations [07.31.06]
Telltale, GameTap Talk Episodic Content, Digital Distribution [07.31.06]
GameTap Adds Konami Titles To PC Game Library [07.31.06]
Wedbush: Midway On Possible Growth Rebound? [07.31.06]
SIGGRAPH: Reallusion Debuts iClone 1.5 [07.31.06]
SIGGRAPH: Contour Reality Capture System Unveiled [07.31.06]
Xbox Japan's Sensui Denies Price Cuts For Region [07.31.06]
UK Police, MPs Attack Reservoir Dogs Game [07.31.06]
Bach Predicts Xbox Profit In 2008 Fiscal Year [07.31.06]
Special: Hachenburg On EA China's Plans [07.31.06]
SIGGRAPH: EA_Spouse, IGDA On Industry 'Quality Of Life' Issues [07.31.06]
SIGGRAPH Keynote: 'Designing Games for Process Intensity' [07.31.06]
Report: E3 To Be Restructured? [07.30.06]
SIGGRAPH: Overview of Emerging Technologies Exhibit [07.30.06]
SIGGRAPH: Overview of Projects at Educators Program [07.30.06]
Gamasutra Debuts 2006 SIGGRAPH/Game Symposium Coverage [07.30.06]
Column: 'Blogged Out: Grinding Evil Sausages' [07.28.06]
Round Up: Twilight Princess, Play N Trade, VG Violence [07.28.06]
modo 3D Modeling Platform Used In 'The Ant Bully' [07.28.06]
Military Doctors Using VR To Treat PTSD [07.28.06]
ChinaJoy: 10tacle Studios, 9You Form Strategic Partnership [07.28.06]
Northeastern University Exhibits Presence at SIGGRAPH 06 [07.28.06]
Sony: PS3 Manufacturing Losses Likely To Rise [07.28.06]
Big Fish Games Appoints New President, COO [07.28.06]
THQ Cancels The Sopranos For Xbox 360 [07.28.06]
Product: PipelineFX Demonstrates Qubic, Qube! At SIGGRAPH [07.28.06]
Interview: Jacobs On Ultima Help, WoW Repeatability [07.28.06]
Sega Sammy Sees Profits Plummet [07.28.06]
THQ Beats Earnings Expectations, But Stays In Red [07.28.06]
New Super Mario Bros Back On Top In Japanese Charts [07.28.06]
Column: 'Going Mobile: Mobile Gaming's Vitamin Q' [07.28.06]
Sandbox Symposium Announces Streaming Presentations [07.28.06]
 [More News...]

 
 


SIGGRAPH 2006 Related Features - no reg. required

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