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November 20, 2018
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    Emma Kidwell
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Zapdot — Cambridge, Massachusetts, United States
[11.20.18]
Software Engineer


Zapdot — Cambridge, Massachusetts, United States
[11.20.18]
Senior Software Engineer


Monster Squad — Seattle, Washington, United States
[11.20.18]
UE4 GAMEPLAY PROGRAMMER
Monster Squad is a new Seattle studio established by team members from the Torchlight and Borderlands series. We are seeking an experienced Gameplay Programmer to join our squad. At Monster Squad, our Gameplay Programmers are also Gameplay Designers. In this role, you will go beyond just building tech, and actively design the systems that go into our games. This is a unique opportunity for creative individuals who have the self-direction to bring the team and your own inspiring ideas to life.

Cold Iron Studios — San Jose, California, United States
[11.20.18]
Sr. Hard Surface Artist
Cold Iron is seeking an experienced Senior Hard Surface Artist to join us in creating a shooter set in the Alien universe for consoles and PC! Are you able to translate 2D concepts into fully realized 3D weapons, mechanics, and armor? Are you a passionate game developer looking to create the best experiences possible?

Playful Corp — McKinney, Texas, United States
[11.20.18]
UI Designer


Insomniac Games — Burbank, California, United States
[11.20.18]
Senior Environment Technical Artist
Insomniac Games is looking for a Sr. Technical Artist focusing on Environments

Playful Corp — McKinney, Texas, United States
[11.20.18]
FX Artist


Snowcastle Games — Oslo, Norway
[11.20.18]
Gameplay Programmer


Game Changer — Remote Work From Anywhere, Kansas, United States
[11.20.18]
Mobile Game Programmer


Weta Workshop/Magic Leap — Wellington, New Zealand
[11.19.18]
Lead Animator