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January 29, 2012
 
Sony Computer Entertainment America LLC
Staff Software Engineer
 
Sony Computer Entertainment America LLC
Senior Network Engineer
 
Sony Computer Entertainment America LLC
Senior Paralegal, Anti-Piracy and Brand Protection
 
Treyarch / Activision
Senior Cinematic Character Technical Artist
 
Infinity Ward / Activision
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Sony Computer Entertainment America LLC
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Hamburg, Germany
02.07.2012
 
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02.08.2012
 
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02.09.2012
 
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02.11.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
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Console/Digital Games News
  Opinion: Plagiarism as a moral choice
by Dan Cook [01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games. 26
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Business
 
 
European publisher Rising Star opens U.S. arm, digital division
by Eric Caoili [01.26.12]
European publisher Rising Star Games has opened a U.S. branch in California, and intends to begin releasing titles in North America, starting with a localized version of bullet hell shooter Akai Katana. 2
Console/PC, Console Digital, Business
 
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show. 1
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
The man behind Minecraft's mobile and Xbox Live Arcade versions Exclusive
by Christian Nutt [01.25.12]
The man behind the Xbox Live Arcade and smartphone versions of Minecraft explains developer Mojang's plans for these two titles, distinct from the evolution of the hit PC version. 7
Smartphone/Tablet, Indie, Console Digital, Exclusive, Design, Business
 
Xbox Live Arcade by the numbers - the 2011 year in review
by Ryan Langley [01.20.12]
Gamasutra examines the successes and failures of the past 12 months of Xbox Live Arcade games -- from Bastion to Might & Magic: Clash Of Heroes, checking Leaderboard statistics over the whole of 2011. 4
Indie, Console Digital, Business
 
In-Depth: Xbox Live Arcade sales analysis, December 2011
by Ryan Langley [01.19.12]
December is typically a down month for console digital game sales, but how did big releases like Sonic CD and Trine 2 fare? Gamasutra breaks it down by the numbers.  
Indie, Console Digital, Business
 
Nintendo 3DS eShop game demos launch with Resident Evil Revelations
by Mike Rose [01.18.12]
Nintendo has announced that game demos will be made available via the Nintendo 3DS eShop from tomorrow, with Capcom's Resident Evil Revelations kicking off proceedings.  
Console/PC, Console Digital, Business
 
Xbox Live entertainment app usage up 50% in December
by Mike Rose [01.18.12]
Microsoft has revealed that the number of people worldwide using entertainment apps via Xbox Live increased by nearly 50 percent month-over-month in December. 1
Console/PC, Console Digital, Business

Console/Digital Games Features
  NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.  
Business, Console/PC, Console Digital
 
 
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month. 1
Business, Console/PC, Console Digital
 
The Crowdfunding Revolution: Making Your Choice by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them. 23
Business, Interview, Indie, Console Digital
 
Postmortem: Team Meat's Super Meat Boy by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm. 42
Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
 
Steve Swink On The Art Of Experimental Games by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development. 17
Game Design, Interview, Indie, Console Digital

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