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January 19, 2017
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Cold Iron Studios — 95113, California, United States
[01.19.17]
Senior Game Programmer
The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.

Cold Iron Studios — San Jose, California, United States
[01.19.17]
Senior Environment Artist
Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Cold Iron Studios — San Jose, California, United States
[01.19.17]
Character Tech Artist / TD
Now, Cold Iron is seeking an experienced Character Tech Artist to join our world class team on our next AAA title for consoles and PC! Do you excel in creating tools and pipelines for animating characters, and love seeing the results come alive in the game? Are you a passionate game developer looking to create the best player experience possible? Join our creative, collaborative studio where you will help forge a visually inspiring, technically challenging new game world.

Cold Iron Studios — San Jose, California, United States
[01.19.17]
Senior Producer
Cold Iron is seeking an experienced Senior Producer to join our world class team on our next AAA title for consoles and PC! Can you not help but care if the team is on target, working on the most important tasks to hit their overall goal? Do you arrange schedules to solve for interdependencies like a wizard and attack work roadblocks like a berserker? Is it a point of personal pride that you know the current status and roadmap of the project like it was tattooed on you? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Cold Iron Studios — San Jose, California, United States
[01.19.17]
Senior Combat Systems Designer
You will be responsible for helping design, develop, and tune combat systems with the goal of creating a positive and balanced gameplay experience. This will include designing and balancing enemy and boss combat behaviors, weapons, and encounters, as well as player combat abilities and weapons.

Curve Fever — Amsterdam, Netherlands
[01.19.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Cold Iron Studios — San Jose, California, United States
[01.19.17]
World Artist
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Telltale Games — San Rafael, California, United States
[01.19.17]
Mobile Producer


Pixar Animation Studios — Emeryville, California, United States
[01.19.17]
Animation Tools Software Engineer
Looking for a talented engineer that wants to work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar’s industry leading animation production software suite, recently built from the ground up with a modern architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation.

Blue Isle Studios — Toronto, Ontario, Canada
[01.19.17]
Community Manager
Blue Isle Studios is looking for a community manager.