DePaul University —
[12.07.16] Assistant Professor/Instructor in Animation
DePaul University invites Game Artists and Animators with studio production experience to apply for a full-time, tenure-track position in our Animation and Game Dev programs. There are currently over 200 majors enrolled in our Animation MFA, MA, BFA and BA degrees, and we have 10 full-time Animation faculty members. Animation resources include a stop motion studio, two green screen stages, a sound recording and mixing studio, and a mocap studio. Animation students have been a part of game teams that have produced the IGF Student Showcase winning games Octodad and Devilâs Tuning Fork.
Cryptic Studios —
Shiver Entertainment —
[12.07.16] 3D Artist
Wargaming America, Inc. —
[12.07.16] Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the playerâs want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.
Frima Studio —
[12.07.16] Technical manager – Tools & support team
Playing a key role in the game production process, the tools & support team has a lasting impact on up to fifteen projects developed simultaneously.The technical manager meets with the production team in order to outline, analyse and understand their needs; this is done regularly during the entire duration of the projects. He is tasked with analysing and optimising production pipeline processes, to which end he manages a team of twelve people, including a project manager in charge of operations.