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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Goodgame Studios — Hamburg, Germany
[05.25.15]
Senior User Experience Designer (m/f)
As our Senior User Experience Designer (m/f), you will work closely on our products. You will be tasked with developing fun, user-friendly interfaces and also with keeping an eye on their implementation in our games.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Senior Producer (m/f)
As Senior Producer (m/f), you will be responsible for the development of one of our new mobile/online games. You will be the go-to expert for production and join forces with the product management and other experts within the team. We seek a ninja in the arts of leading an awesome team, making strategic decisions, taking on responsibility, and solving problems. We’d love to hear from you if you have extensive professional experience in the online gaming industry.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Senior Level Designer (m/f)
As Senior Level Designer (m/f), you will be primarily responsible for the design of levels and content for completely new game titles. You will also be responsible for global and higher-level tasks. This position is aimed at applicants with professional experience in the games industry.

Goodgame Studios — Hamburg, Germany
[05.25.15]
3D Environment Artist (m/f)
As a 3D Environment Artist (m/f), you will primarily be responsible for modeling and texturing environment assets. You will create reference materials and objects and implement your own ideas to ensure that our products are stylistically consistent. Impress us with your portfolio!

Goodgame Studios — Hamburg, Germany
[05.25.15]
Senior 3D Artist (m/f)
As a Senior 3D Artist (m/f) you will be jointly responsible for maintaining the consistent style of our products and creating reference materials as well as style guides which will serve as orientation for our 3D Artists. You will implement your own ideas and offer technical help and further training to our 3D Artists.

Goodgame Studios — Hamburg, Germany
[05.25.15]
Art Director (m/f)
As Art Director, you are the go-to expert in your discipline and will collaborate with the Head of Studio on all matters relating to game art to ensure our games deliver on the high standards we set.

LOVOO GmbH — Berlin, Germany
[05.25.15]
Senior Monetization Manager (m/f)


Goodgame Studios — Hamburg, Germany
[05.25.15]
Lead Game Designer (m/f)
Goodgame Studios is Europe′s fastest growing gaming company and one of Germany′s most successful technology businesses. With more than 1200 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 250 million players in 25 languages across 200 countries. Our talented, motivated team of experts and newcomers forms the basis of our success. Become a part of the success story and apply now! As our Lead Game Designer (m/f) you will be responsible for managing our game design department in both technical and personnel matters. You will be tasked with devising new features for both our existing online games and completely new titles. We are looking for someone who has both in-depth experience in free to play titles as well as some management experience.

Kingdom Games — Austin, Texas, United States
[05.23.15]
Gameplay Designer


Kingdom Games — Austin, Texas, United States
[05.23.15]
Senior Programmer