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December 7, 2016
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




DePaul University — Chicago, Illinois, United States
[12.07.16]
Assistant Professor/Instructor in Animation
DePaul University invites Game Artists and Animators with studio production experience to apply for a full-time, tenure-track position in our Animation and Game Dev programs. There are currently over 200 majors enrolled in our Animation MFA, MA, BFA and BA degrees, and we have 10 full-time Animation faculty members. Animation resources include a stop motion studio, two green screen stages, a sound recording and mixing studio, and a mocap studio. Animation students have been a part of game teams that have produced the IGF Student Showcase winning games Octodad and Devil’s Tuning Fork.

Cryptic Studios — Los Gatos, California, United States
[12.07.16]
Animator


Shiver Entertainment — South Miami, Florida, United States
[12.07.16]
3D Artist


Wargaming America, Inc. — Emeryville, California, United States
[12.07.16]
Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the player’s want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.

Frima Studio — Quebec, Quebec, Canada
[12.07.16]
Technical manager – Tools & support team
Playing a key role in the game production process, the tools & support team has a lasting impact on up to fifteen projects developed simultaneously.The technical manager meets with the production team in order to outline, analyse and understand their needs; this is done regularly during the entire duration of the projects. He is tasked with analysing and optimising production pipeline processes, to which end he manages a team of twelve people, including a project manager in charge of operations.

Lionbridge Technologies — Bellevue, Washington, United States
[12.07.16]
Games Website Developer (#2346)


InnoGames GmbH — Hamburg, Germany
[12.07.16]
Game Designer - for a Mobile RPG


DepthKit — Brooklyn, New York, United States
[12.07.16]
Graphics Engineer


Nordeus — Belgrade, Serbia
[12.07.16]
Senior UI Artist - Top Eleven


Nordeus — Belgrade, Serbia
[12.07.16]
Marketing Art Director