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February 11, 2012
 
Magic Pixel Games
Generalist Programmer: Tools Focus
 
Sony Computer Entertainment America LLC
Senior Gamer Insights Specialist
 
Trion Worlds
Art Director
 
Blizzard Entertainment
Senior Software Engineer, Gameplay
 
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03.05.2012
 
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03.24.2012
 
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06.05.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Console/Digital Games News
  DICE 2012: EA's Galda says television's episodic model is the future of game narrative
by Brandon Sheffield [02.10.12]
TJ Galda, senior CG supervisor at EA, believes that the future of storytelling is episodic, saying that games should look more to television than film as inspiration for its narrative structure. 3
Console/PC, Console Digital, Art, Design, Business
 
 
What drives the developers of Unity? Exclusive
by Christian Nutt [02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
 
Insanely Twisted Shadow Planet takes home Annie animation award
by Eric Caoili [02.07.12]
The International Animated Film Society has selected Insanely Twisted Shadow Planet for its "Best Animated Video Game" award, as part of the Annie Awards honoring outstanding animation across various media. 2
Console/PC, Console Digital, Art
 
UK developers turning to online/download games as retail struggles
by Eric Caoili [02.06.12]
UK game industry trade body TIGA says 67 percent of local developers are working either exclusively or in part on downloadable games, while the majority of recently established studios are focused on only downloadable and/or online games.  
Console/PC, Social/Online, Smartphone/Tablet, Console Digital, Business
 
Dungeon Defenders sells 1M downloads
by Eric Caoili [02.06.12]
Dungeon Defenders, the downloadable action/tower defense game from independent developer Trendy Entertainment, has sold a million copies across consoles and PC in the last four months.  
Console/PC, Console Digital, Business
 
PSN accounts rebranded 'Sony Entertainment Network'
by Mike Rose [02.06.12]
Sony will rename its PlayStation Network user accounts 'Sony Entertainment Network' later this week for PS3 and PS Vita, as part of its move to expand its digital entertainment offerings. 11
Console/PC, Console Digital, Business
 
Microsoft's Xbox Live policy director resigning
by Eric Caoili [02.03.12]
Xbox Live's policy and enforcement director Stephen "Stepto" Toulouse, who has worked at Microsoft for nearly 18 years, announced that he's resigning from the company in two weeks to explore other opportunities.  
Console/PC, Console Digital, Business
 
Tim Schafer's new video game isn't a game at all Exclusive
by Frank Cifaldi [02.01.12]
Double Fine Happy Action Theater, available today via Xbox Live Arcade, is more of a video toy than a video game, as designer and Double Fine studio founder Tim Schafer tells it. 9
Console/PC, Console Digital, Exclusive, Design

Console/Digital Games Features
  NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.  
Business, Console/PC, Console Digital
 
 
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month. 1
Business, Console/PC, Console Digital
 
The Crowdfunding Revolution: Making Your Choice by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them. 23
Business, Interview, Indie, Console Digital
 
Postmortem: Team Meat's Super Meat Boy by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm. 42
Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
 
Steve Swink On The Art Of Experimental Games by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development. 17
Game Design, Interview, Indie, Console Digital

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