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September 19, 2014
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September 19, 2014
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 42
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Senior Vice President, Cross Media
The senior vice president of cross-media development oversees creative strategy and execution relating to story, cinematics and audio for Blizzard.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Senior 3D Character Artist - World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled senior 3D character artist to join the World of Warcraft team. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Art Director - World of Warcraft
The art director role requires you to ignite others both as a leader and as an artist.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Lead Concept Artist - World of Warcraft
Lead a team of concept artists to create project defining artwork that expands on World of Warcraft’s art style.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
FX Artist - New Unannounced Title
Is your portfolio full of crazy explosions, blasts of energy, and a whole bunch of blood splatter? Do you believe that playing with fire is a good thing? If so, Blizzard Entertainment, the developer of the most epic games in the world, is seeking a VFX artist to help develop Blizzard’s next hit game!

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
3D Weapons Artist - New Unannounced Title
As a weapon artist you will lovingly hand craft each little detail found in the weapons and equipment for Blizzard’s next epic game title.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Lead 3D Character Artist - New Unannounced Title
As lead character artist for Blizzard’s next amazing game, you will lead the team that brings future legends to life.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
Environment Artist - New Unannounced Title
As an environment artist on Blizzard’s next groundbreaking game, you’ll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for.

Blizzard Entertainment — Irvine, California, United States
[09.19.14]
3D Character Artist - New Unannounced Title
We want to meet a character artist ready to step up and break new ground by creating a menagerie of unique races, creatures and constructs for Blizzard’s next great game.

Nix Hydra — Los Angeles, California, United States
[09.19.14]
QA Tester