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August 27, 2016
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August 27, 2016
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




VRnam — Ho Chi Minh City, Vietnam
[08.27.16]
3D/VR Developer/Generalist


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Graphic Designer (Bilingual-English and Spanish)


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Graphic Designer/Illustrator


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Director of Operations


Particle City — Los Angeles , California, United States
[08.26.16]
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Sucker Punch Productions — bellevue, Washington, United States
[08.26.16]
Camera Layout Artist


Cignition — Palo Alto, California, United States
[08.26.16]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Shiny Shoe — San Francisco, California, United States
[08.25.16]
Gameplay and Engine Programmer


Telltale Games — San Rafael, California, United States
[08.25.16]
Lead Character Modeler


Telltale Games — San Rafael, California, United States
[08.25.16]
Producer