Postmortem: Team Meat's Super Meat Boy
by Edmund McMillen, Tommy Refenes
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
Treyarch / Activision —
Associate Producer - Treyarch
Come work at Treyarch in sunny Santa Monica!
Toys for Bob / Activision —
See job description.
Blizzard Entertainment —
Senior Concept Artist
Diablo III - Senior Concept Artist
Giant Sparrow —