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September 16, 2014
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September 16, 2014
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 42
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Machine Zone — Palo Alto, California, United States
[09.16.14]
Game Designer
The Game Designer is a crucial piece of the Game Design team at Machine Zone and will report into our Lead Game Designer as well as collaborate with our Director of Development. You should be experienced in mobile game design, have knowledge of MMOs and virtual-goods based business models, and have strong monetization intuition and understanding.

Machine Zone — Palo Alto, California, United States
[09.16.14]
QA Tester (Android Games)
We are looking for passionate self-starters who love MMORPGs to work on Game of War - Fire Age. Our company is growing quickly and we are looking for testers who are intelligent and yearn for opportunities to truly make an impact.

WB Games — Kirkland, Washington, United States
[09.16.14]
Senior Software Engineer, Graphics
Monolith Productions, a division of WB Games Inc., seeks a Senior Software Engineer - Graphics to work closely with the award-winning technology team behind the Middle Earth: Shadow of Mordor franchise, building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.

WB Games — Chicago, Illinois, United States
[09.16.14]
Senior Artist, Cinematics
Netherrealm Studios, a division of WB Games Inc., is looking for an exceptionally skilled artist to help create high quality environments and assets with a strong understanding of player space, composition, functionality, and performance optimization.

Reload Studios Inc. — Tarzana, California, United States
[09.16.14]
Generalist Programmer


BattleCry Studios — Austin, Texas, United States
[09.16.14]
Technical Producer
Battlecry Studios is seeking an experienced Technical Producer to help drive and coordinate development of game server, platform, and back-end technologies for our game, BATTLECRY.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior VFX Artist
We are looking for a Senior VFX Artist with a desire to craft high quality, dramatic and visceral visual effects.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Server Engineer
BattleCry Studios is seeking a qualified Senior Server Engineer to help create and maintain an online title.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Python / Backend Services Engineer
BattleCry Studios is seeking a Senior Backend Services Engineer who is an expert in Python and databases.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Graphics Engineer
BattleCry Studios is seeking a generalist Senior Graphics Engineer to help maintain, optimize, and extend a cutting-edge graphics engine in the client of an online title.