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Microsoft's Xbox Live policy director resigning
by Eric Caoili
[02.03.12]
Xbox Live's policy and enforcement director Stephen "Stepto" Toulouse, who has worked at Microsoft for nearly 18 years, announced that he's resigning from the company in two weeks to explore other opportunities.
 
Console/PC, Console Digital, Business
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Tim Schafer's new video game isn't a game at all
by Frank Cifaldi
[02.01.12]
Double Fine Happy Action Theater, available today via Xbox Live Arcade, is more of a video toy than a video game, as designer and Double Fine studio founder Tim Schafer tells it.
9
Console/PC, Console Digital, Exclusive, Design
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Alan Wake developer: choose 'playability and intuitiveness' over realism
by Staff
[01.30.12]
In a new Gamasutra feature interview, Remedy's managing director Matias Myllyrinne explains how the developer prioritizes gameplay feel over the need to be truly realistic, with Alan Wake and Max Payne.
10
Console/PC, Console Digital, Exclusive, Design
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European publisher Rising Star opens U.S. arm, digital division
by Eric Caoili
[01.26.12]
European publisher Rising Star Games has opened a U.S. branch in California, and intends to begin releasing titles in North America, starting with a localized version of bullet hell shooter Akai Katana.
2
Console/PC, Console Digital, Business
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Opinion: Plagiarism as a moral choice
by Dan Cook
[01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games.
39
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Business
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GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff
[01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show.
1
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
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The man behind Minecraft's mobile and Xbox Live Arcade versions
by Christian Nutt
[01.25.12]
The man behind the Xbox Live Arcade and smartphone versions of Minecraft explains developer Mojang's plans for these two titles, distinct from the evolution of the hit PC version.
7
Smartphone/Tablet, Indie, Console Digital, Exclusive, Design, Business
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Xbox Live Arcade by the numbers - the 2011 year in review
by Ryan Langley
[01.20.12]
Gamasutra examines the successes and failures of the past 12 months of Xbox Live Arcade games -- from Bastion to Might & Magic: Clash Of Heroes, checking Leaderboard statistics over the whole of 2011.
4
Indie, Console Digital, Business
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NPD: Behind the Numbers, October 2011
by Matt Matthews
[11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
 
Business, Console/PC, Console Digital
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NPD: Behind the Numbers, September 2011
by Matt Matthews
[10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
1
Business, Console/PC, Console Digital
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The Crowdfunding Revolution: Making Your Choice
by R. Hunter Gough
[05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
23
Business, Interview, Indie, Console Digital
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Postmortem: Team Meat's Super Meat Boy
by Edmund McMillen, Tommy Refenes
[04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
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Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
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Steve Swink On The Art Of Experimental Games
by Christian Nutt
[04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
17
Game Design, Interview, Indie, Console Digital
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