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What drives the developers of Unity?
by Christian Nutt
[02.10.12]
Gamasutra speaks to Unity's VP of engineering, Steffen Toksvig, about his vision for the company's developer culture and how that drives the direction the company takes its popular engine.
 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Console Digital, Exclusive, Programming
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Insanely Twisted Shadow Planet takes home Annie animation award
by Eric Caoili
[02.07.12]
The International Animated Film Society has selected Insanely Twisted Shadow Planet for its "Best Animated Video Game" award, as part of the Annie Awards honoring outstanding animation across various media.
2
Console/PC, Console Digital, Art
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UK developers turning to online/download games as retail struggles
by Eric Caoili
[02.06.12]
UK game industry trade body TIGA says 67 percent of local developers are working either exclusively or in part on downloadable games, while the majority of recently established studios are focused on only downloadable and/or online games.
 
Console/PC, Social/Online, Smartphone/Tablet, Console Digital, Business
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Dungeon Defenders sells 1M downloads
by Eric Caoili
[02.06.12]
Dungeon Defenders, the downloadable action/tower defense game from independent developer Trendy Entertainment, has sold a million copies across consoles and PC in the last four months.
 
Console/PC, Console Digital, Business
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PSN accounts rebranded 'Sony Entertainment Network'
by Mike Rose
[02.06.12]
Sony will rename its PlayStation Network user accounts 'Sony Entertainment Network' later this week for PS3 and PS Vita, as part of its move to expand its digital entertainment offerings.
11
Console/PC, Console Digital, Business
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Microsoft's Xbox Live policy director resigning
by Eric Caoili
[02.03.12]
Xbox Live's policy and enforcement director Stephen "Stepto" Toulouse, who has worked at Microsoft for nearly 18 years, announced that he's resigning from the company in two weeks to explore other opportunities.
 
Console/PC, Console Digital, Business
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Tim Schafer's new video game isn't a game at all
by Frank Cifaldi
[02.01.12]
Double Fine Happy Action Theater, available today via Xbox Live Arcade, is more of a video toy than a video game, as designer and Double Fine studio founder Tim Schafer tells it.
9
Console/PC, Console Digital, Exclusive, Design
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Alan Wake developer: choose 'playability and intuitiveness' over realism
by Staff
[01.30.12]
In a new Gamasutra feature interview, Remedy's managing director Matias Myllyrinne explains how the developer prioritizes gameplay feel over the need to be truly realistic, with Alan Wake and Max Payne.
10
Console/PC, Console Digital, Exclusive, Design
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NPD: Behind the Numbers, October 2011
by Matt Matthews
[11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
 
Business, Console/PC, Console Digital
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NPD: Behind the Numbers, September 2011
by Matt Matthews
[10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
1
Business, Console/PC, Console Digital
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The Crowdfunding Revolution: Making Your Choice
by R. Hunter Gough
[05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
23
Business, Interview, Indie, Console Digital
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Postmortem: Team Meat's Super Meat Boy
by Edmund McMillen, Tommy Refenes
[04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
42
Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
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Steve Swink On The Art Of Experimental Games
by Christian Nutt
[04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
17
Game Design, Interview, Indie, Console Digital
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