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February 4, 2012
 
Slant Six Games
Software Engineer (Audio, UI, Tools, Systems)
 
Blizzard Entertainment
Senior Test Engineer
 
Blizzard Entertainment
Senior Software Engineer, Console -- Graphics Specialist
 
Blizzard Entertainment
Senior Software Engineer, Gameplay
 
Trion Worlds
Cinematics Tools Engineer
 
Blizzard Entertainment
Senior Designer
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arrow Casual Connect Europe 2012
Hamburg, Germany
02.07.2012
 
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Las Vegas, United States
02.08.2012
 
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London, United Kingdom
02.09.2012
 
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, United States
02.11.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Console/Digital Games News
  Microsoft's Xbox Live policy director resigning
by Eric Caoili [02.03.12]
Xbox Live's policy and enforcement director Stephen "Stepto" Toulouse, who has worked at Microsoft for nearly 18 years, announced that he's resigning from the company in two weeks to explore other opportunities.  
Console/PC, Console Digital, Business
 
 
Tim Schafer's new video game isn't a game at all Exclusive
by Frank Cifaldi [02.01.12]
Double Fine Happy Action Theater, available today via Xbox Live Arcade, is more of a video toy than a video game, as designer and Double Fine studio founder Tim Schafer tells it. 9
Console/PC, Console Digital, Exclusive, Design
 
Alan Wake developer: choose 'playability and intuitiveness' over realism Exclusive
by Staff [01.30.12]
In a new Gamasutra feature interview, Remedy's managing director Matias Myllyrinne explains how the developer prioritizes gameplay feel over the need to be truly realistic, with Alan Wake and Max Payne. 10
Console/PC, Console Digital, Exclusive, Design
 
European publisher Rising Star opens U.S. arm, digital division
by Eric Caoili [01.26.12]
European publisher Rising Star Games has opened a U.S. branch in California, and intends to begin releasing titles in North America, starting with a localized version of bullet hell shooter Akai Katana. 2
Console/PC, Console Digital, Business
 
Opinion: Plagiarism as a moral choice
by Dan Cook [01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games. 39
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Business
 
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show. 1
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
The man behind Minecraft's mobile and Xbox Live Arcade versions Exclusive
by Christian Nutt [01.25.12]
The man behind the Xbox Live Arcade and smartphone versions of Minecraft explains developer Mojang's plans for these two titles, distinct from the evolution of the hit PC version. 7
Smartphone/Tablet, Indie, Console Digital, Exclusive, Design, Business
 
Xbox Live Arcade by the numbers - the 2011 year in review
by Ryan Langley [01.20.12]
Gamasutra examines the successes and failures of the past 12 months of Xbox Live Arcade games -- from Bastion to Might & Magic: Clash Of Heroes, checking Leaderboard statistics over the whole of 2011. 4
Indie, Console Digital, Business

Console/Digital Games Features
  NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.  
Business, Console/PC, Console Digital
 
 
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month. 1
Business, Console/PC, Console Digital
 
The Crowdfunding Revolution: Making Your Choice by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them. 23
Business, Interview, Indie, Console Digital
 
Postmortem: Team Meat's Super Meat Boy by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm. 42
Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
 
Steve Swink On The Art Of Experimental Games by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development. 17
Game Design, Interview, Indie, Console Digital

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