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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



DropForge Games — Bellevue, Washington, United States
[05.28.15]
Senior Product Manager


DropForge Games — Bellevue, Washington, United States
[05.28.15]
Lead Game Designer


Monolith Productions — Kirkland, Washington, United States
[05.28.15]
Senior Project Manager
Monolith Productions seeks a Senior Project Manager (PM) to be responsible for shipping a large AAA quality product on multiple platforms simultaneously through all phases of production. The PM is the focal point and key driver of the process and tracking of the game.

Monolith Productions — Kirkland, Washington, United States
[05.28.15]
Senior Software Engineer - Graphics
Monolith Productions, a division of WB Games Inc., seeks a Senior Software Engineer - Graphics to work closely with the award-winning technology team behind the Middle Earth: Shadow of Mordor franchise, building cutting-edge technology and powering the development of Monolith's next generation of console and PC games.

Schell Games — Pittsburgh, Pennsylvania, United States
[05.28.15]
Advanced Producer


Imangi Studios — Raleigh, North Carolina, United States
[05.28.15]
Senior Game Developer
Senior Game Developer - As a core part of the Imangi Studios development team, you will be working with other developers and artists to bring new features, environments, and gameplay elements to existing and new games. This role is responsible for all aspects of building games including tools, gameplay, rendering, character control/animations, effects, management, and optimizations. In addition, senior game developers are expected to manage, mentor, and help train junior game developers. BS degree in Computer Science or equivalent is required. Must be proficient in C# and/or C++, and have extensive game development experience. Unity experience a plus.

Bohemia Interactive Simulations — Orlando, Florida, United States
[05.28.15]
Game Designer


YAGER Development GmbH — Berlin, Germany
[05.28.15]
Producer (f/m) at YAGER in Berlin
YAGER seeks the talents of a passionate Producer. You will work with the production team and interdisciplinary teams of developers.

Respawn Entertainment — San Fernando Valley, California, United States
[05.27.15]
QA Tester


Respawn Entertainment — San Fernando Valley, California, United States
[05.27.15]
Technical Animator
Respawn Entertainment is looking for enthusiastic Technical Animator to join our team. The Technical Animator will be responsible for helping to maintain an efficient pipeline, building tools, and working closely with the animation and 3D art teams.