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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Cloud Imperium Games — Austin, Texas, United States
[06.30.15]
Senior Level Designer


Firaxis Games — Sparks, Baltimore, Maryland, United States
[06.30.15]
Creature Programmer
We are looking for a talented engineer to help us in developing advanced character animation and compositing systems for an ambitious next-gen game. Creative problem solving and an ability to think outside the box are essential. You should have a positive attitude, a passion for games and be able to communicate with people as effectively as you do a computer.

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Senior Animator
Do you find yourself acting out back flip kicks and victory dances? Have you lost sleep over key frames that got lost in compression? We are looking for a devout follower of the secondary motion gods. Join us today and build the next big mobile gaming experience!

Firaxis Games — Sparks, Baltimore, Maryland, United States
[06.30.15]
UI Programmer
Firaxis Games is seeking a talented user interface engineer to work on the design and implementation of user interfaces for PC and Mobile/Touch titles. This position requires a passion for creating great UI within a strong team.

Firaxis Games — Sparks, Baltimore, Maryland, United States
[06.30.15]
Graphics Programmer
Firaxis Games is seeking a talented and inspired graphics programmer to join its team

Firaxis Games — Sparks, Baltimore, Maryland, United States
[06.30.15]
Multiplayer Programmer
Firaxis Games is seeking a talented and inspired network programmer to join its team.

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Senior Server/Backend Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you've got the know-how, we've got the challenge. Join us today and build the next big mobile gaming experience!

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Senior Designer--Game Systems
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? We've been searching for you. Join us today and build the next big mobile gaming experience!

Nuclear Division — Los Angeles, California, United States
[06.30.15]
Technical Artist
We are scouring the universe for one of those left- and right-brained unicorns. You know, the ones that agonize over what color of grey the smoke should be but prefer to see it in a text editor. If you see one, please deliver them to our office. Join us today and build the next big mobile gaming experience!

Sanzaru Games Inc. — Foster City, California, United States
[06.30.15]
Gameplay Engineer