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December 18, 2014
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December 18, 2014
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



GREE International — San Francisco, California, United States
[12.18.14]
Software Engineer - iOS Game Client
We are looking for iOS engineers to join our game studios! You will work on new gameplay features, optimizations and improvements, and more for our live titles! Many of our games have been in the App Store’s top 10 grossing list, and some of our better known games include Crime City, Modern War, Kingdom Age, and War of Nations. We are hiring for all levels - fresh graduate through seasoned principal engineers! Your title will depend on experience.

Filament Games LLC — Madison, Wisconsin, United States
[12.17.14]
Game Artist


2K — Novato, California, United States
[12.17.14]
Director of Social Marketing
This position is based out of Novato, CA. The Director of Social Marketing will lead the team charged with growing, managing and driving 2K’s engagement with consumers across digital and social media throughout the product life-cycles and for the 2K brand overall. This role will be responsible for the design, development and implementation of 2K’s Social Marketing Strategy and execution. Our goal is to expose more people to our games and brands and to deepen our brands’ relationships, conversations and engagement levels with our consumers.

BluBox Games — Santa Monica, California, United States
[12.17.14]
Product Marketing Manager
BluBox Games is a leading publisher of mobile games with operations in Santa Monica, CA. BluBox’s highly successful games include Fast Finger and Monster High Ghouls and Jewels. To fuel its rapid growth, BluBox is seeking a dynamic and motivated Marketing Manager with experience in mobile and/or social gaming, a passion for the creative process, fluency with app analytics and community management, a hands-on approach to partnering with cross-functional teams and licensors. By joining BluBox, you will be at the cutting edge of mobile marketing and contribute to the growth and shape of the publishing business as a whole.

Harmonix Music Systems — Cambridge, Massachusetts, United States
[12.17.14]
Software Engineer- Animation
You will work closely with artists to bring life and motion to our games' characters on multiple platforms, managing artist-facing tools and pipelines as well as the engine-level animation code.

Harmonix Music Systems — Cambridge, Massachusetts, United States
[12.17.14]
Software Engineer - Gameplay
Harmonix has an immediate opening for a passionate, motivated, and highly skilled Gameplay Engineer to join our world-class team. You will work with designers, artists, musicians, and engineers to bring our work to life on brand new IP, across multiple platforms.

Cloud Imperium Games — SANTA MONICA, California, United States
[12.17.14]
Senior Producer


Cloud Imperium Games — Austin, Texas, United States
[12.17.14]
Release Engineer


Cloud Imperium Games — Santa Monica, California, United States
[12.17.14]
Lighting Artist


Cloud Imperium Games — Austin, Texas, United States
[12.17.14]
Server/Backend Engineer