Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 29, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Abrakam — Liege, Belgium
[06.29.17]
Game designer


Abrakam — Liege, Belgium
[06.29.17]
Unity Developer


Square Enix Co., Ltd. — Tokyo, Japan
[06.28.17]
Experienced Game Developer


Naughty Dog — Santa Monica, California, United States
[06.28.17]
Technical Environment Artist
Naughty Dog is seeking a Technical Environment Artist to join our team! This talented individual will act as a bridge between our artists and programmers.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
Visual Effects Artist
Naughty Dog is seeking a Visual Effects Artist to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate has an extensive professional background in VFX and a passion for video games.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
DevOps Systems Engineer
As a member of our DevOps team you will provide effective solutions to difficult operations engineering problems. You will identify and fix production bottlenecks and collaborate with our programmers to design and implement scalable, high performance systems that enable our creative team to make magic, while ensuring minimal downtime and maximizing the performance of hardware (network, storage, and servers).

Naughty Dog — Santa Monica, California, United States
[06.28.17]
Web Developer
Naughty Dog is seeking a highly motivated, independent web developer to lead and maintain the digital presence of the studio and our games. This individual will not only be responsible for building and maintaining all aspects of our web sites, but also should desire management-oriented tasks by working with external agencies, building plans, providing analysis and reporting, among other opportunities.

Telltale Games — San Rafael, California, United States
[06.28.17]
UI Designer


Naughty Dog — Santa Monica, California, United States
[06.28.17]
Game Designer (Multiplayer)
Do you love playing multiplayer games? Are you fascinated with the nuances of things like weapon design and player progression systems? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game.