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July 28, 2016
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July 28, 2016
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




YAGER Development GmbH — Berlin, Germany
[07.28.16]
Server/Backend Programmer (f/m)
As a Server/Backend Programmer at YAGER you will work on Dreadnought (www.playdreadnought.com), an awesome and exciting AAA F2P project with an international team of highly experienced and talented developers that are passionate about their work.

Cryptic Studios — Los Gatos, California, United States
[07.27.16]
Producer (All Types and Levels)


Skydance Interactive — Marina del Rey, California, United States
[07.27.16]
Senior Full-Stack Engineer
Senior Full-Stack Engineer for Online Games

ADX LABS — Minneapolis, Minnesota, United States
[07.27.16]
Game Developer


Double Fine Productions — San Francisco, California, United States
[07.27.16]
Senior Programmer
Double Fine Productions is currently looking for an experienced Senior Programmer to join our team and contribute to Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[07.27.16]
Lead Programmer
Double Fine Productions is currently looking for an experienced Lead Programmer to join our studio and lead the programming team for Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[07.27.16]
Lead Level Designer
We’re looking for someone to help us create an environment of strong collaboration, regular mentorship, respectful critique, and creative empowerment. We’ll need to you understand and drive all aspects of the level design process from a technical standpoint, while also not being constrained creatively by the basic physical laws of reality. We want to make the best game Double Fine has ever shipped and we want you to help us—come join us & make Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[07.27.16]
Lead Animator
Double Fine Productions is currently looking for a highly experienced Lead Animator to join our team and contribute to Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[07.27.16]
Art Director
Double Fine Productions is currently looking for a highly experienced, professional Art Director to join our team and lead the artistic vision for Pyschonauts 2!

Turbine Inc. — Needham, Massachusetts, United States
[07.27.16]
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.