Postmortem: Team Meat's Super Meat Boy
by Edmund McMillen, Tommy Refenes
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
Activision Publishing —
Senior Systems Designer
See job description.
Wandake Studios —
Deep Silver Volition —
Build Team Lead