Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




WildTangent — Seattle, Washington, United States
[04.25.17]
HTML5 Game Developer


Lionbridge Technologies — Bellevue, Washington, United States
[04.25.17]
Sr. Business Development Director-Digital Services (#4066)


Lionbridge Technologies — Bellevue, Washington, United States
[04.25.17]
Sr. Business Development Director--Games -(#5802)


Lionbridge Technologies — San Jose, California, United States
[04.25.17]
Senior Web Interface Developer (#6449)


Everywhere — Edinburgh, Scotland, United Kingdom
[04.25.17]
Character Artists and Animators


Sheffield Hallam University — Sheffield, England, United Kingdom
[04.25.17]
Games Designer in Residence
Will you be the first Games Designer in Residence at Sheffield Hallam?

Ninja Theory Ltd — Cambridge, England, United Kingdom
[04.25.17]
FX Artist


Square Enix Co., Ltd. — Tokyo, Japan
[04.25.17]
Experienced Game Developer


Vicarious Visions / Activision — Albany, New York, United States
[04.25.17]
Lighting Artist – Destiny (Environment)
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[04.25.17]
Tools Engineer-Destiny
See job description.