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June 23, 2017
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Impulse Gear, Inc. — San Francisco, California, United States
[06.23.17]
Lead Concept Art / Look Development Artist


Tangentlemen — Playa Vista, California, United States
[06.23.17]
AI Engineer
AI Engineer @ Tangentlemen

UBM Tech — San Francisco, California, United States
[06.23.17]
General Manager, Game Developers Conference
Game Developers Conference is the world's largest professional game industry event. GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and virtual reality gather to exchange ideas and shape the future of the industry. The GDC General Manager has overall responsibility for managing the success and growth of GDC San Francisco, as well as related VRDC events co-located with GDC and standalone during the year.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[06.23.17]
Director, User Acquisition


Infinity Ward / Activision — Woodland Hills, California, United States
[06.23.17]
UI/UX Director
Infinity Ward is currently seeking an exceptional UI/UX Director to join our team on a new, exciting project. This is a key role designed to help establish the look of the game’s front end user interface, in-game HUD and additional art content that is consistent with the art direction of the project.

Infinity Ward / Activision — Woodland Hills, California, United States
[06.23.17]
IT Technician (Temporary)
As an IT Technician at Infinity Ward you will field all help desk calls from our internal end-users with the highest level of service and support. Your essential duties and responsibilities will include identifying, diagnosing, and resolving technical problems for our users.

Infinity Ward / Activision — Woodland Hills, California, United States
[06.23.17]
Senior Rendering Engineer
Infinity Ward is looking for a Senior Rendering Engineer to join our team and drive the vision of what a true next-gen console can achieve. You relish the challenge of achieving graphical rendering excellence in less than 16ms. You keep up to date with industry trends, want to intelligently apply the latest rendering techniques, and even break new ground on your own. You're comfortable writing gpu shaders and cringe when your gpu capture says you just added .2 ms more to the frame than you thought it should. If you also have experience implementing tech features end to end, from data file to the screen, then put another feather in your cap and contact us!

Infinity Ward / Activision — Woodland Hills, California, United States
[06.23.17]
Engine Software Engineer
Infinity Ward is looking for an Engine Programmer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next. If that gets your fingers twitching ready to tickle the keyboard - then you may just be who we're looking for.

Infinity Ward / Activision — Woodland Hills, California, United States
[06.23.17]
Associate Tools Engineer
Infinity Ward is currently seeking an Associate Tools Engineer in the Woodland Hills, CA area. The ideal candidate should have several years of full-time programming experience in games, film, or a similar environment with a mix of technical and creative individuals/teams. We are looking for someone who is passionate about working with content creators and engineers of other disciplines to build awesome tools. This is an exciting opportunity to join an award winning video game developer and work with the best gaming talent in the world.

Infinity Ward / Activision — Woodland Hills, California, United States
[06.23.17]
Core Systems Engineer
Infinity Ward is currently seeking a Core Systems Engineer in the Woodland Hills, CA area. The ideal candidate would have some industry experience in designing and building the core systems that supports the game design. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with the other members of the team (including designers, animators, artists and other engineers) to achieve phenomenal results.