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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Tripwire Interactive LLC — Roswell, Georgia, United States
[08.04.15]
Project Manager/Producer
We currently need a Project Manager, reporting to the Senior Producer, to boost our production management capability, working on Killing Floor 2 and future projects.

Nonstop Games — Singapore, Singapore
[08.04.15]
Backend Developer
Backend Developer

Nonstop Games — Singapore, Singapore
[08.04.15]
Game Balancer x 2
Game Balancer x2

Goodgame Studios — Hamburg, Germany
[08.04.15]
Project Manager - Games (m/f)
As a Project Manager - Games (m/f), you will be responsible for developing new mobile or online games. You will be the first point of contact for the production workflows and you will work closely with product management and other technical experts within the team. We are looking for a professional to lead a great team, make organizational decisions, and take responsibility for solving problems. If you have extensive experience in the online gaming industry, we look forward to receiving your application.

Goodgame Studios — Hamburg, Germany
[08.04.15]
Game Balancer (m/f)
As a Game Balancer (m/f) you will be the person responsible for the mathematical side of game design. You are responsible for the correct balance in our online games, enabling lasting gaming enjoyment by means of calculations. This position is for game designers with an affinity for numbers and for mathematicians who love games and who have experience in the online gaming sector.

Goodgame Studios — Hamburg, Germany
[08.04.15]
Senior Client Developer Unity 3D/2D (m/f)
As our Senior Client Developer Unity (m/f) you will be responsible working on new online and mobile games in one of our studios. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. You are communicative and interested in passing your knowledge on. As a Senior you will be responsible for reporting to our Lead Developer, with whom you will work closely.

Goodgame Studios — Hamburg, Germany
[08.04.15]
3D Animator (m/f)
As a 3D Animator (m/f), you will utilize your good design skills and take responsibility for the high quality animation of our characters, UI assets, and environments. We are looking for someone with a playful and well developed animation style demonstrated in their portfolio. Additional 2D and effects animation skills are a plus.

Goodgame Studios — Hamburg, Germany
[08.04.15]
Product Manager - Games (m/f)
As a Product Manager - Games (m/f) you will be responsible for the performance and strategy of one or several of our online games. You can start as a trainee or at junior, regular or senior level, depending on your experience in the online gaming industry.

Bigpoint — Hamburg, Germany
[08.04.15]
Head of Talent Acquisition (m/f) - Hamburg - 3794


Goodgame Studios — Hamburg, Germany
[08.04.15]
Senior Game Designer (m/f)
As Senior Game Designer (m/f), you will be primarily responsible for the design of new features for our existing online games and for completely new game titles. You will also be responsible for global and...