Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2015
arrowPress Releases
May 26, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Nordeus — Belgrade, Serbia
[05.26.15]
Senior 3D Artist
Become the polygon sculptor of our games! Nordeus is looking for a talented and experienced 3D Artist to join our Art team!

Nordeus — Belgrade, Serbia
[05.26.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.

CCP — Reykjavík, Iceland
[05.26.15]
UI Designer


Hangar 13 — Novato, California, United States
[05.26.15]
Producer
Hangar 13 is looking for smart, experienced Producers to help us make our first title a monster hit. A Producer is a leader above all else, capable of taking charge and building a strong team. A truly great producer is the ‘how’ to the creative team’s ‘what’ and moves heaven and earth to make sure that games are delivered on time with exceptional quality. If that sounds like you, then Hangar 13 is a great place to take the next step in your career.

Bigpoint — Hamburg, Germany
[05.26.15]
Project Art Director (m/f) - Hamburg - 3655


Toys for Bob / Activision — Novato, California, United States
[05.26.15]
Senior FX Artist-Toys for Bob
Toys For Bob are the creators of the innovative Skylanders video game and toy franchise. We’ve made games for over 22 years now on every conceivable platform and have never worked harder and been more proud of anything we’ve ever done - in games and in life. TFB is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge through scenic Marin County. The studio is a congenial mix of game-industry veterans, energetic new developers, and everything in-between, and tries to downplay hierarchy with the goal of allowing the best ideas to float to the top.

Toys for Bob / Activision — Novato, California, United States
[05.26.15]
TFB-Network Engineer
Toys For Bob are the creators of the innovative Skylanders video game and toy franchise. We’ve made games for over 22 years now on every conceivable platform and have never worked harder and been more proud of anything we’ve ever done - in games and in life. TFB is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge through scenic Marin County. The studio is a congenial mix of game-industry veterans, energetic new developers, and everything in-between, and tries to downplay hierarchy with the goal of allowing the best ideas to float to the top.

Toys for Bob / Activision — Novato, California, United States
[05.26.15]
TFB-Tools Software Engineer
Toys For Bob are the creators of the innovative Skylanders video game and toy franchise. We’ve made games for over 22 years now on every conceivable platform and have never worked harder and been more proud of anything we’ve ever done - in games and in life. TFB is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge through scenic Marin County. The studio is a congenial mix of game-industry veterans, energetic new developers, and everything in-between, and tries to downplay hierarchy with the goal of allowing the best ideas to float to the top.

Toys for Bob / Activision — Novato, California, United States
[05.26.15]
TFB-Software Engineer
Toys For Bob are the creators of the innovative Skylanders video game and toy franchise. We’ve made games for over 22 years now on every conceivable platform and have never worked harder and been more proud of anything we’ve ever done - in games and in life. TFB is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge through scenic Marin County. The studio is a congenial mix of game-industry veterans, energetic new developers, and everything in-between, and tries to downplay hierarchy with the goal of allowing the best ideas to float to the top.

Toys for Bob / Activision — Novato, California, United States
[05.26.15]
TFB-Senior Cinematics Layout Artist
Toys For Bob are the creators of the innovative Skylanders video game and toy franchise. We’ve made games for over 22 years now on every conceivable platform and have never worked harder and been more proud of anything we’ve ever done - in games and in life. TFB is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge through scenic Marin County. The studio is a congenial mix of game-industry veterans, energetic new developers, and everything in-between, and tries to downplay hierarchy with the goal of allowing the best ideas to float to the top.