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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital


NPD: Behind the Numbers, October 2011  
by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital

NPD: Behind the Numbers, September 2011 1
by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital

The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

Postmortem: Team Meat's Super Meat Boy 45
by Edmund McMillen, Tommy Refenes [04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
Audio, Business/Marketing, Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital



Nuclear Division — Los Angeles, California, United States
[09.02.15]
Game Engineer
Are you an experienced engineer who is as comfortable navigating AI as marshalling UI? We're looking for performance-minded master coders who want to push the boundaries of mobile gameplay (and who harbor an obsession with bending Unity3d to its limits).

Goodgame Studios — Hamburg, Germany
[09.02.15]
Expert Game Monetization Designer - Merchant (m/f)
Our newly founded RPG studio at Goodgame Studios has just begun its quest to develop the first of many fun and exciting games. We are currently assembling a team of heroes from all over the world for this adventure, and we want you to be part of it. So if you like high quality RPGs, step into our realm!

Bohemia Interactive Simulations — Prague, Czech Republic
[09.02.15]
Associate Producer


Nordeus — Belgrade, Serbia
[09.02.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games.

Bigpoint — Berlin, Germany
[09.02.15]
Senior Test Automation Developer (m/f) - Berlin - 3841


Rocksteady — London, England, United Kingdom
[09.02.15]
Senior Technical Artist
Rocksteady Studios is looking to add to its family of permanent staff! We are looking for a talented Senior Technical Artist who is ready for the challenge of producing AAA titles on the latest platforms.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.02.15]
Engine Software Engineer - Infinity Ward
Infinity Ward is looking for a skilled Engine Software Engineer to work on core systems and pipelines in our proprietary engine. You should be comfortable and competent working in both low level and mid-level code. And you should have a good sense for overall software architecture.

Visual Concepts Entertainment — Novato, California, United States
[09.01.15]
Character TD - NBA 2K16
The team behind the critically-acclaimed NBA 2K is looking for a bright and talented Character TD ready for a new challenge and with a proven track record of AAA work.

Vrse — San Francisco, California, United States
[09.01.15]
VP of Engineering


Square Enix Co., Ltd. — Tokyo, Japan
[09.01.15]
Project Manager (Global Support)
Do you think you have what it takes to join the Square Enix Team? Do you want to play a key role in the continued success of one of the greatest video game franchises of all time? If so, this may be the job for you. Square Enix is looking for a Project Manager to work out of the Tokyo, Japan (Shinjuku) office.