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March 22, 2019
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Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Business/Marketing, Serious, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Business/Marketing, Serious, Indie, GDC

GDC 2019 is committed to being a sustainable, environmentally-friendly event  
by Staff [03.14.19]
Ahead of the big show next week, GDC organizers share what they've been doing to try and make it a more sustainable, environmentally-friendly event!
Serious, GDC

Please consider being a part of the GDC 2019 Sock Drive!  
by Staff [03.11.19]
Want to help? It’s easy: Bring a new pair of socks to GDC and drop it in a donation bin! A good pair of socks is a small, significant gift that addresses a huge need in the homeless community.
Serious, GDC

Top creators share real talk about making very personal games at GDC 2019  
by Staff [03.04.19]
At GDC 2019 some of the most interesting game makers working today will discuss why they create very personal games, and share practical advice about designing games that speak to deeper issues.
Design, Serious, Indie, GDC

PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Business/Marketing, Serious, Social/Online, GDC

GDC partners with Indie Giving to support local San Francisco homeless charities  
by Staff [02.01.19]
GDC 2019 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2019 Indie Games Summit tickets - contribute now to get your pass!
Business/Marketing, Serious, GDC



The flow applied to game design  
by Daniel Berube [03.20.19]
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.
Design Production Console/PC Serious Smartphone/Tablet

Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #27: Peaking Attention  
by Kenneth Liu [03.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Complete Level Design Processes: Shaping a Cogmind Experience 2
by Josh Ge [03.13.19]
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
Design Programming Production Art Console/PC Serious Indie

The New Gaming Industry  
by Kyle Kling [03.13.19]
Now that we have a macro view of the gaming industry and insights on how game developers are evolving, I want to focus on the rest of the gaming ecosystem. This is a whole new industry that is driven by esports.
Business/Marketing Serious


Giant Enemy Crab — Seattle, Washington, United States
[03.20.19]
Gameplay Engineer
We’re looking for a full-time Gameplay Engineer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles. Your primary responsibilities will include: Analyzing and implementing game systems and maintaining their stability during beta and release Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard Press Kit: http://presskit.dueprocess.info/sheet.php?p=due_process

Embodied Inc. — Pasadena, California, United States
[03.20.19]
Junior Scripter


FoxNExt Games — San Jose, California, United States
[03.20.19]
Producer


Retro Studios - Nintendo — Austin, Texas, United States
[03.20.19]
Art Director - RETRO Studios


Nintendo of America Inc. — Austin, Texas, United States
[03.20.19]
Art Outsourcing Manager (Retro Studios)


Disbelief — Chicago, Illinois, United States
[03.20.19]
Senior Programmer, Chicago


Disbelief — Chicago, Illinois, United States
[03.20.19]
Junior Programmer, Chicago


Bohemia Interactive — Prague, Czech Republic
[03.20.19]
Unity Programmer


innogames — Hamburg, Germany
[03.20.19]
PHP Backend Team Lead - Elvenar


Square Enix Co., Ltd. — Tokyo, Japan
[03.20.19]
Experienced Game Developer