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April 19, 2018
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A (slightly) different way to think about games and art 7
by Matthew Burns [04.18.18]
"At the end of the day, it doesnít matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Business/Marketing, Serious

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar†North was 64 percent lower (!) than the average pay of men at the company.
Business/Marketing, Serious

Court rejects Lindsay Lohan's appeal in GTA V likeness lawsuit 2
by Alex Wawro [03.29.18]
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two†alleging her likeness was used without permission in†Grand Theft Auto V,†and that ruling is: "dismissed."
Serious

Analysis: A closer look at MidBoss' chaotic, hostile work environment 3
by Katherine Cross [03.28.18]
Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged.
Serious, Indie

CIA releases rules and materials for its training board games 2
by Alex Wawro [03.27.18]
These documents provide some fascinating insight into how and why the secretive government agency designs games for use as teaching tools.
Design, Serious

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Serious, Social/Online

Devs should make it easier to play shooters without firing guns 4
by Emma Kidwell [03.26.18]
Campo Santo's programmer Ben Burbank explains how he plays shooters without pulling the trigger, and explains how devs can accommodate for a pacifist playstyle.
Design, Serious

Obituary: Former Visceral dev Walter Huang  
by Alissa McAloon [03.26.18]
Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Serious



Two Years and Counting as Indie. Four Little Noble Truths as Human  
by Marc Marfa Mora [04.18.18]
For more than two years we, Little Miracles Games, have been working on Rest in Jelly. Before its launch, we want to share Four Little Noble Truths learned through this emotional journey.
Business/Marketing Design Production Console/PC Serious Indie

Psych Eval - Monster Hunter  
by Nathan Savant [04.18.18]
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Design Console/PC Serious

How to GDC as a new indie studio  
by Konrad ÷hman [04.18.18]
A first time GDC goer and I learned a bunch of things that might help indie studios who are visiting GDC.
Business/Marketing Serious Indie

Searching for AlphaMystica 1
by Tysen Streib [04.16.18]
Digidiced has been trying to produce a Hard AI for Terra Mystica using machine learning. Our results have been a lot less impressive than we were hoping for. This article will describe a little bit about what weíve tried and why it hasnít worked for us.
Design Programming Console/PC Serious Smartphone/Tablet

Catan Universe: Mobile optimization for Unity 2
by Ruben Torres Bonet [04.11.18]
The purpose of this document is to tell the story about the steps and methodology I followed to diagnose and improve the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Programming Console/PC Serious Smartphone/Tablet


innogames — Hamburg, Germany
[04.19.18]
(Senior) UI Designer for a New Mobile Game


Abrakam SA — Li√ɬ®ge, Belgium
[04.19.18]
Game Developer (Unity)


Abrakam SA — Li√ɬ®ge, Belgium
[04.19.18]
Game Designer


Seismic Games — Los Angeles, California, United States
[04.18.18]
Senior UI Artist


Visual Concepts — Novato, California, United States
[04.18.18]
Senior Software Engineer – AI
We√ʬĬôre seeking a Senior Software Engineer to focus on AI and gameplay development.

Telltale Games — San Rafael, California, United States
[04.18.18]
VFX Artist


Telltale Games — San Rafael, California, United States
[04.18.18]
UI Designer


Telltale Games — San Rafael, California, United States
[04.18.18]
Texture Artist


Deep Silver Volition — Champaign, Illinois, United States
[04.18.18]
Senior Python Tools Programmer


Infinity Ward / Activision — Woodland Hills, California, United States
[04.18.18]
Senior Audio Software Engineer
Infinity Ward is looking for a Senior Audio Software Engineer, someone with a strong interest in audio processing and a passion for creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. Our games have been nominated and won awards for both BAFTA and TEC. If you want to join a team making true AAA gaming experiences who push the bar for excellence every time, send us your resume.