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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
Serious

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Design, Console/PC, Serious, Indie, Video, Vault

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
Design, Serious

Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Business/Marketing, Serious

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
Serious

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
Serious



Kliuless? Gaming Industry ICYMI #4  
by Kenneth Liu [09.21.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Play Don't Show  
by Gregory Pellechi [09.21.18]
Games are a storytelling medium and in storytelling there's a rule - show, don't tell. For video games it's evolved to "play, don't show". But how feasible is that really to implement in a game from a design or writing stand point?
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

EU Approves Copyright Directive - What You Need to Know  
by Brandon Huffman [09.20.18]
The goal of the Copyright Directive is to hold platforms with user content, like YouTube and Facebook, liable for copyright infringement. Or in the video game world, sites and communities like Roblox, VR Chat, Minecraft and others might be impacted.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Could the National Institutes of Health (NIH) fund your next game?  
by Claire Baert [09.19.18]
The NIH sees the potential of games for biomedical research and understands the importance of collaboration with the games industry. In this interview we explore their vision, their program and the financial support they can give to games.
Business/Marketing Serious

DEAR INDIE GAME DEVS ON STEAM  
by ifeanyichukwu chigbata [09.18.18]
A reality look at most indie games sales on steam in 2018
Business/Marketing Production Console/PC Serious Indie Social/Online


Square Enix Co., Ltd. — Tokyo, Japan
[09.23.18]
Experienced Game Developer


The Game Band — Los Angeles, California, United States
[09.23.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

The Game Band — Los Angeles, California, United States
[09.23.18]
Technical Artist
As our Technical Artist, you'll be charged with setting up our shader pipeline, create stylized environment shaders, particles, and visual effects to enhance the mood and narrative of our game world.

PuzzleNation — Telecommute, Connecticut, United States
[09.23.18]
Senior Mobile Developer


The Behemoth — San Diego, California, United States
[09.22.18]
Experienced Generalist Programmer


Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[09.22.18]
Contract: Graphics programmer for surface effect system


Psyonix — San Diego, California, United States
[09.22.18]
UI Lead


Spatialand — Venice, California, United States
[09.21.18]
Jr Product Manager


Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
General Game Designer
General Game Designer - Portage Michigan