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February 4, 2012
 
Slant Six Games
Software Engineer (Audio, UI, Tools, Systems)
 
Blizzard Entertainment
Senior Software Engineer, Engine
 
Blizzard Entertainment
Senior Reliability Engineer
 
Blizzard Entertainment
Senior Designer
 
Blizzard Entertainment
Senior Test Engineer
 
Blizzard Entertainment
Senior Software Engineer, Gameplay
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Hamburg, Germany
02.07.2012
 
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Las Vegas, United States
02.08.2012
 
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London, United Kingdom
02.09.2012
 
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, United States
02.11.2012
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About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
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Serious Games News
  UK's Science Museum to teach teens with new retro-themed web games
by Tom Curtis [01.31.12]
In a new effort to teach teens about science and technology, the UK-based Science Museum has commissioned a series of free, retro-themed educational games.  
Serious, Business
 
 
MechWarrior's Weisman fights to save the wetlands with new game Exclusive
by Leigh Alexander [01.27.12]
We catch up with veteran designer Jordan Weisman on his work leading UW Bothell's Center for Serious Play, whose students have just launched a Facebook game geared at wetlands restoration. 5
Social/Online, Serious, Exclusive, Business
 
Get a job: Rockstar, LucasArts, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.27.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rockstar, LucasArts, Blizzard Entertainment, and others.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing
 
Opinion: Plagiarism as a moral choice
by Dan Cook [01.26.12]
Spry Fox's Dan Cook considers the definition of plagiarism as it applies to game design, and warns developers of the consequences of borrowing ideas from other games. 39
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Business
 
GDC 2012 partners with Iam8bit for 'Magnetic Game-O-Matic,' launches contest
by Staff [01.25.12]
GDC 2012 organizers have announced a new onsite partnership with iam8bit for live-drawing of wacky game concepts, alongside a magnetic poetry-related opportunity to win an All-Access pass to the show. 1
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Console Digital, Programming, Art, Audio, Design, Production, Business, Marketing
 
New game to teach students about slavery, the American Civil War
by Tom Curtis [01.24.12]
Public media provider Thirteen today launched a new educational web game that teaches students about U.S. history by putting them into the shoes of a runaway slave in the years leading up to the Civil War. 2
Serious, Business
 
2012 Games for Change Festival issues call for proposals
by Tom Curtis [01.24.12]
The organizers behind the 9th annual Games for Change Festival have issued their call for presentations, encouraging game developers to submit presentations on the creation of games that facilitate social change.  
Serious, Business
 
Get a job: Visceral, Retro, others hiring now on the Gamasutra jobs board
by Eric Caoili [01.20.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Visceral Games, Retro Studios, Ubisoft Massive, and others.  
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business, Marketing

Serious Games Features
  Games With The Power To Offend: Surviving And Stoking Controversy by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future. 20
Business, Game Design, Serious
 
 
From Research To Games: Interacting With 3D Space by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games. 7
Game Design, Programming, Visual Art, Serious
 
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good? 23
Game Design, Serious
 
Moving Hardcore Gaming To The Web: Making History by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article. 31
Business, Game Design, Programming, Serious, Social/Online
 
Persuasive Games: This Is Only A Drill by Ian Bogost [07.28.09]
In his new Gamasutra column, writer and game designer Ian Bogost asks -- why can't the power of games be used to help retain information in public safety drills, for example replacing the air safety videos that many travelers barely listen to? 13
Game Design, Serious

Serious Games Blogs
  SOPA and PIPA – It’s Not Over Yet
by Robert Levitan [01.31.12]
SOPA and PIPA may have suffered a historic blow to their credibility, but the struggle isn't over yet.  
Business, Serious
 
 
Combating Cheating in Video Games Verses Business as Usual
by Michael Hahn [01.31.12]
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. This article discusses my experiences  
Business, Production, Console/PC, Serious, Social/Online
 
Hierarchy Myopia
by Alfred MacDonald [01.29.12]
Too much concern with your place in the hierarchies created by your game blinds you to decisions that could make the game more successful.  
Game Design, Serious
 
To design or not to design? That is the question.
by Gerald Belman [01.25.12]
At some point people need to decide if they want to be involved in game developement. Do they want to design video games or play video games or both or neither? 7
Game Design, Production, Serious
 
Spreading the Word via Kickstarter - Lessons from Two Successful Campaigns
by Howard Tsao [01.25.12]
Sharing lessons learned from two successfully funded campaigns on Kickstarter, and recommending Kickstarter as an effect means to get the word out and engage with fans. 9
Business, Serious, Indie

Serious Games Jobs
  2K Marin — Novato, CA, USA
[02.03.12]
Senior Systems Designer

Game / Level Designer / Creative Director, Serious Games
 
 
iRacing.com — Bedford, MA, USA
[01.31.12]
Software Engineer
Help us create the world's most authentic racing simulations, enable and organize real-time, online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of novice to expert racers worldwide and at the same time create a fun and engaging environment and community.
Programmer / Engineer, Console / PC Games, Serious Games
 
Havok — San Francisco,, CA, USA
[01.30.12]
Software Engineers/Snr Software Engineers
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
Programmer / Engineer, Console / PC Games, Serious Games

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