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July 28, 2017
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Don't Miss: How would an Affordable Care Act repeal impact indie devs? 21
by Lexi Pandell [07.25.17]
"Anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy," says Fullbright's Steve Gaynor in this timeless look at how indies value the ACA.
Business/Marketing, Serious, Indie

PS3 games are a big deal inside the Guantanamo Bay detention camp 1
by Alex Wawro [07.24.17]
"We're constantly trying to increase the amount of games that we have," an officer at Guantanamo Bay tells Waypoint in a new feature on the camp's game library and how inmates make use of it.
Serious


Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and artin games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight overpowdered drink mixes that potentially changes the landscape ofpatent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Layers of Fear - Horror With Meaning?  
by Robert Longest [07.27.17]
Having played Outlast, I decided horror in video games is awful. Layers of Fear helped to change my perception. While the game has faults, this title also presents serious subject matter with mental illness.
Design, Serious

Are Distributors the New Publishers?  
by Jennifer Mendez [07.27.17]
Think you don't need a publisher? Confused about the difference between distributors and publishers? Read on.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

7 Companies Every Game Developer Should Work With  
by Jennifer Mendez [07.25.17]
Everyone needs a little help from time to time. There's only so much time in a day. Plus, running a business means knowing what you're good at, and outsourcing the rest!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Names RuPaul, Dream Daddy: What Happens When Quirky Hooks Meet Memorable Gameplay  
by Jennifer Mendez [07.24.17]
Take a ridiculous concept, pair it with exceptional design and gameplay, and what do you get? Dream Daddy, of course.
Design, Console/PC, Serious

Impostor Syndrome: Im not really qualified to write this article 6
by Stuart Lilford [07.23.17]
Ever felt like you're a fraud? Like you're faking it? That all of you're successes are attributed to luck and not hard work? Me too! This article explores my dealings with Impostor Syndrome and suggestions on how to combat it.
Serious, Indie


Deluxe Entertainment Services Group — Santa Monica, California, United States
[07.27.17]
Sr Unity Developer


Sony PlayStation — Bend, Oregon, United States
[07.27.17]
Senior Animation Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.27.17]
Senior Staff Gameplay Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.27.17]
Senior Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.27.17]
Senior Staff Lighter
Sony Bend Studio, the creator of Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[07.27.17]
Senior Environment Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Sr. Environment Prop Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.

Outpost Games — Redwood City, California, United States
[07.27.17]
Sr Games Software Engineer
Sr Games Software Engineer for SOS (multiplayer/coop survival PC game)

Outpost Games — Redwood City, California, United States
[07.27.17]
Game Software Engineer
Game Software Engineer for SOS (multiplayer/coop survival PC Game)

Visual Concepts — Los Angeles, California, United States
[07.27.17]
AI Software Engineer
We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic.

Visual Concepts — Los Angeles, California, United States
[07.27.17]
Tools Software Engineer
You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content. You will develop next generation tools and engines, with a focus on the interactive layer of the two. You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface.