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Layoffs loom at Radiant Worlds after SkySaga development halts 1
by Alissa McAloon [08.22.17]
With development stalled, Radiant Worlds was unable to renew its contract with its publisher, cutting the studio off from its only income source and putting every position within the development house in jeopardy.
Business/Marketing, Serious

Valve says it's cracking down on big key requests to combat Steam skulduggery 12
by Alex Wawro [08.17.17]
Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems." 
Business/Marketing, Serious

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'  
by Alissa McAloon [08.16.17]
The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets.
Business/Marketing, Serious

5 game dev students set to receive AIAS Foundation scholarships  
by Alissa McAloon [08.15.17]
This year, five students have been awarded $2,500 as part of the Foundation’s three annual scholarship offerings.
Business/Marketing, Serious

National Videogame Museum opens scholarship program for young Texan devs  
by Alissa McAloon [08.15.17]
The National Videogame Museum has established four $1,500 scholarships for aspiring game developers.
Business/Marketing, Serious

Discord shuts down server and accounts linked to white supremacists
by Alex Wawro [08.14.17]
The company publicly took down a number of accounts and a chat server associated with an alt-right website in an ongoing effort to combat 'white supremacy, Nazi ideology, and all forms of hate.'
Business/Marketing, Serious

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Twine and Game Development in the History Classroom  
by Bob Whitaker [08.22.17]
History teachers Bob Whitaker, John Harney, and Jeremiah McCall talk about using Twine and other game development tools for history classes. Topics include student made games, the development process with history students, and accessibility.
Console/PC, Serious

Dynamic Pricing, Personalized Offers, and Modern Gaming  
by William Grosso [08.22.17]
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
Business/Marketing, Serious, Smartphone/Tablet

What went wrong with our game in the Band Name Jam  
by Kevin Mai [08.22.17]
I participated in my second game jam after winning my first ever. The game we made did not do as well as I thought and this is what I think made it so.
Design, Serious, Indie

Can your game have too many choices? 6
by Sita Vriend [08.18.17]
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from. 
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Quest for the custom quest system  
by Jacob Laurits Besenbacher Kjeldsen [08.18.17]
Developing a subsystem for your game? Need to make it dynamic anyway? Why not take that extra step and make it a Unity plugin? That extra step is a big one...
Design, Programming, Production, Serious, Indie


Naughty Dog — Santa Monica, California, United States
[08.22.17]
Tools Programmer (ICE Team)
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.

Naughty Dog — Santa Monica, California, United States
[08.22.17]
Graphics Programmer (ICE Team)
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.

Naughty Dog — Santa Monica, California, United States
[08.22.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Naughty Dog — Santa Monica, California, United States
[08.22.17]
Game Designer (Multiplayer Layout)
Do you love playing multiplayer games? Do you love designing maps and game modes? Are you obsessed with map design elements like sightlines, player pathing, and theming? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game.

Naughty Dog — Santa Monica, California, United States
[08.22.17]
Game Designer (Multiplayer Systems)
Do you love playing multiplayer games? Are you fascinated with the nuances of things like weapon design and player progression systems? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game.

Naughty Dog — Santa Monica, California, United States
[08.22.17]
Game Designer (SP Systems)
Do you love playing games? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate designer to join our team and be a primary contributor to the design of our next game.

Naughty Dog — Santa Monica, California, United States
[08.22.17]
Gameplay Programmer (Game Team)
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.

Cryptic Studios — Los Gatos, California, United States
[08.22.17]
VFX Artist


Skydance Interactive — Marina Del Rey, California, United States
[08.22.17]
Sr. Technical Artist
Sr. Technical Artist

Telltale Games — San Rafael, California, United States
[08.22.17]
Tools Engineer