Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Vicarious Visions / Activision —
[03.12.14] Tools Software Engineer-Vicarious Visions
A Tools Software Engineer will contribute to the creation, improvement, maintenance and usability assessment of an extensive set of internal software applications used by the designers, artists and software engineers to create our games. The tools are used for tasks such as world building, entity placement, visual effects generation, UI generation and data validation. The continuing evolution and specialization of our tools provides an ongoing competitive advantage for Vicarious Visions.