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September 30, 2016
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September 30, 2016
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Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017Summits or the VR-focused VRDC atGDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissionsforthe VRDC and the specialized Summits that help openthe2017Game Developers Conferencecloses this Friday, September 23rd at11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking offnext weekin Cologne,Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic gameLife Is Strange)explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Four Factors that can Lead to Early Access Success  
by Josh Bycer [09.29.16]
Early Access can be a blessing and a curse for game developers, and today's post looks at four key factors in having a successful development period.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Need Game Developers for Academic Research on Crunch (5-10 minute survey)  
by Marc Mixon [09.29.16]
I am researching the relationship between crunch and work culture as part of my master's thesis. I'm looking for game developers to complete a brief survey link here: https://docs.google.com/forms/d/e/1FAIpQLSdmsaedMAC3d5YUFchjEXIkziotbJnGdx2601UvQ0idbwQ
Serious

Why is selling good games so hard?  
by Dave Toulouse [09.29.16]
Game development isn't an investment, it's risk management.
Business/Marketing, Serious, Indie

Why is selling good games so hard? Book of Demons Early Access launch postmortem. 3
by Maciej Biedrzycki [09.28.16]
Launching an Early Access for Paperverse based hack & slash is a hard task. We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game.
Business/Marketing, Production, Serious, Indie

Are Fan Games Fair Use?  
by Josh Bycer [09.27.16]
The recent removal of two fan-made games frames a discussion on whether or not they can be considered fair use.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Art Director


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
3D ARTIST GENERALIST/ENVIRONMENTS


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Animator


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Associate Producer


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Community Manager


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Gameplay Engineer


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Game Engineer – Network


Sony PlayStation — Playa Vista, California, United States
[09.29.16]
Senior Engine Programmer
Senior Engine Programmer

Sony PlayStation — Playa Vista, California, United States
[09.29.16]
Senior Gameplay Programmer
Senior Gameplay Programmer

Sony PlayStation — Playa Vista, California, United States
[09.29.16]
Senior Environment Artist
Senior Environment Artist