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August 20, 2017
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Valve says it's cracking down on big key requests to combat Steam skulduggery 10
by Alex Wawro [08.17.17]
Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems." 
Business/Marketing, Serious

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'  
by Alissa McAloon [08.16.17]
The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets.
Business/Marketing, Serious

5 game dev students set to receive AIAS Foundation scholarships  
by Alissa McAloon [08.15.17]
This year, five students have been awarded $2,500 as part of the Foundation’s three annual scholarship offerings.
Business/Marketing, Serious

National Videogame Museum opens scholarship program for young Texan devs  
by Alissa McAloon [08.15.17]
The National Videogame Museum has established four $1,500 scholarships for aspiring game developers.
Business/Marketing, Serious

Discord shuts down server and accounts linked to white supremacists
by Alex Wawro [08.14.17]
The company publicly took down a number of accounts and a chat server associated with an alt-right website in an ongoing effort to combat 'white supremacy, Nazi ideology, and all forms of hate.'
Business/Marketing, Serious

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Can your game have too many choices? 2
by Sita Vriend [08.18.17]
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from. 
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Quest for the custom quest system  
by Jacob Laurits Besenbacher Kjeldsen [08.18.17]
Developing a subsystem for your game? Need to make it dynamic anyway? Why not take that extra step and make it a Unity plugin? That extra step is a big one...
Design, Programming, Production, Serious, Indie

Nintendo Silliness  
by Vitor Bulbovas [08.18.17]
Today talking about the way Nintendo tackles the international market.
Business/Marketing, Design, Production, Console/PC, Serious

Applying Data Science to Understand Your Players 1
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

The power of a group  
by Sita Vriend [08.17.17]
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]
Art Director
Art Director

Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]
UI/UX Artist
UI/UX Artist

Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]
VFX Artist
VFX Artist

Pixelberry Studios — Mountain View, California, United States
[08.18.17]
Product Manager


Level EX — Chicago, Illinois, United States
[08.18.17]
Senior Game Designer


2K — Novato, California, United States
[08.18.17]
SENIOR SERVER ENGINEER
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

Telltale Games — San Rafael, California, United States
[08.18.17]
Creative Director


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Open World Content Designer


Sucker Punch Productions — Bellevue, Washington, United States
[08.18.17]
Level Designer