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Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.
Serious

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

If you're coming to GDC 2017, know your GDC Code of Conduct!  
by Staff [02.23.17]
GDC 2017 is happening next week!As we prepare for the show,GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlightthe official code of conduct for GDC and its related events.
Serious, GDC

Coming to GDC 2017 next week? Use these travel tips and discounts!  
by Staff [02.23.17]
GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
Serious, GDC

Ongoing SAG-AFTRA strike raises fresh questions about game dev unions 2
by Alex Wawro [02.22.17]
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
Serious



Should You Still Make That 2D Game?  
by Ben Sim [03.23.17]
To some gamers and developers, it appears as if the 2D gaming market is dying. But is it really in its final stages? Understanding the gaming market today, in general, will basically give us the answer.
Business/Marketing, Serious


The Mass Effect Paradox - Love it, or hate them 2
by Nick Halme [03.22.17]
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda?
Design, Production, Serious


Postmortem: how Crescent Loom's Kickstarter made it without going viral. 3
by Wick Perry [03.21.17]
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to activate them.
Business/Marketing, Serious, Indie


Sony PlayStation — Bend, Oregon, United States
[03.23.17]
Sr. Staff Game Designer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[03.23.17]
Sr. Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR ENGINE PROGRAMMER
Hangar 13 is looking for a Senior Engine Programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics. Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.

Hangar 13 — Novato, California, United States
[03.23.17]
UI ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game. Develop, write, implement, and debug code for the UI on next-generation video game projects.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR ANIMATION ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR GAMEPLAY ANIMATION ENGINEER
Hangar 13 is looking for a Senior Gameplay Animation Engineer to develop, write, implement, and debug code for new and upgraded software products.

Hangar 13 — Novato, California, United States
[03.23.17]
SENIOR SOFTWARE ENGINEER - TOOLS
Hangar 13 is seeking the talents of a highly self-motivated Senior Software Engineer - Tools who enjoys a collaborative and creative work environment. The Senior Software Engineer – Tools will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology.

Hangar 13 — Novato, California, United States
[03.23.17]
TECHNICAL DIRECTOR
Hangar 13 is seeking a seasoned Technical Director to provide technical direction and leadership for an AAA multi-platform title through all phases of development, and manage the engineering team to deliver all required tools and technology.

Gimmie Games — Decatur, Georgia, United States
[03.23.17]
Office Manager


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.23.17]
User Acquisition Specialist