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April 19, 2019
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Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Serious, Indie, GDC

Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Business/Marketing, Serious, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Business/Marketing, Serious, Indie, GDC

GDC 2019 is committed to being a sustainable, environmentally-friendly event  
by Staff [03.14.19]
Ahead of the big show next week, GDC organizers share what they've been doing to try and make it a more sustainable, environmentally-friendly event!
Serious, GDC

Please consider being a part of the GDC 2019 Sock Drive!  
by Staff [03.11.19]
Want to help? It’s easy: Bring a new pair of socks to GDC and drop it in a donation bin! A good pair of socks is a small, significant gift that addresses a huge need in the homeless community.
Serious, GDC

Top creators share real talk about making very personal games at GDC 2019  
by Staff [03.04.19]
At GDC 2019 some of the most interesting game makers working today will discuss why they create very personal games, and share practical advice about designing games that speak to deeper issues.
Design, Serious, Indie, GDC

PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC



How I found my style on YouTube  
by Stanislav Costiuc [04.16.19]
A little story of a Game Designer who found what type of videos he should make on YouTube
Design Serious

Don’t Browse ArtStation Too Much  
by Vasburg E\' [04.16.19]
Does ArtStation bring artists closer together or their art, making it more similar in the process? In this article, I discuss if there is an underlying pattern beyond industry quality standards and style from a pragmatic and artistic perspective.
Art Serious

My thoughts on difficulty in games 6
by Keith Burgun [04.15.19]
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?
Design Serious

Motivate player for better engagement and retention  
by Daniel Berube [04.12.19]
Whether you developing AAA games or mobile games, you know that you need a strong motivation system to engage and retain your users. Retention is a key metric for free to play games and this article will give you hints and trick to successfully achieve it
Business/Marketing Design Production Console/PC Serious Smartphone/Tablet

What Mario Learned from Mickey Mouse - Part 5: Using Everything to Support Visual Storytelling  
by Aaron Sutton [04.12.19]
"What Mario Learned from Mickey Mouse" is an analysis on the world building of Super Mario Odyssey through the design of Disney theme parks. Part 5 studies how all of the previous teachings are applied to achieve an overall goal of visual storytelling.
Design Art Console/PC Serious Indie


Remedy Entertainment — Espoo, Finland
[04.19.19]
Software Developer for DevOps


Remedy Entertainment — Espoo, Finland
[04.19.19]
Senior Concept Artist (Environment)


Remedy Entertainment — Espoo, Finland
[04.19.19]
Technical Producer


DeepMind — London, England, United Kingdom
[04.19.19]
Games Designer
Games Designer

DeepMind — London, England, United Kingdom
[04.19.19]
Games System Engineer
Games System Engineer

Paradox Tectonic — Berkeley, California, United States
[04.18.19]
Senior PC/Console Graphics Programmer
Senior PC/Console Graphics Programmer

Embodied Inc. — Pasadena, California, United States
[04.18.19]
Lead Quality Assurance Tester


Embodied Inc. — Pasadena, California, United States
[04.18.19]
Junior Scripter


Insomniac Games — Burbank, California, United States
[04.18.19]
Associate Outsourcing Artist
Insomniac Games - Associate Outsourcing Artist

Deep Silver FISHLABS — Hamburg, Germany
[04.18.19]
Lead Combat Designer (m/f/d)