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February 22, 2019
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PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Business/Marketing, Serious, Social/Online, GDC

GDC partners with Indie Giving to support local San Francisco homeless charities  
by Staff [02.01.19]
GDC 2019 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2019 Indie Games Summit tickets - contribute now to get your pass!
Business/Marketing, Serious, GDC

PSA: Just over 24 hours left to register early for GDC at a discount!  
by Staff [01.29.19]
Early registration for the 2019 Game Developers Conference ends tomorrow (Wednesday, January 30th) at 11:59 PM Pacific, so sign up now to save hundreds on your pass!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: The Tiny House Anthem Metro Exodus  
by Gamasutra Staff [01.27.19]
This week's highlights include creators building tiny houses in The Sims, impressions of BioWare's much anticipated Anthem, & a whole bunch of new games to check out - from the Resident Evil 2 reboot to FutureGrind through Metro Exodus.
Audio, Smartphone/Tablet, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come see this fantastic lineup of films at the 2019 GDC Film Festival!  
by Staff [01.23.19]
Across the three days a wide range of documentaries and other filmed material based around the video game medium will be screened, some for the very first time -- so don't miss it!
Console/PC, Serious, GDC

Hey parents, now's the time to register for childcare at GDC 2019  
by Staff [01.09.19]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Serious, GDC

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Design, Console/PC, Serious

Should you be considering the Epic store for your launch? The Factors Explained.  
by Michael Brown [02.22.19]
A look at choosing the right digital storefront as a developer, publisher, and marketer.
Business/Marketing Production Console/PC Serious Indie Social/Online VR

A discussion of microtransactions and game design.  
by King Link [02.22.19]
A short discussion of what microtransactions eventually lead to with a focus on game design. As well as talking about what happens when one starts down the path of microtransactions even while well meaning.
Business/Marketing Design Serious Social/Online

What makes for a believable, truly human game character?  
by David Barton [02.22.19]
What makes for a believable, truly human character? And why is realism increasingly important to the gaming community? Cubic Motion, home to the world's most powerful facial animation technology, reveals the pipeline behind AAA game characters.
Production Console/PC Serious

Exploring The Themes of Grief and Loss Through Video Games  
by Sam West [02.21.19]
Taking a look at serious topics such as grief and loss through video games.
Production Art Console/PC Serious Indie

The Tiers we Cry: Why Tiers Exist in Competitive Games  
by Caleb Compton [02.19.19]
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!
Design Console/PC Serious

SMU Guildhall — Plano, Texas, United States
Professor of Practice

SMU Guildhall — Plano, Texas, United States
Clinical Professor

Curriculum Associates — San Francisco, California, United States
Senior Software Engineer - Learning Games (Unity)

Boston Dynamics — Waltham, Massachusetts, United States
Software Engineer

Deep Silver Volition — Champaign, Illinois, United States
Effects (VFX) Artist

Stardock Systems, Inc — Plymouth, Michigan, United States
Art Director

Remedy Entertainment — Espoo, Finland
Technical Producer

Techland — Warsaw, Poland

Kazendi — REMOTE, England, United Kingdom
Senior Unity Developer for Mixed Reality (Remote)

Heart Machine — Culver City, California, United States
Gameplay Engineer
As a critical anchor for the project you’ll be crafting code for character movements, NPC interactions, scripted sequences, enemy combat, environmental interactions and much more. Help us build something satisfying and fluid while overcoming new and exciting challenges in gameplay.