Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Log: Laws of Life  by Marius Holstad[12.06.13]
A game is made up of its rules. The pattern that is formed by these rules are what we players can feel when we recognize them. To feel these rules, we'll have to interact with the game. The game then reveals bits and pieces of the rules...
Design, Serious, Indie
Bigpoint GmbH —
[12.09.13] Game Designer - Strategy MMO (m/f)
Bigpoint is looking for a Game Designer to work on our next free to play strategy MMO. We are taking AAA quality to the browser, with an exciting and globally popular IP. We will take online strategy...