Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 25, 2015
arrowPress Releases
November 25, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Understanding this year's biggest video game copyright ruling 3
by Chris Baker [11.13.15]
We explore the significance of a recent ruling by the US Copyright Office that grants some exemptions to the stringent copyright protection of games.
Business/Marketing, Console/PC, Serious, History

How Monarch redefines what winning means in strategy games 4
by Bryant Francis [11.11.15]
'We rarely consider how being highly cultured is a strategy for maintaining power. When leaders are having cocktail parties with influential people, there’s work being done.'
Design, Art, Serious, Indie

Layoffs at Just Cause 3 developer Avalanche Studios 1
by Chris Kerr [11.02.15]
Just Cause 3 developer Avalanche Studios has been forced to let go staff at both its New York and Stockholm offices.
Business/Marketing, Production, Serious

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Business/Marketing, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

Capcom sees sales rise as profits tumble  
by Chris Kerr [10.29.15]
Capcom has released its financial results for the six-month period ended September 30, and although sales have seen a healthy increase, net income has dipped year-over year.
Business/Marketing, Serious

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Sales are up but profits are down in latest Nintendo financials  
by Chris Kerr [10.28.15]
Nintendo has posted new financials for the six-month period ending September 30, and it's something of a mixed-bag for the Kyoto-based company.
Business/Marketing, Console/PC, Serious

Minimizing the Pain of Lockstep Multiplayer  
by Daniel Collier [11.24.15]
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Programming, Serious, Indie, Smartphone/Tablet

UX Comparison : Clash of Clans Vs Rival Kingdoms  
by Om Tandon [11.24.15]
Detailed comparison of how new genre RTS games like Rival kingdoms are attempting to innovate & improve over ageing counterparts like CoC, to refresh & build next generation of mobile gaming experiences.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

Testing your game? Test EVERYTHING else too!  
by Jakub Kasztalski [11.24.15]
Beta testing is a critical aspect of game development – why not apply the idea to everything?
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

The Technical Composer - Middleware as an Instrument, Adaptive Music and VR - Part 2 - Elias  
by Dale Crowley [11.24.15]
Here is Part 2 of the presentation that I gave at the recent GameSoundCon in LA a few weeks back. In this part I introduce the experiment I performed to compare the functionality of three of the most popular middleware solutions for adaptive music.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How to Supercharge Your Mobile Ad Revenue  
by Pavel Golubev [11.23.15]
Learn a couple of things on how to improve your ad revenue.
Business/Marketing, Design, Programming, Production, Serious, Indie

Vicarious Visions / Activision — Albany, New York, United States
C#/Tools Engineer-Vicarious Visions
See job description.

Square Enix Co., Ltd. — Tokyo, Japan

Tesla Motors Inc. — Hawthorne, California, United States
Game Artist w/ Unreal experience
**Tesla Motors is Seeking Game Artist with Unreal Experience**

Insomniac Games — Burbank, California, United States
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

Insomniac Games — Burbank , California, United States
Combat Designer - Insomniac Games
We are looking for you- Combat Designers! Check this out!

Insomniac Games — Burbank , California, United States
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

DreamSail Games — New York, New York, United States
Senior Unreal Programmer

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Cogswell Polytechnical College — San Jose, California, United States
Instructor - Audio Technology - Game/Interactive Audio

2K Las Vegas — Las Vegas, Nevada, United States
QA Tester - Temp