Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

If you're coming to GDC 2017, know your GDC Code of Conduct!  
by Staff [02.23.17]
GDC 2017 is happening next week! As we prepare for the show, GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlight the official code of conduct for GDC and its related events.
Serious, GDC

Coming to GDC 2017 next week? Use these travel tips and discounts!  
by Staff [02.23.17]
GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
Serious, GDC

Ongoing SAG-AFTRA strike raises fresh questions about game dev unions 2
by Alex Wawro [02.22.17]
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
Serious

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Step up your teaching game by attending GDC 2017's Education Summit  
by Staff [02.16.17]
Don't miss out on these great education-focused talks that will be taking place during the Education Summit at GDC 2017 later this month!
Console/PC, Serious, Indie, GDC

Over 100 tech companies sign brief detailing harms of US travel ban  
by Alissa McAloon [02.06.17]
Update Zynga, Microsoft, Google, Bungie & 100+ other tech companies signed a legal brief on Sunday to oppose the selective travel and immigration ban put in place by the President of the United States.
Serious

Obituary: Ember Entertainment tester Wesley Warren Olson  
by Chris Kerr [02.06.17]
Ember Entertainment tester Wesley Warren Olson has passed away at the age of 30.
Serious



All the things you can do with an expo pass at GDC!  
by Brandon Sheffield [02.24.17]
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Audio, VR, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VRDC

5 tips to get in the video game industry  
by Gerardo Garcia [02.23.17]
Some people may say that “you got lucky” when you land a job in the industry. Well, I don’t believe in luck, I believe in chances and odds. And there are somethings you can do (or don’t do) to increase your odds in order to get the job. 
Business/Marketing, Serious

Identity Crisis - Playing a mixed heritage character in a modern day video game  
by Vivek Bhurtun [02.22.17]
Having been born in the UK but raised in an Indian family, I'd never really considered myself anything other than British. It was not until recently when I acted as the protagonist in a video game, that I started to ask myself what this actually meant
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online

How the Chinese Games Industry is Evolving 1
by Bradford Hinkle [02.22.17]
Consolidations, closings, and lack of investment are driving most mid to small-size developers in China out of business. Surviving in 2017 will be tough, but there is a way so long as former F2P mobile developers are willing to adapt.
Business/Marketing, Production, Console/PC, Serious, Indie, Smartphone/Tablet

Game Think 2.0 - How Not To Make A Game by Brian Baglow  
by Stephen McCallum [02.21.17]
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.
Business/Marketing, Serious


Hangar 13 — Novato, California, United States
[02.24.17]
TECHNICAL DESIGNER
The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible.

Hangar 13 — Novato, California, United States
[02.24.17]
LEAD VFX ARTIST
Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.

Warner Bros. Entertainment Inc. — Burbank, California, United States
[02.24.17]
Executive Producer - WBIE (supporting WB Games Montreal)


Deluxe Entertainment Services Group — Los Angeles, California, United States
[02.24.17]
CG Supervisor


Imbellus — Los Angeles, California, United States
[02.24.17]
UI Designer


Akili Interactive — Larkspur, California, United States
[02.24.17]
Gameplay Engineer
As a Gameplay Engineer on our team, you will be a creative problem solver who enjoys working with designers, artists and game programmers helping them implement great game features through tools and code. We are looking for engineers who are enthusiastic about the game development process, want to remove bottlenecks and build software to revolutionize the way we create awesome experiences.

Versus Evil — San Diego, California, United States
[02.24.17]
QA Director


Studio Wildcard — Kirkland, Washington, United States
[02.24.17]
Senior Engine Programmer
Senior Engine Programmer

Studio Wildcard — Seattle, WA, Washington, United States
[02.24.17]
Senior Gameplay Programmer
Senior Gameplay Programmer

Intel — Hillsboro, Oregon, United States
[02.24.17]
Graphics and Multicore Developer Relations Engineer
Jr. & Sr. Level Positions Available - Help make games and interactive entertainment better with a role as a Software Engineer working with AAA developers. The ideal match for our team is excited about the games industry and helping developers bring new experiences, novel techniques and key optimizations to tomorrow's most played games.