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October 28, 2016
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The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Not-So-Big Easy: a historian discusses Mafia III  
by Bob Whitaker [10.27.16]
Historian Bob Whitaker uses the work of Professor Leonard Moore to discuss the history behind Mafia III. Topics include New Orleans in the 1960s, the Civil Rights Movement, Mark Essex, the Black Panther Party, and the Cold War.
Console/PC, Serious

How Game Mechanics Condition Us 1
by Josh Bycer [10.26.16]
Today's post looks at how the feedback we get from game mechanics can condition players and their behavior.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Four things that terrify me since I’m officially an indie dev  
by Florent Maurin [10.25.16]
The Pixel Hunt official started working on their first game as an indie studio. Yeah, it's pretty cool, but it's also SUPER SCARY!!! Here are the four main reasons why, listed in the project's first devblog post.
Business/Marketing, Design, Production, Serious, Indie, Smartphone/Tablet

DPS Report - Dance Dance Revolution  
by Michael Stewart [10.24.16]
With the rise of VR and ARGs it seemed that taking a look at a popular game that lived and died by it's peripheral and full body interaction was prudent. So, we take a look at DDR and what it did right and what could have been better.
Design, Production, Serious, VR

How We Name Sequels  
by Kevin Murphy [10.24.16]
The games industry has had a very haphazard approach to choosing how to name its sequels in long-running franchises. It's confusing for the consumer, but it also poses a problem for game search-ability and preservation. What can be done?
Business/Marketing, Console/PC, Serious — mountain view, California, United States
Senior Game Designer

Flatter Than Earth, Inc. — San Francisco, California, United States
Gameplay Programmer / Software Architect

Protectwise, Inc. — Denver, Colorado, United States
Substance Designer Artist

Infinity Ward — Woodland Hills, California, United States
IT Technician
IT Technician

Tonk Tonk Games — Los Angeles, California, United States
Graphics Engineer

Insomniac Games — Durham, North Carolina, United States
Character TD
Character TD - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
Senior Programmer
Senior Programmer - Insomniac Games - Durham, NC

International Game Technology — Reno, Nevada, United States
Senior Game Artist

zSpace, Inc. — Sunnyvale, California, United States
Senior Software Engineer, Applications
Are you a person who loves creating user-facing applications that drive innovation and usability in cutting edge fields like 3D and VR? Do you enjoy thinking outside of the box and working on challenging problems with solutions that can't always be Googled? We are looking for a full-time Senior Engineer (all levels considered) to join the ranks of its Application Development team.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Performance Marketing Analyst