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May 25, 2017
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Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight overpowdered drink mixes that potentially changes the landscape ofpatent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious

VRDC Fall 2017 adds fresh talks on Cyan's Obduction and VR in healthcare  
by Staff [05.03.17]
Come to VRDC Fall 2017 to see a smorgasbord of great VR-focused talks, including a practical guide to VR in healthcare and Cyan's postmortem of bringing its FMV-rich game Obduction into VR.
Design, Serious

FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious



Plug and Play - Pretentious Art or Meaningful Creation?  
by Robert Longest [05.24.17]
Plug and Play is a game that has been covered by big YouTubers but rarely does anyone discuss the meaning behind the imagery in this interactive film. I discuss whether this game is pretentious or if it has meaning for its audience.
Serious, Indie

A Writer Inside 2
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Criticism and the Myth of the Objective Review  
by Michael Heron [05.22.17]
This is a discussion of the ways in which games, both video and tabletop, are resistant to the analytical techniques of criticism from other, more passive disciplines.
Business/Marketing, Design, Serious

All GAConf talks now viewable online  
by IGDA Game Accessibility SIG [05.18.17]
GAConf was a new conference run this February by IGDA-GASIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today we're making all of the sessions freely available online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

7 tips on creating a good press release for your indie games  
by Antonio Santo [05.17.17]
Have you ever struggled to write a good press release about your game? Here you have 7 tips that will make them more useful and efficient to help you with your PR and communication strategy
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Intrepid Studios Inc — San Diego, California, United States
[05.24.17]
Associate Programmer
Associate Programmer

Intrepid Studios Inc — San Diego, California, United States
[05.24.17]
Animator
Animator

2K — Novato, California, United States
[05.24.17]
SOCIAL MEDIA MANAGER
Are you an outgoing communications professional and experienced social media manager or community manager with an expertise in social media looking to leave your mark on some of the most popular video game franchises on the planet? As a Social Media Manager, you are at the forefront of social media conversations involving 2K’s biggest brands. You will have the opportunity to craft and execute strategic communications plans for upcoming 2K titles, and will be responsible for tracking and reporting analytics including consumer sentiment, reach, and engagement across brand social media channels. As a member of a fast-paced communications team, you will have opportunities to advance your career as a thought leader, while having a meaningful impact on the games 2K publishes each year. You’ll have a bachelor’s degree in communications, English or a related field, and have at least three years of social media management or community management experience with a major video game or consumer products brand. Lastly, as someone who is self-motivated and joining a team of avid gamers, you’ll have a voracious appetite for reading about, talking about, and playing video games of all kinds. Sound interesting? Read on to find out who we are as a company, what we need from a Social Media Manager, and who we think will be a great fit for our team.

Heart Machine — Culver City, California, United States
[05.24.17]
Graphics Engineer


Insomniac Games — Burbank, California, United States
[05.24.17]
Substance Artist
Insomniac Games is looking for a Substance Artist

Telltale Games — San Rafael, California, United States
[05.24.17]
Assistant Graphic Designer


Telltale Games — San Rafael, California, United States
[05.24.17]
Associate Cinematic Artist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.24.17]
UI/UX Designer


System Era Softworks — Seattle, Washington, United States
[05.24.17]
Senior Technical Designer


System Era Softworks — Seattle, Washington, United States
[05.24.17]
Senior Engineer - Dev Ops and Services