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October 1, 2016
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October 1, 2016
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Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



How We Blew Past 30% of our Goal by Day 2  
by Carina Kom [09.30.16]
We are two indiedevs who started our venture into indie game development roughly 12 and a half months ago. Now we are using Kickstarter to finish our development, and we're speeding towards our goal.
Business/Marketing, Production, Serious, Indie

No, Video Games Are Not Subsidized  
by Matthew McCaffrey [09.30.16]
There’s a popular misconception that giving tax breaks to industries is the same as subsidizing them. Sadly, like many economic myths, this one just won’t die.
Business/Marketing, Production, Serious

Tax Breaks Don’t Hurt Video Games, Intellectual Property Does  
by Matthew McCaffrey [09.30.16]
We can often trace the troubles in gaming to regulatory policies. However, tax breaks are actually a good thing for the industry. Instead, the real regulatory threat comes from intellectual property law.
Business/Marketing, Production, Serious

Make Rapture Great Again: Historians discuss BioShock  
by Bob Whitaker [09.30.16]
Historians discuss BioShock. Topics include the historical context of objectivism, business leaders in American politics, and how objectivism relates to other strains of American intellectual thought and political culture.
Console/PC, Serious

Four Factors that can Lead to Early Access Success  
by Josh Bycer [09.29.16]
Early Access can be a blessing and a curse for game developers, and today's post looks at four key factors in having a successful development period.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Age of Learning, Inc. — Glendale, California, United States
[09.30.16]
Senior Visual Interaction Designer


Age of Learning, Inc. — Glendale, California, United States
[09.30.16]
Software Engineer - Unity


Cold Iron Studios — Santa Clara, California, United States
[09.30.16]
Sr. Animator
Cold Iron is seeking an experienced Senior Animator to join our world class team on our next AAA title for consoles and PC!

Cold Iron Studios — Santa Clara, California, United States
[09.30.16]
Senior Game Programmer
Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.

Cold Iron Studios — Santa Clara, California, United States
[09.30.16]
World Artist
Cold Iron is seeking an experienced World Artist to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Cold Iron Studios — Santa Clara, California, United States
[09.30.16]
Senior Visual Effects (VFX) Artist
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to make FX that are as visually impressive as they are fast to render?  Do you love how a good visual effect can add that extra something special to an enemy ability, or make a weapon feel so much more fun and powerful? Join our creative, collaborative studio where you will craft visual effects that will help define the player experience.

Cold Iron Studios — Santa Clara, California, California, United States
[09.30.16]
Senior Environment Artist
Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Dark Rift Entertainment — Irvine, California, United States
[09.30.16]
Gameplay Programmer (C++)
The ideal candidate will showcase a distinct passion for making games, as well as the desire and ability to professionally collaborate with our team, all while masterfully converting caffeine and pizza into code. With your help we will create an exceptional experience for our players as you help craft our epic world.

Nintendo of America Inc. — Redmond, Washington, United States
[09.30.16]
Bilingual (Japanese/English) Product Marketing Specialist
Bilingual (Japanese/English) Product Marketing Specialist

Remedy Entertainment — Espoo, Finland
[09.30.16]
Lead Network Programmer