Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 18, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Valve says it's cracking down on big key requests to combat Steam skulduggery 1
by Alex Wawro [08.17.17]
Valve confirms that yes, the company is more closely scrutinizing devs' outsized requests for Steam keys in an effort to combat people using them as "a way to manipulate Steam systems." 
Business/Marketing, Serious

5 game dev students set to receive AIAS Foundation scholarships  
by Alissa McAloon [08.15.17]
This year, five students have been awarded $2,500 as part of the Foundation’s three annual scholarship offerings.
Business/Marketing, Serious

National Videogame Museum opens scholarship program for young Texan devs  
by Alissa McAloon [08.15.17]
The National Videogame Museum has established four $1,500 scholarships for aspiring game developers.
Business/Marketing, Serious

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'  
by Alissa McAloon [08.16.17]
The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets.
Business/Marketing, Serious

Discord shuts down server and accounts linked to white supremacists
by Alex Wawro [08.14.17]
The company publicly took down a number of accounts and a chat server associated with an alt-right website in an ongoing effort to combat 'white supremacy, Nazi ideology, and all forms of hate.'
Business/Marketing, Serious

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Applying Data Science to Understand Your Players  
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

The power of a group  
by Sita Vriend [08.17.17]
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Star Citizen Has a Huge Development Cost Problem  
by Matt Brady [08.17.17]
In part one of this three part series, I take a close look at Star Citizen and project out development costs by comparing it to another ambitious project, GTA V.
Business/Marketing, Console/PC, Serious

Making decisions – Dual-process theory  
by Sita Vriend [08.16.17]
Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Feeling Lost When Putting Scrum into Practice in Your Dev Project? This Story Can Help You!  
by Barbara Posada [08.16.17]
Let’s leave Scrum theory aside and focus on how a “real” project would be like from the conception of an idea to the delivery of the final product: a great and entertaining mobile video game.
Business/Marketing, Design, Production, Serious


Infinity Ward / Activision — woodland hills, California, United States
[08.18.17]
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.

Sanzaru Games Inc. — Foster City , California, United States
[08.17.17]
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.

Respawn Entertainment — Los Angeles, California, United States
[08.17.17]
Senior Software Engineer
We’re looking for a highly skilled Senior Software Engineer who will embrace our philosophy and share his/her hard earned expertise to create an incredible gaming experience. We’re picturing someone who is passionate and invigorated by the idea of coding first person shooters or third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!

Respawn Entertainment — Los Angeles, California, United States
[08.17.17]
Executive Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Respawn Entertainment — Los Angeles, California, United States
[08.17.17]
Senior Level Designer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Angle Technologies — San Francisco, California, United States
[08.17.17]
Real-Time Networking Engineer
Angle is creating a world-building sandbox gaming engine for VR!

Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Animation Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Staff Gameplay Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Staff FX Artist
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[08.17.17]
Senior Staff Lighter
Sony Bend Studio, the creator of Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.