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March 26, 2015
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March 26, 2015
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Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Programming, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

Testing in a Scrum team  
by Gamasutra Community [03.23.15]
"I will discuss what types of testing I think should be done by a Scrum team, and what types could be done by someone outside of the team."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

New Chicago summit aims to raise awareness about video game law  
by Alex Wawro [03.20.15]
Two Chicago-based law students are looking to raise awareness among developers about the state of video game law by organizing the first annual Chicago Video Game Law Summit next week.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The UK's new budget includes two funds for game studios 5
by Christian Nutt [03.18.15]
A Prototype Fund designed to help game startups get off the ground and the Skills Investment Fund, which provides matching funds for training initiatives both made it in.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

This Week in Video Game Criticism: The Limits of Games with Stories  
by Kris Ligman [03.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the limits of games with stories to the psychological effects of game violence.
Design, Production, Console/PC, Serious, Indie, Social/Online

150 books for game devs 11
by Gamasutra Community [03.13.15]
"We have been building a big list of books about video games. It features more than 150 books dealing with the history of videogames, biographies, Game Design, Serious Games, videogames studies & analysis..."
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC 2015 and the battle for headlines: An analysis  
by Gamasutra Community [03.12.15]
A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adaptive audio for smartphone games 4
by Gamasutra Community [03.12.15]
"We developed a very simple, user-focused, adaptive method of switching the music based on when the player was interacting with the game or not." And here's how.
Audio, Serious, Indie, Smartphone/Tablet

Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online

Why Your Game Company Needs a Marketing Plan  
by Jovan Johnson [03.26.15]
The basic reason your game company needs a marketing plan? Without a marketing plan, your game(s) will only reach a fraction of your target audience. Learn more.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The mobile app cloning lawsuits continue – Blizzard, Lilith Games and uCool 12
by Zachary Strebeck [03.25.15]
Game lawyer Zachary Strebeck looks at two new mobile game cloning lawsuits involving Blizzard and uCool, along with some general thoughts on the issue.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Road to SXSW: A Postmortem of Bringing Yomi's Gate to Austin, TX for the Gaming Awards  
by Jake Vander Ende [03.24.15]
I discuss what it was like to bring tabletop game Yomi's Gate to the 2015 SXSW Gaming Awards and convention, releasing the game from the show floor, including the good, the bad, and the lessons I learned from that experience.
Business/Marketing, Production, Serious, Indie

Request for survey for digital games consumer perspective.  
by saiqa aleem [03.24.15]
I am conducting a research on game development process for consumer perspective and key factors. Your cooperation will be highly appreciable.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Virtual Reality - The Road to Fully Immersive Gaming  
by Jeffrey Werner [03.23.15]
Virtual Reality is big right now, but there have been mixed reviews and opinions on the future of VR. It this article I discuss what VR is, why it currently is not working, and how we can create its future.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Social/Online

Bluepoint Games, Inc. — Austin, Texas, United States
Character Artist (Contract)
Character Artist (Contract)

Youth Digital — Chapel Hill, North Carolina, United States
Product Owner, Quality

Youth Digital — Chapel Hill, North Carolina, United States
Game Development Instructional Designer

En Masse Entertainment — Seattle, Washington, United States
Senior Product Manager - Digital Games
We've Got Your Dream Job In Downtown SEATTLE! En Masse Entertainment is seeking a Senior Product Manager to help drive our agile Marketing team. We're a growing company of passionate gamers who love to come to "work." We offer excellent service to our customers and each other. We're looking for someone decisive, who can offer solutions, and isn't afraid to experiment. We need innovators who have learned from their past and have new ideas for the future.

Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
GAME Development Faculty Position
Game Development Faculty Position

Cloud Imperium Games — Santa Monica, California, United States
Marketing Director (Gaming Experience Required)

Sony Computer Entertainment America LLC — Bend, Oregon, United States
Senior Staff Concept Artist
Senior Staff Concept Artist

Sony Computer Entertainment America LLC — Bend, Oregon, United States
Senior Staff Character Animator
Senior Staff Character Animator

Sony Computer Entertainment America LLC — Los Angeles, California, United States
Senior Technical Artist
Senior Technical Artist

Sony Computer Entertainment America LLC — Los Angeles, California, United States
Senior MoCap Animator
Senior MoCap Animator