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July 29, 2014
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These girls are ready to shape the future of game development Exclusive 3
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

Could overcoming game challenges combat anxiety? 4
by Gamasutra Community [07.28.14]
After overcoming a challenge in Guacamelee, one developer asks: "Could you successfully improve peopleís ability to focus and concentrate by playing challenging side-scrolling platform brawlers?"
Design, Console/PC, Serious

Why I made a game engine (in HTML5) 13
by Gamasutra Community [07.28.14]
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Programming, Serious, Indie, Smartphone/Tablet

Don't Miss: Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.25.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Designing games to be impactful, not escapist entertainment 2
by Staff [07.23.14]
In this GDC 2013 talk, designer Jane McGonigal reminds developers that their games really do affect the lives of their players and gives design advice to ensure those effects are positive.
Design, Production, Console/PC, Serious, Video, Vault

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Exclusive, Video

Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.17.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Miss: Unorthodox tips on improving your programming skills 29
by Gamasutra Community [07.16.14]
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error."
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Why Developers Outsource: The Less Obvious Advantages of External Production 13
by Anton Wiegert [07.26.14]
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.
Business/Marketing, Production, Art, Console/PC, Serious

Platforming brawlers vs Anxiety? 4
by Eske Knudsen [07.25.14]
Could you successfully improve peopleís ability to focus and concentrate by playing challenging side-scrolling platform brawlers?
Design, Console/PC, Serious

Why I Made a Game Engine 13
by Zac Zidik [07.25.14]
Reasons I created an HTML5 game engine called FLAG.
Programming, Serious, Indie

Interview with a Casual Game Dev moving to Hardcore Game Dev by Me  
by Renante Silvestre [07.23.14]
For my birthday I interviewed myself, here's how it went.
Design, Programming, Serious, Indie

The Story These Stories Aren't Telling 13
by Elizabeth Sampat [07.22.14]
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.
Serious, Business/Marketing


2K — Novato, California, United States
[07.29.14]
Senior Engine Programmer


Turbine Inc. — Needham, Massachusetts, United States
[07.29.14]
Cloud Solution Architect
Turbine, a division of WB Games Inc., is seeking a Cloud Solution Architect to work with our operations team to build a best practice, large scale game deployment platform. The Cloud Solution Architect will ensure Turbine√ʬĬôs cloud products maintain the highest level of quality, security, scalability, availability and compliance amidst an environment of rapid change and growth

Cloud Imperium Games — Santa Monica, California, United States
[07.29.14]
Lighting Artist
Cloud Imperium is looking for a Lighting Artist to work on our exciting PC space combat sim, Star Citizen!

2K — Novato, California, United States
[07.29.14]
Senior Animation Engineer


2K — Novato, California, United States
[07.29.14]
Audio Programmer


2K — Novato, California, United States
[07.29.14]
Graphics/Rendering Engineer


2K — Novato, California, United States
[07.29.14]
Senior Tools Programmer


Turbine Inc. — Needham, Massachusetts, United States
[07.29.14]
Senior Artist, UI
Turbine, Inc., a division of WB Games Inc., seeks a highly talented Senior User Interface Artist for an exciting new mobile title. The UI Artist will work closely with creative members of Art, Engineering and Design to create the look, feel and functional flow of a new user interface.

Wargaming.net — Chicago, Illinois, United States
[07.29.14]
Gameplay Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Petroglyph Games — Las Vegas, Nevada, United States
[07.29.14]
Environmental Artist