Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Firaxis Games —
[07.07.15] Creature Programmer
We are looking for a talented engineer to help us in developing advanced character animation and compositing systems for an ambitious next-gen game. Creative problem solving and an ability to think outside the box are essential. You should have a positive attitude, a passion for games and be able to communicate with people as effectively as you do a computer.