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December 9, 2016
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The Making of GOP Arcade's Voter Suppression Trail 8
by Jack Yarwood [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Business/Marketing, Design, Serious, Indie

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.
Serious

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Security Rules and Reports Create a False Sense of Security for Online Game Publishers  
by Matthew Cook [12.08.16]
Manually-created rules and reports are the go-to solution for finding fraud in video games, but history shows that motivated bad actors can easily get around them. This post discusses why this is the case, and why in-game analytics solutions are better.
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

How we ended up with the voice of The Witcher in our indie game trailer  
by Martin Kolesar [12.07.16]
This is a story of our new trailer which started with pencil sketches and ended with having Doug Cockle, the voice of Geralt of Rivia from The Witcher series in it one day before our deadline.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

How to Craft Challenges with Sculptable Difficulty  
by Josh Bycer [12.06.16]
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Basics of Building Incremental Marketing Pipelines  
by Raghav Mathur [12.05.16]
The basics of building marketing pipelines that are streamlined, easy to track and highly effective.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

4 Steps Your Game of VR Experience Needs to Go Through to Succeed  
by Felipe Lara [12.05.16]
In most cases game success is tightly linked to player engagement. Understanding how engagement works is a very good step to build a successful game. This article talks about what a game or VR experience needs to do to engage players in the long-term.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Wargaming | BigWorld — Sydney CBD, New South Wales, Australia
[12.08.16]
Software Engineer, C++, Game Engine Development


IndieBox — Orlando, Florida, United States
[12.08.16]
Director of Marketing


Sanzaru Games Inc. — Foster City, California, United States
[12.08.16]
Texture Artist


Wargaming | BigWorld — Sydney, New South Wales, Australia
[12.07.16]
Senior C++ Software Engineers - Complex back-end server projects


Telltale Games — San Rafael, California, United States
[12.07.16]
Character Artist


Telltale Games — San Rafael, California, United States
[12.07.16]
Environment Artist


Insomniac Games — Burbank, California, United States
[12.07.16]
Gameplay Programmer
We are looking for gameplay programmers at Insomniac Games!

Insomniac Games — Burbank, California, United States
[12.07.16]
Senior Gameplay Programmer
Senior Programmer wanted for a role at Insomniac Games!

Game Circus LLC — Addison, Texas, United States
[12.07.16]
Backend Web API Engineer


Hangar 13 — Novato, California, United States
[12.07.16]
VFX ARTIST
Hangar 13 is looking for an experienced VFX artist. You must have an ability to technically break down the kind of complex, beautiful visual effects seen in blockbuster movies, and be able to create in-game effects that push the visual quality towards that standard. This position offers a unique opportunity to work with the engineering team and help push the rendering and FX production capabilities of our engine.