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February 6, 2016
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February 6, 2016
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VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Business/Marketing, Serious

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016†ends†at 11:59 PM Pacific, so anyone interested in attending should†register now†at a†discounted rate.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can†download a copy of the full report†for yourself.†
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Game dev parents, don't forget to register for GDC 2016 childcare  
by Staff [01.22.16]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Serious, GDC

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Why RPGs are so hard to classify and evolve? 2
by Felipe Pepe [02.05.16]
A long rant on the origins of CRPGs, the issues in properly defining them and how they are being held back by broad definitions.
Business/Marketing, Design, Console/PC, Serious, Indie

Article Response: The surprising shift away from FPS Campaigns  
by Drew Giovannoli [02.05.16]
Red Fox Insights responds to the PC Gamer article†"Cliff Bleszinski: FPS campaigns often cost "75% of the budget"" The response covers: Where are FPS Campaigns Going? Shifting from FPS Campaigns Factors Involved The Bottom Line
Business/Marketing, Production, Console/PC, Serious, Indie

Making of Super Mega Baseball No.17 - The F*#$ing Grind  
by Liane Howill [02.05.16]
The last 6 months before releasing Super Mega Baseball were a grind. The hours...the stress...the caffeine...the bug fixes...
Programming, Production, Console/PC, Serious, Indie

Short vs. Long-Term Progression in Game Design  
by Josh Bycer [02.05.16]
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Presskits: The what and the why  
by George Portman [02.05.16]
In this post, I'll explore what goes in a presskit and why it should be in your presskit.
Business/Marketing, Serious, Indie


Toys for Bob / Activision — Novato, California, United States
[02.06.16]
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Game Designer


Age of Learning, Inc. — Glendale , California, United States
[02.05.16]
Sr. UX Designer


Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Unity Technical Artist


Age of Learning, Inc. — Glendale , California, United States
[02.05.16]
Executive Producer, New Product Development


ROBLOX — San Mateo, California, United States
[02.05.16]
Game Developer Marketing Associate


ROBLOX — San Mateo, California, United States
[02.05.16]
PR Strategist, Technical Writer


PerBlue — Madison, Wisconsin, United States
[02.05.16]
Live Operations Producer
PerBlue is looking for a talented Live Operations Producer to join our team. We make large multiplayer mobile games for iOS and Android played by millions of people around the world. We√ʬĬôre looking for a detail oriented, optimization driven, and results-focused individual with a passion for free-to-play game economies and player communities.

Insomniac Games — Burbank, California, United States
[02.05.16]
Animator
Animators Wanted! Check out this opening at Insomniac Games

Insomniac Games — Burbank, California, United States
[02.05.16]
Environment Artist
Calling Environment Artists to check out the opening at Insomniac Games!