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Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.
Serious

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

If you're coming to GDC 2017, know your GDC Code of Conduct!  
by Staff [02.23.17]
GDC 2017 is happening next week!As we prepare for the show,GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlightthe official code of conduct for GDC and its related events.
Serious, GDC

Coming to GDC 2017 next week? Use these travel tips and discounts!  
by Staff [02.23.17]
GDC officials have worked with local transit companies to arrange special discounts for GDC 2017 attendees! Also, they want to encourage attendees to get out and enjoy San Francisco during the how.
Serious, GDC

Ongoing SAG-AFTRA strike raises fresh questions about game dev unions 2
by Alex Wawro [02.22.17]
"What if actors get royalties and the programmers don't? You can imagine what that could trigger," composer Tommy Tallarico told Motherboard. "The reality is that it should."
Serious



The Mass Effect Paradox - Love it, or hate them 2
by Nick Halme [03.22.17]
Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda?
Design, Production, Serious


Postmortem: how Crescent Loom's Kickstarter made it without going viral. 1
by Wick Perry [03.21.17]
How I got funding to make a game about my neuroscience research. Real-world connections ended up mattering a lot more than "making it" in the larger internet ecosystem, but I still had to activate them.
Business/Marketing, Serious, Indie

Bringing World War and Communist Propaganda Back to Life  
by Jakub Kasztalski [03.21.17]
How the forgotten propaganda of the two World Wars and the Russian Communist revolution inspired the art for my games.
Design, Art, Console/PC, Serious, Indie

How to Fail at Crowdfunding in 4 Easy Steps  
by Josh Bycer [03.21.17]
Today's post looks at four giant red flags for crowdfunding your game and what not to do if you want to succeed.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.23.17]
User Acquisition Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.23.17]
Director, Brand Marketing


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.23.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.23.17]
Mobile Software Engineer


Ubisoft Shanghai Studio — Shanghai, China
[03.23.17]
Senior Gameplay/AI Programmer(Console Game)


Tencent Games — Shenzhen, China
[03.23.17]
Senior Data Mining Engineer
Senior Data Mining Engineer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
[03.23.17]
FPS Games Overseas Operations Designer
FPS Games Overseas Operations Designer | Shenzhen, Guangdong, China

Tencent Games — Palo Alto, California, United States
[03.23.17]
User Acquisition Director
User Acquisition Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
[03.22.17]
Senior Game Producer
Senior Game Producer | Shenzhen, Guangdong, China

Visual Concepts — Novato, California, United States
[03.22.17]
SENIOR ENVIRONMENT ARTIST
The art team at Visual Concepts is seeking a self-motivated and experienced artist that’s ready to join the NBA 2K Environment art team. As an Environment Artist, you’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting.