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March 6, 2015
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March 6, 2015
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Women share their #1ReasonToBe in games, in a powerful GDC panel 1
by Simon Parkin [03.06.15]
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
Production, Serious, GDC

Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Business/Marketing, Design, Programming, Console/PC, Serious, Social/Online, GDC, Exclusive

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Obituary: Iconic actor Leonard Nimoy 2
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Business/Marketing, Serious

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, GDC

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


4 vital contract terms when hiring a gamedev contractor  
by Zachary Strebeck [03.06.15]
Contracts are the lifeblood of any creative industry. Game lawyer Zachary Strebeck looks at some of the essential contract terms that a developer needs when hiring an artist or programmer.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Unity 5, Unreal 4, and Source 2: A Small Developer's Reaction  
by Keaton White [03.06.15]
A start-up developer's initial business reaction to the options presented this week by three of the most prominent and/or promising game engines out there.
Business/Marketing, Production, Console/PC, Serious, Indie

Beyond Nausea: The Reality of Virtual Reality Headsets 1
by Elizabeth Boylan [03.06.15]
I was so excited about Oculus Rift. As of the past couple weeks there are a slew of VR Headsets announced by Valve, Sony, Microsoft. I was so excited about the possibilities until I actually tried the headset. I didn't want to even admit it to myself but
Business/Marketing, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Ready to give up on your Game Dream? Here is why you shouldn't  
by Florian Meyszies [03.06.15]
Have had a vision for a great game or are creating the game of your dreams and are having a hard time? Been there, done that. Here is my story of why you should not give up on your dream but push through full force instead.
Serious, Indie

Tales of Terrachanics (Part 3)  
by Glen Cooney [02.27.15]
Overcoming the challenge of making an abstract, serious game for mobile through intelligent theming, emotional appeal, and using UI to nonverbally teach your mechanics to your players.
Design, Art, Serious, Indie, Smartphone/Tablet


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[03.06.15]
Senior Engineer


Cloud Imperium Games — Santa Monica, California, United States
[03.06.15]
Marketing Coordinator


Cloud Imperium Games — Santa Monica, California, United States
[03.06.15]
Marketing Coordinator


Sega Networks Inc. — San Francisco, California, United States
[03.06.15]
Product Marketing Manager


Sega Networks Inc. — San Francisco, California, United States
[03.06.15]
Creative Director


Sega Networks Inc. — San Francisco, California, United States
[03.06.15]
Game Systems Designer


N3TWORK — San Francisco, California, United States
[03.06.15]
Senior Full Stack Game Engineer
N3TWORK makes high quality free-to-play games for iOS and Android. N3TWORK's founders also built ngmoco, one of the first iOS focused game companies.

Big Fish Games — Seattle, Washington, United States
[03.06.15]
Senior Product Manager – Studios (Free to Play Mobile Titles)


Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.06.15]
Senior Character Technical Artist
Senior Character Technical Artist

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[03.06.15]
Senior Engine/Graphics Programmer
Senior Engine/Graphics Programmer