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July 7, 2015
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July 7, 2015
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Games affecting people 10
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

A close look at the modern asset pipeline  
by Gamasutra Community [07.07.15]
"A modern asset pipeline can help teams that are striving for greatness in visuals, without having to drown in the amount of work required to make the game run properly."
Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Business/Marketing, Console/PC, Serious

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online

Gamers can't jump! (and other grumbles)  
by Daniel Dowsing [07.07.15]
Reflections and musings lamenting the death of the 'jump' button in adventure games and the impact this has on challenging game design.
Design, Console/PC, Serious, Indie

Debating Free to Play Game Design Ethics  
by Josh Bycer [07.07.15]
This post is a response to the post about F2P Game design and whether or not its evil. I'm taking a look at both sides of this discussion and while it's not evil, there are some troubling elements.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Design 101: Emotional Alignment  
by Dan Felder [07.07.15]
Design 101 is back! Today we talk about the core concept behind keeping players engaged.
Design, Serious, Indie

Get Funded update  
by Jozo Kovac [07.07.15]
Get Funded campaign - the opportunity for studios to win 100k investment is coming to the end. We'd now like to pass on the knowledge we gained during six months journey to game developers.
Business/Marketing, Serious, Indie

Releasing a Commercial ASCII Roguelike, a Post-Mortem  
by Josh Ge [07.07.15]
Discussing factors at play in Cogmind's first public release, and taking an initial look at the results. Marketing, timing, pricing, sales data and more.
Business/Marketing, Console/PC, Serious, Indie

United Front Games — Vancouver, British Columbia, Canada
Lead Game Server Engineer

Telltale Games — San Rafael , California, United States
Automation and Build Engineer
Automation and Build Engineer

Warner Bros. Entertainment Inc. — Burbank, California, United States
Senior Engineer
Warner Bros. Interactive is seeking a Lead Sr. Engineer

Sucker Punch Productions — Bellevue, Washington, United States
Systems Designer
Systems Designer

Sucker Punch Productions — Bellevue, Washington, United States
Concept Artist
Concept Artist

Turbine Inc. — Needham, Massachusetts, United States
Community Manager, Mobile
Looking for an experienced Mobile Game Community Manager for Batman: Arkham Underworld.

Digital Extremes — London, Ontario, Canada
PR Manager

Cloud Imperium Games — Santa Monica, California, United States
Gameplay Engineer

Cloud Imperium Games — Austin, Texas, United States
Senior Level Designer

Firaxis Games — Sparks, Baltimore, Maryland, United States
Creature Programmer
We are looking for a talented engineer to help us in developing advanced character animation and compositing systems for an ambitious next-gen game. Creative problem solving and an ability to think outside the box are essential. You should have a positive attitude, a passion for games and be able to communicate with people as effectively as you do a computer.