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May 28, 2015
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May 28, 2015
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How to use Photoshop Layer Styles: An advanced guide for game illustrators 9
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Design, Production, Console/PC, Serious, Indie, Social/Online, GDC Europe

Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"Iím well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game youíre creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Of the importance of the form factor  
by Thomas Bidaux [05.27.15]
Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Discussing Positive False Choices in Game Design  
by Josh Bycer [05.26.15]
The concept of false choices is revisited in today's post, but looking at when things are too good and rendering the choice moot
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Real talk with Destructive Creations (Hatred interview) 3
by Albert Palka [05.26.15]
The most unique interview with Jaroslaw Zielinski, Destructive Creations CEO - company behind the game called Hatred. No controversies - just businesses.
Business/Marketing, Production, Console/PC, Serious, Indie

Assessing your indie studio's intellectual property situation  
by Zachary Strebeck [05.26.15]
Game lawyer Zachary Strebeck looks at the reasons to assess your game development company's intellectual property situation and how to do it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Is Gaming Economics Set to Influence Real World State Economics?  
by Charlotte Walker [05.26.15]
Welcome to 21st century economics: where a Valve economist becomes finance minister and the strength of virtual economies in intricate MMORPG are bound to directly influence not only economic theories, but more so, statesí economies themselves.
Business/Marketing, Serious


Respawn Entertainment — San Fernando Valley, California, United States
[05.27.15]
QA Tester


Respawn Entertainment — San Fernando Valley, California, United States
[05.27.15]
Technical Animator
Respawn Entertainment is looking for enthusiastic Technical Animator to join our team. The Technical Animator will be responsible for helping to maintain an efficient pipeline, building tools, and working closely with the animation and 3D art teams.

Respawn Entertainment — Van Nuys, California, United States
[05.27.15]
Senior Systems Designer
Respawn is seeking a Senior Systems Designer to embrace and contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters.

Respawn Entertainment — Van Nuys, California, United States
[05.27.15]
Software Engineer (mid and senior level)
Respawn is looking for sharp Software Engineers, both senior and mid level, with strong coding skills.

Respawn Entertainment — Van Nuys, California, United States
[05.27.15]
Server Software Engineer
As we work on a new game, we're looking for talented engineers to join us to work on the next generation of our game servers and backend servers and expand it to be better, smarter, and do more.

Respawn Entertainment — San Fernando Valley, California, United States
[05.27.15]
Quality Assurance Manager
Respawn is looking for a passionate QA Manager to join our development team. Manage the current QA team and continue to build and refine the team and processes, and help us ship bug free games.

Hidden Variable Studios — Los Angeles, California, United States
[05.27.15]
Programmer
Come join Hidden Variable Studios √ʬĬď a small, experienced team of indie developers based in Los Angeles, CA. With three titles and over 15 million downloads to our name, we√ʬĬôre seeking a wildly talented programmer who is in it for the long haul and wants to put their creativity, love of technology and passion to use. Help us turn something incredible into a reality.

Nexon America, Inc. — El Segundo, California, United States
[05.27.15]
Local Content Coordinator - Brazilian Portuguese (Contract)
Local Content Coordinator - Brazilian Portuguese (Contract)

Nexon America, Inc. — El Segundo, California, United States
[05.27.15]
Local Content Coordinator - Latin Spanish (Contract)
Local Content Coordinator - Latin Spanish (Contract)

Sony Computer Entertainment America LLC — Los Angeles, California, United States
[05.27.15]
Senior Concept Artist
Senior Concept Artist Wanted at Santa Monica Studio!