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July 27, 2017
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Don't Miss: How would an Affordable Care Act repeal impact indie devs? 20
by Lexi Pandell [07.25.17]
"Anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy," says Fullbright's Steve Gaynor in this timeless look at how indies value the ACA.
Business/Marketing, Serious, Indie

PS3 games are a big deal inside the Guantanamo Bay detention camp 1
by Alex Wawro [07.24.17]
"We're constantly trying to increase the amount of games that we have," an officer at Guantanamo Bay tells Waypoint in a new feature on the camp's game library and how inmates make use of it.

Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and art in games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

7 Companies Every Game Developer Should Work With  
by Jennifer Mendez [07.25.17]
Everyone needs a little help from time to time. There's only so much time in a day. Plus, running a business means knowing what you're good at, and outsourcing the rest!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Name’s RuPaul, Dream Daddy: What Happens When Quirky Hooks Meet Memorable Gameplay  
by Jennifer Mendez [07.24.17]
Take a ridiculous concept, pair it with exceptional design and gameplay, and what do you get? Dream Daddy, of course.
Design, Console/PC, Serious

Impostor Syndrome: I’m not really qualified to write this article 5
by Stuart Lilford [07.23.17]
Ever felt like you're a fraud? Like you're faking it? That all of you're successes are attributed to luck and not hard work? Me too! This article explores my dealings with Impostor Syndrome and suggestions on how to combat it.
Serious, Indie

Skip the “Game vs Story” and “Entertainment vs Practical-Utility” Traps: The Anatomy of Compelling Experiences 2
by Felipe Lara [07.21.17]
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Towards Better Gamepad Text Input 5
by Charlie Deck [07.21.17]
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I'll describe how I iterated towards something better for my local co-op language-learning action game.
Design, Programming, Console/PC, Serious, Indie

Vicarious Visions / Activision — Albany, New York, United States
Concept Artist - Destiny

Disruptive Games — Berkeley, California, United States
VFX Artist

Big Boss DM — Sydney, New South Wales, Australia
Animation Designer
Animation Designer

Telltale Games — San Rafael, California, United States
Art Director

Telltale Games — San Rafael, California, United States
Lighting Artist

Telltale Games — San Rafael, California, United States
Director of UX

HainesAttract — Wellington, New Zealand
Lecturer/ Senior Lecturer, Game Development

Cat Daddy Games — Kirkland, Washington, United States
Come join a small team of talented and passionate server and tools engineers designing and building our future game architecture and tools pipeline. We are looking for someone that can think about process flow and UX and has the web engineering skills to help make our game tools and systems awesome for our production and LiveOps teams who in turn make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. Our Full Stack Tools Engineer will be responsible for designing and building our internal tools stack, including the web, hosted applications, tools and data store. The position requires an experienced professional who can contribute tactically and strategically to our product’s technology and architecture.

Tilting Point — New York, New York, United States
Lead Mobile Fullstack Engineer

Respawn Entertainment — Los Angeles, California, United States
Senior Camera Systems Designer
We're looking for a highly skilled Senior Camera Systems Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible Star Wars ™ experience for our players. We’re picturing someone who is passionate about the Star Wars ™ Universe and is invigorated by the camera scripting process for third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!