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April 26, 2017
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FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Business/Marketing, Serious, Indie

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

Playing with Viruses  
by Ruslev Berg [04.25.17]
Learn what online threats hang over present-day gamers and how they can stay safe.

How to Save the Environment by Letting Kids Destroy It  
by John Krajewski [04.25.17]
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Design, Console/PC, Serious, Indie

What is it like to develop a game about immigrants and refugees in the Trump era?  
by Bob Whitaker [04.24.17]
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.
Console/PC, Serious

Spicing Up Games Through Bite-Sized Player Agency  
by John Velgus [04.24.17]
Player agency is an important tool for engagement, but implementing it doesn’t have to destroy your game’s budget or involve massive new systems. Just adding a few meaningful moments of player agency can make a huge emotional impact.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

The Impact of Streaming and Fair Use on Video Games  
by Josh Bycer [04.24.17]
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

YAGER Development GmbH — Berlin, Germany
Content Producer (f/m)
YAGER seeks the talents of a passionate Content Producer for its AAA F2P project Dreadnought (

Toys for Bob / Activision — Novoto, California, United States
Software Engineer, Unreal

Toys for Bob / Activision — Novoto, California, United States
Senior Network Software Engineer

Mindshow, Inc. — Los Angeles, California, United States
Unity Engineer / VR Inverse Kinematics
Unity Engineer / VR Inverse Kinematics

Mindshow, Inc. — Los Angeles, California, United States
Unity Engineer / VR Platform
Unity Engineer / VR Platform

Mindshow, Inc. — Los Angeles, California, United States
Lead Engineer (Unity / Virtual Reality)
Lead Engineer (Unity / Virtual Reality)

Mapbox — San Francisco, California, United States
Community Manager - Mapbox Unity SDK

Monomi Park — San Mateo, California, United States
2D Artist

Lionbridge Technologies — Irvine, California, United States
Lead Test Associate

2K — Novato, California, United States
We are looking for a Senior Engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.