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July 4, 2015
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Games affecting people 8
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC Europe State of the Industry: Devs moving from mobile to PC 1
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Business/Marketing, Console/PC, Serious

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Production Fundamentals  
by Richard Wood [07.02.15]
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Examining Organic Tutorials  
by Josh Bycer [07.02.15]
Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a shortcut of combining learning with level design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Segmentation for Game Developers  
by Mo Firouz [07.02.15]
Push notifications are a powerful resource to engage and reward gamers. Segmentation is key to ensuring the users you reach out to will be incentivized by your messages. Mix this with your gameplay mechanics as a hook to engage with your gamer audience.
Business/Marketing, Programming, Serious, Social/Online, Smartphone/Tablet

Ffu - Aviation Disaster & The Last Words Of Videogames  
by Rob Sherman [07.01.15]
This was originally to be published somewhere else, and then the Germanwings disaster happened and it felt awful to do so. I now publish it here for your consideration. You can also find it on Medium and my blog, The Bonfog.
Design, Serious

Don't Roll The Dice On Your Social Casino Player  
by Marina Sapunova [07.01.15]
The Social Casino Games market is dominated by several large companies, but it does not prevent other developers from being successful. Understanding what drives the players to spend money is your key to success!
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet


2K — Novato, California, United States
[07.03.15]
Senior Rendering Engineer: Core Technology Group
2K is looking for a high value individual contributor looking to develop new techniques for real-time rendering that enable our artists to tell stories in near motion picture quality. You will need familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance tradeoffs.

Limbic — San Francisco, California, United States
[07.03.15]
Senior Software Engineer (Client, Front-end Gameplay Programmer)


Outpost Games, Inc. — Redwood City, California, United States
[07.03.15]
Senior Animator
We√ʬĬôre looking for a Senior Animator to help breathe life into our believable characters. This person brings raw animation skills, technical know-how, and can work well with all disciplines.

Petroglyph Games — Las Vegas, Nevada, United States
[07.03.15]
Network / Web Programmer


2K — Novato, California, United States
[07.03.15]
Producer - Core Tech
Develop quality client and server-side networking software and services with the my2K development team. Guide the my2K development team to effectively address the needs of multiple studios, games, and publishing groups.

2K — Novato, California, United States
[07.03.15]
Senior Engineer, Game Engines - Core Tech Team
2K is looking for an experienced Game Engine/Core Engineer who is passionate about helping our development studios fully utilize the power of console and PC platforms.

Insomniac Games — BURBANK, California, United States
[07.03.15]
Lighting Artist
Insomniac Games is looking for a Lighting Artist

Gameloft — Seattle, Washington, United States
[07.03.15]
Art Director


Sheridan College — Oakville , Ontario, Canada
[07.03.15]
Game Design Technologist


South Park — Los Angeles, California, United States
[07.03.15]
"South Park" Research Developer