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Unity 5 released with upgrades, full-featured free version 57
by Christian Nutt [03.03.15]
This morning, Unity released the latest version of its engine, which it announced a year ago -- and Gamasutra talks to CEO John Riccitiello about the competition, and his plans for the company.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Unreal Engine 4 is now free-to-download for everyone 63
by Christian Nutt [03.02.15]
You'll still pay a royalty on any commercial projects you make, but say goodbye to subscription fees -- the popular engine is now completely free to try.
Business/Marketing, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Online community and culture wars: What do we know? Exclusive 4
by Leigh Alexander [03.02.15]
What can we learn from the significant community challenges the gaming community faces? Online gaming veterans Raph Koster, Gordon Walton and Rich Vogel share fascinating sociological lessons.
Business/Marketing, Design, Programming, Console/PC, Serious, Social/Online, GDC, Exclusive

Obituary: Iconic actor Leonard Nimoy 2
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Business/Marketing, Serious

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, GDC

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Tales of Terrachanics (Part 3)  
by Glen Cooney [02.27.15]
Overcoming the challenge of making an abstract, serious game for mobile through intelligent theming, emotional appeal, and using UI to nonverbally teach your mechanics to your players.
Design, Art, Serious, Indie, Smartphone/Tablet

The Lay of the Land: A Critical Look at Dark Souls 2's DLC, Part 1 8
by Ario Barzan [02.26.15]
Dark Souls 2's DLC was a chance for the developers to hone their craft. Despite some novel ideas, though, the DLC was mostly characterized by tedium and absurdities. This is the first of three articles, each emphasizing environment and encounter design.
Design, Console/PC, Serious

What is the Purpose of Game Development? 15
by Elizabeth Boylan [02.26.15]
'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and not doing. As an artist and a mom, I have fallen in love with the opportunity of indie game development, yet 5 years later I witness too many kids
Business/Marketing, Production, Art, Serious, Indie, Smartphone/Tablet

TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Debating Old School Design 1
by Josh Bycer [02.25.15]
The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better?
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Bluepoint Games, Inc. — Austin, Texas, United States
[03.05.15]
Character Artist (Contract)
Character Artist (Contract)

Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
[03.05.15]
GAME Development Faculty Position
Game Development Faculty Position

Wandake Studios — Palo Alto, California, United States
[03.05.15]
Concept Artist


Gameloft New York — New York, New York, United States
[03.05.15]
Splash Screen Artist


Deep Silver Volition — Champaign, Illinois, United States
[03.05.15]
Senior Animation Programmer


Deep Silver Volition — Champaign, Illinois, United States
[03.05.15]
Player Investment Systems Designer


Deep Silver Volition — Champaign, Illinois, United States
[03.05.15]
Build Team Lead


Deep Silver Volition — Champaign, Illinois, United States
[03.05.15]
Senior Audio Designer


Deep Silver Volition — Champaign, Illinois, United States
[03.05.15]
Senior or Principal Programmer


Zindagi_Games — Camarillo, California, United States
[03.05.15]
Software Engineer
Zindagi Games is looking for Software Engineers!