Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 26, 2016
arrowPress Releases
July 26, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Political snarls drive prominent game educators out of Wisconsin  
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Sales double at GameStops that are now PokeStops, says company chief  
by Alex Wawro [07.18.16]
GameStop chief J. Paul Raines recently told CNBC that the retail chain has seen sales double after hosting Pokemon Go-themed promos in 462 stores that are also featured in-game as Pokestops or gyms.
Serious

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Business/Marketing, Serious

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious



When Randomized Game Design goes too Far  
by Josh Bycer [07.26.16]
Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Unexpected anxiety following a moderate success 4
by Dave Toulouse [07.25.16]
When the success you experience doesn't provide you the freedom you were hoping for.
Business/Marketing, Serious, Indie

Disney Magic Kingdoms - Game Design Analysis  
by Scott Fine [07.25.16]
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the game’s economy balancing and how the designers promoted engagement.
Design, Serious, Social/Online, Smartphone/Tablet

Game UX Summit 2016 – All Sessions Summary  
by Celia Hodent [07.22.16]
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Finding proper marketing channels and measuring video campaigns  
by Maciej Krupowies [07.21.16]
Many companies underestimated the real value of video content for promoting their games in the past. Since everyone knows that this is indeed the right marketing channel new problems has arrived - choosing proper channels and measuring the effectiveness.
Business/Marketing, Serious, Indie


Sanzaru Games Inc. — Foster City, California, United States
[07.26.16]
Technical Production Assistant


Sony Playstation — San Mateo, California, United States
[07.26.16]
Senior Environment Artist
Are you a Senior Environment Artist ready to be part of something completely different? Our team currently led by some of our industry’s best artistic and creative veterans is looking for their next Sr. level artist to help build something magical. Come join our San Mateo studios. Greatness Awaits!

Cold Iron Studios — Santa Clara, California, United States
[07.26.16]
Senior Game Programmer
Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.

Cold Iron Studios — Santa Clara, California, United States
[07.26.16]
Senior World / Level Builder
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments.

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Rendering Engineer
Senior Rendering Engineer

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Tools Engineer
Senior Tools Engineer

Cold Iron Studios — Santa Clara, California, United States
[07.26.16]
Senior Visual Effects (VFX) Artist
Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to make FX that are as visually impressive as they are fast to render?  Do you love how a good visual effect can add that extra something special to an enemy ability, or make a weapon feel so much more fun and powerful? Join our creative, collaborative studio where you will craft visual effects that will help define the player experience.

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Engine Software Engineer
Engine Software Engineer

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Core Systems Engineer
Core Systems Engineer

Infinity Ward — Woodland Hills, California, United States
[07.26.16]
Senior Game Designer - MP Scripter
Senior Game Designer (Scripter for MP)