Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Disruptive Games —
[01.26.15] EXPERIENCED ENGINE PROGRAMMER
We√Ę¬Ä¬ôre looking for a talented programmer to help us make games that stand out from the crowd with stunning visuals, silky smooth performance, on cutting edge hardware.
Monolith Productions —
[01.26.15] Art Lead, VFX
Warner Bros Games Inc seeks an Art Lead, VFX for the Warner Bros Games Monolith Art department.