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September 3, 2015
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September 3, 2015
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New AbleGamers program aims to support game dev students with disabilities 1
by Alex Wawro [08.31.15]
The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
Business/Marketing, Serious

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Business/Marketing, Console/PC, Serious

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

How to prioritize features and user stories 5
by Gamasutra Community [08.25.15]
"A development team's time can be wasted if they select the wrong user stories or features for a sprint or a release. Here are some techniques to take the guesswork out of prioritization."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids donít have anything against learning -- they just donít like to be bored while theyíre at it."
Business/Marketing, Design, Production, Serious, Smartphone/Tablet

AIAS annual game industry scholarship winners announced  
by Chris Kerr [08.20.15]
The Academy of Interactive Arts and Sciences has announced the winners of its annual scholarship program, awarded by the AIAS Foundation.
Business/Marketing, Serious

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault

Can crunch ever be fixed in the game industry? 24
by Gamasutra Community [08.18.15]
"One of the puzzling attitudes I've seen in the games industry is companies talking about focusing on long term success, yet not taking a firm position against crunch."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Four Lessons That 30+ Years of Software Development Has Taught Me About Building Games  
by BjÝrn Furuknap [09.02.15]
I recently left a long career doing corporate and business software development. In fact, I have written software professionally for more than 20 years now. During those years, I've learned a few valuable lessons that I'd like to share with you.
Programming, Serious, Indie

Plants - the Supporting Actors  
by Dave Beck [09.01.15]
An indie dev discovers that the supporting background foliage can be just as important - both aesthetically and historically - as the bigger "characters" like trees and cliffs.
Design, Art, Console/PC, Serious, Indie

Thoughts on finding your place in the industry 3
by Jord Farrell [09.01.15]
Things are changing so fast that itís hard to tell if Iím on a good path or doing nothing at all. There are a few people who talk about their journey towards making better games as an indie dev. So thats what Iím here to try to do.
Design, Production, Serious, Indie

Developing a QuizUp like Online Trivia Game  
by Daljeet Mehta [09.01.15]
Since the phenomenal success of QuizUp, there seems to be a scramble for making similar trivia based games across different App Stores. In this post Iíll introduce the key aspects that make QuizUp popular and how developers can build such a game.
Programming, Production, Serious, Indie

A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge 1
by Curtiss Murphy [08.31.15]
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
Business/Marketing, Design, Console/PC, Serious, Indie, Smartphone/Tablet


Pure Imagination Studios — Van Nuys, California, United States
[09.03.15]
Unreal Developer


Insomniac Games — BURBANK, California, United States
[09.03.15]
Engine Programmer
Insomniac Games is looking for an Engine Programmer

Insomniac Games — Burbank, California, United States
[09.03.15]
Senior UX Designer
Insomniac Games is looking for a Senior UX Desginer

Square Enix Co., Ltd. — Tokyo, Japan
[09.03.15]
Programmers


Robot Entertainment — Plano, Texas, United States
[09.03.15]
Director of Marketing
Robot seeks a Director of Marketing to deliver its games to audiences around the world.

En Masse Entertainment — Seattle, Washington, United States
[09.03.15]
Community Manager Team Lead
En Masse Entertainment (EME) is looking for someone skilled in community management and communication to lead our Community Team. As the community manager team lead, you will manage a small team focused on building and strengthening our community of PC and mobile gamers. This role represents our games and our company to the community, while advocating for our players internally. This is an exciting opportunity to expand your community management skills!

Boss Fight Entertainment, Inc. — McKinney, Texas, United States
[09.03.15]
UI/UX Artist


Six Foot — Houston, Texas, United States
[09.03.15]
NOC Technician Lead


Six Foot — Houston, Texas, United States
[09.03.15]
Community Manager


Six Foot — Houston, Texas, United States
[09.03.15]
Systems Designer