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August 30, 2016
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August 30, 2016
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GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Heads up, devs: Gamescom organizers are tightening security this year  
by Alex Wawro [08.02.16]
Gamescom organizers say that "due to the terrible incidents of the past weeks," this year's event will have stricter security measures that include bag checks and bans on weapon-like items.
Serious

Don't miss this year's Women in Tech Day from GDC Europe and Gamescom  
by Staff [08.02.16]
You can now register to attend the limited-capacity event (put on by GDC Europe in partnership with gamescom) which takes place immediately after the close of GDC Europe, on Wednesday, August 17th.
Serious, GDC Europe

Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



3 Lessons FPS can Learn from Hardcore Henry  
by Josh Bycer [08.29.16]
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Problems of modern interactive fiction and text adventures games development  
by Dark Crow [08.29.16]
What are the problems of modern text-based games development? What are the problems of interactive fiction and text adventures games developers? Why is interactive fiction community dying nowadays? These questions are discussed in this short article.
Design, Programming, Serious, Indie

Picking the Best College for Game Development 9
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Undertale (Opening) - Breaking Down a Masterpiece 1
by Max Pears [08.24.16]
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Design, Art, Console/PC, Serious, Indie

Managing Competitive Meta-Game Design with 5 Easy Tips  
by Josh Bycer [08.23.16]
Injustice 2 is looking to bring meta-game design to a competitive atmosphere. For today's post, I'm looking at 5 important details for balance and making sure to keep your audience happy.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Koolhaus Games Inc. — Vancouver, British Columbia, Canada
[08.29.16]
Software Engineer
Software Engineer - Vancouver, B.C.

Industrial Light & Magic — San Francisco, California, United States
[08.29.16]
ILMxLAB Game Engine Programmer
ILMxLAB is looking for a experienced Game Engine Programmer to join our team in San Francisco, CA.

Cryptic Studios — Los Gatos, California, United States
[08.29.16]
Systems Designer (All Levels)


Cryptic Studios — Los Gatos, California, United States
[08.29.16]
Producer (Mid - Senior Level)


Cryptic Studios — Los Gatos, California, United States
[08.29.16]
Software Engineer (All Levels)


Wargaming America, Inc. — Emeryville, California, United States
[08.29.16]
Senior Manager of Community
The Senior Manager of Community for WGA demonstrates a passion and deep understanding of Community engagement in the gaming industry. This role will help manage day-to-day operational teams while assisting in the development and implementation of successful strategies that help drive community engagement for Wargaming titles in NA.

Backflip Studios — Boulder, Colorado, United States
[08.29.16]
External Producer


InnoGames GmbH — Hamburg, Germany
[08.29.16]
Teamlead Recruiting / Talent Acquisition Management (f/m)


University of Brighton — Brighton, England, United Kingdom
[08.29.16]
Lecturer/Senior Lecturer in Games Development 0.5 fte


Petroglyph Games — Las Vegas, Nevada, United States
[08.28.16]
Senior Unity Programmer
Senior Unity Programmer