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Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Composing adaptive music for video games using Elias 2
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

10 things you should know about artists  
by Gamasutra Community [05.29.15]
An experienced industry artist compiles a short and readable a list of important things about how artists work, with help from her peers -- essential reading for collaborators from other disciplines.
Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Saying goodbye to game grad school: A personal postmortem  
by Gamasutra Community [05.28.15]
"There are so many arcs and characters from NYU and the events surrounding my time there that these years are really just the latest book in a series that’s finally found its footing."
Business/Marketing, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

An approach to balancing game economies using spreadsheets  
by Gamasutra Community [05.28.15]
"At a high level, these are the techniques I use in Excel to accomplish this common task in a way that keeps my economy organized and ensures that it is easy to maintain and update."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How to use Photoshop Layer Styles: An advanced guide for game illustrators 9
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online

The Road to Kickstarter: Perseverance and Consistency  
by Nathan Dworzak [05.29.15]
Making a game is one thing, getting people to care about it is a completely different story. In this blog series I am going to be discussing my personal experiences with this process, and reveal some of the tricks I've picked up along the way.
Business/Marketing, Serious, Indie

Performative storytelling: a dive in - Part 2  
by Dario D\'Ambra [05.29.15]
This is a post mortem of a game never realized and the second and final part of an overview about storytelling. If you want to know the design decisions to take in order to tell a story through gameplay, this post is what you need. Survey included.
Design, Production, Serious, Indie

How to Beat Out Your Mobile Game’s Competitors with Competitive Analysis  
by Jovan Johnson [05.29.15]
Want your mobile game to stand out amongst other apps? Competitive analysis can help you better understand your market and chance for success.
Business/Marketing, Serious, Indie, Smartphone/Tablet

Natural Election: An attempt to gameify #GE2015 in 7 days 2
by Sean Oxspring [05.29.15]
We developed a game in a week that attempted to predict the results of the General Election using Twitter and a death-match arena battle. We discuss what we did over the week, our findings, and what we could do to improve the simulation in the future...
Design, Programming, Production, Serious, Indie, Social/Online

Animex 2015 A Blow by Blow Account  
by Dave Preston [05.28.15]
Animex is a festival dedicated to the computer games and special effects industry. Here's my account of the 5 fantastical days I spent there.
Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blizzard Entertainment — Irvine, California, United States
Senior Sound Designer
Blizzard Entertainment's sound department is looking for a highly skilled, extremely passionate sound designer help create the immersive worlds in World of Warcraft.

Monolith Productions — Kirkland, Washington, United States
Art Lead, Animation
WB Games Inc. seeks an Art Lead, Animation for the WBG Monolith Art department. The Lead Animator is responsible for leading a team of animators in the creation and implementation of highest quality game animation.

Monolith Productions — Kirkland, Washington, United States
Staff Character Artist
Monolith Productions seeks a Staff Character Artist for the Monolith Art department.

Turtle Rock Studios, Inc. — Lake Forest, California, United States
Join our exceptional development team as a Gameplay Programmer on a game targeting next generation hardware. The job will include authoring core gameplay systems and working with artists and designers to iterate the look and feel of the game. The applicant must be comfortable working in an iteration driven environment and with minimal oversight.

Shiver Entertainment — South Miami, Florida, United States
Producer - Make Great Games!
Shiver is focused on building the world’s best free-to-play games for mobile, tablet and PC. Oversee the creation and development of major features for a new game in the free-to-play mobile/tablet market.

Torn Banner Studios — Toronto, Ontario, Canada
Senior Multiplayer Level Designer

Sucker Punch Productions — Bellevue, Washington, United States
Concept Artist

Telltale Games — San Rafael, California, United States
Cinematic Artist
Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening audience of our award-winning interactive games. *Please keep in mind the only way to be considered for this position is by completing and submitting the Cinematic test. Please see the end of the Job Description for the test materials and details.

Telltale Games — San Rafael, California, United States
Development QA Tester
Development QA Tester

CBS Digital — Los Angeles, California, United States
Unreal Developer