Game Accessibility and Impacting Game Design
by Josh Bycer
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR
Six Foot, LLC —
SEGA Networks (Demiurge Studios, Inc.) —