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January 17, 2019
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Hey parents, now's the time to register for childcare at GDC 2019  
by Staff [01.09.19]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Serious, GDC

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Design, Console/PC, Serious

Call of Duty developer Infinity Ward evacuated after bomb threat 1
by Emma Kidwell [12.13.18]
Infinity Ward, the Los Angeles-based developer behind multiple Call of Duty games, evacuated employees today following a bomb threat.
Business/Marketing, Serious

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Unity offers guidelines for what it considers ethical AI design 1
by Alex Wawro [11.28.18]
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used. 
Programming, Serious

Video: How to design games for game developers  
by Staff [11.05.18]
In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design.
Design, Serious, Video

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC

Video: How to design educational games for low income students  
by Staff [10.23.18]
In this GDC 2018 talk, IDEO's Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.
Design, Serious, Video

The Loot Box Saga Shows Consumers Regulate Better than Government  
by Matthew McCaffrey [01.15.19]
Either businesses are regulated by consumers, or by government. The loot box saga has shown how one of the world's largest developers can be humbled by its customers without the “help” of politicians or new legislation.
Business/Marketing Serious

A Morale Victory Part 1: Giving Players a Chance to Win  
by Caleb Compton [01.15.19]
In my experience, Player Morale is one of the biggest indicators of whether somebody will sit through your game and want to play it again. One component of raising player morale is to make everybody feel that they have a chance to win. Part 2 next week.
Design Console/PC Serious Indie Social/Online

Microtransactions and Loot Boxes: Can the Video Game Industry Regulate Itself?  
by Matthew McCaffrey [01.14.19]
If consumers and regulators continue their joint opposition to the industry, and if the industry fails to placate them, it won’t remain independent for long.
Business/Marketing Serious

Nonlinear Story Structure in Games  
by Nathan Savant [01.11.19]
A breakdown of the Three Act Structure and how it can be expanded to help guide non-linear narratives
Design Production Console/PC Serious Indie

Easy to Learn, Hard to Master  
by Lukas Powers [01.11.19]
Atari founder, Nolan Bushnell, came up with the game design methodology “Easy to learn, but hard to master.” While it has become a popular mantra for designing game mechanics, it may not be the only philosophy that works.
Design Programming Art Console/PC Serious Indie Social/Online

Crystal Dynamics — Redwood City, California, United States
Camera Designer
Camera Designer

Deep Silver Volition — Champaign, Illinois, United States
Mid/Senior Multiplayer Programmer

Robot Entertainment — Plano, Texas, United States
Technical Artist -- Rigging/Pipeline/Tools

Game Circus LLC — Addison, Texas, United States
Technical Artist

Game Circus LLC — Addison, Texas, United States
UI Artist

Digital Extremes Ltd. — London, Ontario, Canada
Senior Lighting Artist

Schell Games — Pittsburgh, Pennsylvania, United States
Senior Technical Artist

Deep Silver Volition — Champaign, Illinois, United States
Senior Project Manager

Velan Studios — Troy, New York, United States

Insomniac Games — Burbank, California, United States
Sr. Dialogue Coordinator
Insomniac Games - Sr. Dialogue Coordinator