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May 17, 2012
 
ArenaNet
Game Designer
 
ArenaNet
Sr. Programmer
 
Vicarious Visions / Activision
Software Engineer-Vicarious Visions
 
Infinity Ward / Activision
Senior Gameplay Engineer
 
Infinity Ward / Activision
Senior Graphics Engineer
 
Infinity Ward / Activision
Senior Network Engineer
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Event Calendar
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arrow Dance Parade and Festival 2012
New York City, United States
05.19.2012
 
arrow GameCamp Paris
Paris, France
05.26.2012
 
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Burbank, United States
06.04.2012
 
arrow E3 Expo
Los Angeles, United States
06.05.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
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Serious Games News
 
1
Unmanned, The End lead Games for Change 2012 nominations
by Mike Rose [05.14.12]
The Games for Change organization has announced the nominees for the 2012 Games for Change Awards, with the aim to highlight those social games that provide the most engagement and impact for players.
Business/Marketing, Serious, Indie, Social/Online
 
 
2
Get a job: Treyarch and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.14.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Recruitment
 
 
Get a job: Bethesda and others hiring now on the Gamasutra jobs board
by Eric Caoili [05.07.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Recruitment
 
 
Major publishers integrating national fitness challenge into games
by Eric Caoili [04.30.12]
Nintendo, Microsoft, Sony, and other major game companies will integrate "Presidential Active Lifestyle Award (PALA+) Challenge" features into their "active" games to promote healthy lifestyles.
Business/Marketing, Console/PC, Serious
 
 
Florida National Guard uses gamification to help soldiers find employment
by Tom Curtis [04.24.12]
In an effort to help soldiers secure civilian employment, the Florida National Guard has implemented a new program that educates and teaches participants via a specialized game-like social platform.
Business/Marketing, Serious
 
 
ConsultantLive's online game tests medical diagnostic skills
by Eric Caoili [04.16.12]
ConsultantLive, a diagnostic resource for health care providers, has launched an online game that tests the medical diagnostic skills of physicians and other healthcare professionals.
Business/Marketing, Serious, Social/Online
 
 
Serious Play Awards looking for submissions for 2012 event
by Tom Curtis [04.10.12]
Organizers of the International Serious Play Awards have begun accepting applications for this year's event, and are looking for standout examples of games that promote education, healthcare, and other related fields.
Serious, Marketing
 
4
Unreal Engine 3 heads to FBI, U.S. government projects
by Mike Rose [03.27.12]
Epic Games has announced an Unreal Engine 3 reseller agreement with interactive learning solutions company Virtual Heroes, that will see the latter licensing the engine for U.S. and allied government projects.
Business/Marketing, Console/PC, Serious

Serious Games Features
 
20
Games With The Power To Offend: Surviving And Stoking Controversy by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious
 
 
7
From Research To Games: Interacting With 3D Space by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious
 
23
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious
 
31
Moving Hardcore Gaming To The Web: Making History by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online
 
13
Persuasive Games: This Is Only A Drill by Ian Bogost [07.28.09]
In his new Gamasutra column, writer and game designer Ian Bogost asks -- why can't the power of games be used to help retain information in public safety drills, for example replacing the air safety videos that many travelers barely listen to?
Design, Serious

Serious Games Blogs
 
8
Gamification: The Misunderstood Dirty Word
by Megan Carriker [05.16.12]
Looking for more clarification on what gamification is? Check out this blog post about some of the misunderstandings and ways to treat the concept with more respect and care going forward.
Business/Marketing, Serious
 
 
1
Video games = art?
by Daniele Giardini [05.15.12]
A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic.
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
 
Living First Person
by Christopher Kovacs [05.11.12]
It's 1977. I'm 12 years old. It's a gorgeous Northern BC summer day, one of those glorious fleeting perfect days that are all the sweeter in the frozen north.
Design, Serious
 
 
The David Perry Challenge: Earn A Personal Recommendation Letter From David Perry!
by Chelsea Larson-Andrews [05.07.12]
David Perry is a well-respected game industry veteran who has come up with The David Perry Challenge to "arm students to the teeth" with critical game design knowledge in order to help them land a game industry job.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
 
5
3 Reasons Kickstarter is not actually about the money
by Eric Boosman [05.03.12]
Most people think Kickstarter is some kind of "get rich quick" or easy funding option, and that it's all about the money. Here's why money is the least important part of a Kickstarter campaign.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Serious Games Jobs
  Havok — San Francisco,, CA, USA
[05.11.12]
Software Engineers - Havok - (All experience levels)
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
Programmer / Engineer, Console / PC Games, Serious Games
 
 
ThinkBox Labs — New York, NY, USA
[05.10.12]
Game/Simulation Designer for Mobile and Web

Game / Level Designer / Creative Director, Social / Online Games, Serious Games
 
ZanttZ,Inc. — West Richland, WA, USA
[05.01.12]
Graphics Engine Developer

Serious Games
 
Electronic Arts — Redwood City, CA, USA
[04.19.12]
UI Designer
EA: UI Designer / Artist - in Redwood Shores, CA • Work closely with the Producer and Creative Director to create mockups and prototypes of UI features • Partner with the Art Director to establish and execute the UI aesthetic • Work closely with the UI engineer to implement UI features • Rapidly iterate and develop solutions to design challenges while following creative and art direction • Creation of required art assets (icons etc.)
Art / Animation, Social / Online Games, Serious Games

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