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June 23, 2017
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Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and art in games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious



How to Handle Criticism Like a Classy Developer  
by Jennifer Mendez [06.22.17]
DO YOU TAKE CRITICISM WELL, OR ARE YOU DESTINED TO BE THE NEXT INTERNET MEME? HERE'S WHAT TO DO, AND WHAT TO AVOID, WHEN DEALING WITH DEVELOPMENT PROBLEMS AND UNRULY PLAYERS.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Top Kickstarter Tips From Kickstarter's Video Games Expert 1
by Anya Combs [06.22.17]
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet

The 4 Required Parts of any Game Tutorial  
by Josh Bycer [06.21.17]
Today's post looks at tutorial design and what elements should be a required part of any tutorial regardless of the genre or game.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The effect of proper pre-production  
by Dennis Verschuur [06.21.17]
How much impact does it have on the outcome of the quality on a game when the developers take the time to carry out a proper pre-production phase?
Production, Serious

Selling ASCII: Pre-Steam Sales Data for a Traditional Roguelike 4
by Josh Ge [06.20.17]
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.
Business/Marketing, Production, Serious, Indie


YAGER Development GmbH — Berlin, Germany
[06.23.17]
Gameplay Programmer (f/m) for Dreadnought
You will work on our current AAA F2P project Dreadnought with an international team of highly experienced and talented developers that are passionate about their work.

2K — Novato, California, United States
[06.23.17]
LIVE OPS MANAGER - NBA 2K
We need an experienced Live Operations Manager who is dedicated to the configuration and maintenance of in-game promotional events, contests, new content and sales to drive monthly KPI goals for NBA2K. You will collaborate with game dev & our analytics team, to maximize the feature potential of the product through intelligent and thoughtful live event development.

Tangentlemen — Playa Vista, California, United States
[06.22.17]
Lead Combat Designer
Lead Combat Designer @ Tangentlemen

Tangentlemen — Playa Vista, California, United States
[06.22.17]
Technical Art Lead
Technical Art Lead @ Tangentlemen

Tangentlemen — Playa Vista, California, United States
[06.22.17]
VFX Artist
VFX Artist @ Tangentlemen

Tangentlemen — Playa Vista, California, United States
[06.22.17]
Generalist Engineer
Generalist Engineer @ Tangentlemen

2K — Novato, California, United States
[06.22.17]
SENIOR USER RESEARCHER
We are looking for someone to take a senior role on our internal User Research facility. You will have the opportunity to drive research strategy across multiple game franchises, partnering with studios to make meaningful changes throughout the games' development cycles. You will be asked to apply a wide variety of methods including playtesting, usability testing, surveys, contextual inquiry, card sorts and more.

Telltale Games — San Rafael, California, United States
[06.22.17]
Technical Director


Telltale Games — San Rafael, California, United States
[06.22.17]
Build Engineer


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[06.22.17]
Junior Game Writer