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June 30, 2015
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June 30, 2015
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Esports betting platform Unikrn secure $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Business/Marketing, Console/PC, Serious

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Composing adaptive music for video games using Elias 10
by Gamasutra Community [05.29.15]
A how-to guide: "I immediately fell in love with its intuitive interface and powerful features. I was able to turn a linear composition into an adaptive score ready for a video game in less than an hour."
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


I don't speak "Game" - the theory of organic & inorganic game storytelling  
by Daniel Dowsing [06.29.15]
A personal reflection upon the theory of organic and inorganic game storytelling from a games writer.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


5 In-Game Events All F2P Games Should Track  
by Mark Robinson [06.29.15]
Understanding how players interact with your game at a granular level allows you to really understand how itís performing. Here are the 5 most important in game events to track with analytics.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

It's Not About _____  
by Jay Holden [06.26.15]
______ everywhere rally against the recent takedown of apps and games featuring a certain kind of _____ in the App Store.
Business/Marketing, Serious, Smartphone/Tablet

Intelligence in turn based RPG combat  
by Cassandra Khaw [06.26.15]
Cross-posted YIIK dev blog about the complexities about designing the game's artificial intelligence.
Programming, Serious, Indie


Miniclip — Lisbon, Portugal
[06.30.15]
Software Developer


Bigpoint — Hamburg, Germany
[06.30.15]
Senior Research Analyst (m/f) - Hamburg - 3724


Vicarious Visions / Activision — Albany, New York, United States
[06.30.15]
VV-Network Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[06.30.15]
VV-Tools Engineer
See job description.

Sega Networks Inc. — San Francisco, California, United States
[06.29.15]
Mobile Game Engineer


Ludomade, Inc. — Los Angeles , California, United States
[06.29.15]
Game Developer


N3TWORK — San Francisco, California, United States
[06.29.15]
Senior User Interface (UI) Artist
Senior User Interface (UI) Artist Create beautiful UI for great, next generation free-to-play games on iOS and Android with an experienced team of industry veterans. We√ʬĬôre looking for talented and passionate UI Artists. You√ʬĬôre an expert in creating next-generation UI art for mobile devices.

N3TWORK — San Francisco, California, United States
[06.29.15]
Senior Game Server Engineer
Senior Game Server Engineer Build, scale, and operate our internal game platform that runs next-generation multiplayer free to play games for iOS and Android with a team of experienced veterans.

Monolith Productions — Kirkland, Washington, United States
[06.29.15]
Senior Missions Designer
Monolith Productions seeks a Senior Mission Designer to be responsible for significant contributions to game design, with particular focus on the design, implementation, and scripting of Missions and Gameplay experiences.

Monolith Productions — Kirkland, Washington, United States
[06.29.15]
Senior Social Designer
Monolith Productions seeks a talented designer to help shape the social, competitive and online community of our games.