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August 16, 2017
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5 game dev students set to receive AIAS Foundation scholarships  
by Alissa McAloon [08.15.17]
This year, five students have been awarded $2,500 as part of the Foundation’s three annual scholarship offerings.
Business/Marketing, Serious

National Videogame Museum opens scholarship program for young Texan devs  
by Alissa McAloon [08.15.17]
The National Videogame Museum has established four $1,500 scholarships for aspiring game developers.
Business/Marketing, Serious

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'  
by Alissa McAloon [08.16.17]
The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets.
Business/Marketing, Serious

Discord shuts down server and accounts linked to white supremacists
by Alex Wawro [08.14.17]
The company publicly took down a number of accounts and a chat server associated with an alt-right website in an ongoing effort to combat 'white supremacy, Nazi ideology, and all forms of hate.'
Business/Marketing, Serious

Devs, submit your pitches for great GDC 2018 Design talks now!  
by Staff [08.14.17]
If you have a talk that'd fit perfectly in the Design track at Game Developers Conference 2018, organizers want to hear it -- and they're only accepting submissions through this Thursday, August 17th!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Now's the time to pitch great Business & Marketing talks for GDC 2018  
by Staff [08.11.17]
If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Submit your great Production & Team Management talks for GDC 2018!  
by Staff [08.10.17]
The GDC 2018 Production & Team Management track is looking for talks, especially from experienced producers who have shipped games and seek to share their best techniques or experiences!
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

New study sheds light on how playing games literally shapes the brain 1
by Alex Wawro [08.09.17]
A recent study suggests that playing specific genres of games regularly may cause the players' brains -- specifically, the hippocampus -- to grow (3D Mario games) or shrink (Call of Duty).
Console/PC, Serious



Making decisions – Dual-process theory  
by Sita Vriend [08.16.17]
Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Feeling Lost When Putting Scrum into Practice in Your Dev Project? This Story Can Help You!  
by Barbara Posada [08.16.17]
Let’s leave Scrum theory aside and focus on how a “real” project would be like from the conception of an idea to the delivery of the final product: a great and entertaining mobile video game.
Business/Marketing, Design, Production, Serious

Prescription-Based Video Games for Therapy, Learning, and Development  
by Andrew Heikkila [08.15.17]
Akili and the University of San Francisco’s Neuroscape lab are creating a mobile game called Project: EVO. It is potentially the first prescription-based video game, designed to help treat children with ADHD.
Design, Production, Serious

Fun Explained: Fundamental Human Needs  
by Anton Temba [08.15.17]
Theres is a lot of confusion surrounding the word "Fun". This article aims to answer the questions about what it is, what it means and how to make it useful.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Scholars Discuss Urban Empire  
by Bob Whitaker [08.14.17]
Historians Bob Whitaker and Kyle Shelton discuss Urban Empire. Topics include city building games, the history of urban development, and the politics of big cities.
Console/PC, Serious


YAGER Development GmbH — Berlin, Germany
[08.16.17]
Game Designer (f/m)
We are currently seeking a talented and experienced Game Designer for our AAA F2P project Dreadnought. Join us in shaping the direction of the project as a driving force in Game Design and push the boundaries to deliver a unique user experience.

SYBO Games — Copenhagen, Denmark
[08.16.17]
Senior Game Engineer


SYBO Games — Copenhagen, Denmark
[08.16.17]
Senior Game Designer


NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Data Science
Director, Data Science

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Data Scientist
Data Scientist

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Product Management
Director, Product Management

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Product Manager, Interactive Games
Product Manager, Interactive

Naughty Dog — Santa Monica, California, United States
[08.15.17]
Tools Programmer (ICE Team)
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.

Naughty Dog — Santa Monica, California, United States
[08.15.17]
Graphics Programmer (ICE Team)
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.

Naughty Dog — Santa Monica, California, United States
[08.15.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.