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July 30, 2016
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July 30, 2016
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Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Sales double at GameStops that are now PokeStops, says company chief  
by Alex Wawro [07.18.16]
GameStop chief J. Paul Raines recently told CNBC that the retail chain has seen sales double after hosting Pokemon Go-themed promos in 462 stores that are also featured in-game as Pokestops or gyms.
Serious

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Business/Marketing, Serious

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious



Markets and You  
by Yik-Sian Seow [07.29.16]
This was a post on the Worthless Bums blog on 27 August 2015. It covers what games are in terms selling them and provides a brief overview of actions to take when marketing your game online. Original Post: http://www.worthlessbums.com/blog/2015/08/27/
Business/Marketing, Serious, Indie

A Theory on Pokémon Go's Location System 1
by Scott Fine [07.29.16]
In this post we're going to try to crack open Pokémon Go and determine how and why each pokémon are placed.
Design, Serious, Social/Online, Smartphone/Tablet

4 Big Ways Apple Beats Android in China  
by Marcus Kay [07.29.16]
I’ve been asked many times how Apple App Store compares to Android markets in China, which route a western app developer should go first, how to tackle the piracy and local payment integration issues, etc., and here is my answer...
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Case Study: How to Grow a Mobile Game by 1478% in less than a month  
by Marcus Kay [07.29.16]
Is App Store Optimization (ASO) really powerful enough to grow a mobile game's download count? Check out this case study to find out...
Business/Marketing, Serious, Indie, Smartphone/Tablet

Why Bethesda should reveal Paid Mods 2.0 soon  
by Nick Pearce [07.29.16]
Bethesda now has a more compelling business case than ever to resurrect its controversial paid mods system ("Paid Mods 2.0"), with its cross-platform mod system, Bethesda.net. But it has a narrow window of opportunity.
Business/Marketing, Console/PC, Serious


Tynker — Mountain View, California, United States
[07.30.16]
GAME DEVELOPER INTERNSHIP AT TYNKER - AVAILABLE NOW!


nWay — San Francisco, California, United States
[07.29.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.29.16]
Director of Operations


Nintendo of America Inc. — Austin, Texas, United States
[07.29.16]
RETRO STUDIOS - Tools Engineer
Tools Engineer for Retro Studios

Deluxe Entertainment Services Group — Santa Monica, California, United States
[07.29.16]
Graphics Engineer / Engine Programmer (VR)


Deluxe Entertainment Services Group — Santa Monica, California, United States
[07.29.16]
SR Real-Time FX Lead


Big Fish Games — Seattle, Washington, United States
[07.29.16]
Art Director
Big Fish is looking to hire a highly talented Sr, Art Manager/Art Director (depending on experience) to lead, mentor, and manage a team of designers, across a growing portfolio of mobile F2P game titles. The ongoing acquisition of new players is an integral part of Big Fish's success and this strategic role will oversee and drive all design aspects for these marketing initiatives. This design team is responsible for creating all the assets/banners/video for our outbound mobile UA marketing campaigns. This role reports to the VP of User Acquisition.

Telltale Games — San Rafael, California, United States
[07.29.16]
Senior Graphics Engineer


War Drum Studios — Gainesville, Florida, United States
[07.29.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

YAGER Development GmbH — Berlin, Germany
[07.29.16]
Data Analyst (f/m)
We are looking for a skilled Data Analyst who wants to work as part of our AAA F2P project Dreadnought. Support us in providing information that will improve our game.