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January 24, 2017
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Peace-builders are using game dev workshops to teach kids how to work together  
by Alex Wawro [01.23.17]
"Games-based learning is ideal because of how critical narrative is to both games and to intercultural dialogue," says Ariam Mogos, founder of the Nairobi Play Project.
Serious

Devs preparing for protests celebrate games' power to aid positive change 8
by Alex Wawro [01.20.17]
"I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."
Serious

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

7 educational games that every developer should study 15
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Design, Art, Console/PC, Serious

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled. 
Design, Console/PC, Serious, Indie, GDC

The Making of GOP Arcade's Voter Suppression Trail 11
by Phil Hornshaw [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Business/Marketing, Design, Serious, Indie

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video



Adaptive UI for Video Games  
by Thomas Cashman [01.20.17]
mini2Dx 1.3.0 introduced support for adaptive user interface layout and navigation to allow for single UI implementations to work on all screen sizes and input devices. We explore a a high level overview of how the framework achieves.
Programming, Serious, Indie

Meaning and choice, or how to design decisions that feel intimately difficult 8
by Kuba Stokalski [01.19.17]
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
Design, Console/PC, Serious, Indie

The MOBA Experiment, Part I: Awesomenauts 12
by Stanislav Costiuc [01.19.17]
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
Design, Console/PC, Serious

Learning the Video Game Canon - How to deal with over 40 years of backlog? 7
by Felipe Pepe [01.18.17]
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Business/Marketing, Design, Production, Console/PC, Serious, Indie

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


MLB Advanced Media — New York, New York, United States
[01.24.17]
Unity 3D Animator


MLB Advanced Media — New York, New York, United States
[01.24.17]
Lead Technical Director, Gaming and VR


Counterplay Games Inc. — San Francisco, California, United States
[01.24.17]
Senior Environment Artist


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.23.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

Tesla Motors, Inc. — Los Angeles, California, United States
[01.23.17]
Developer, Digital Design Technologies
Developer, Digital Design Technologies

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.23.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.23.17]
Mobile Software Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.23.17]
Director, Brand Marketing


Crate Entertainment — Boston Area (work remotely), Massachusetts, United States
[01.22.17]
Graphics / Engine Programmer
Graphics / Engine Programmer

Skydance Interactive — Marina Del Rey, California, United States
[01.20.17]
Lead Environment Artist
Lead Environment Artist