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April 25, 2017
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FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Business/Marketing, Serious, Indie

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

What is it like to develop a game about immigrants and refugees in the Trump era?  
by Bob Whitaker [04.24.17]
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.
Console/PC, Serious

Spicing Up Games Through Bite-Sized Player Agency  
by John Velgus [04.24.17]
Player agency is an important tool for engagement, but implementing it doesnt have to destroy your games budget or involve massive new systems. Just adding a few meaningful moments of player agency can make a huge emotional impact.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

The Impact of Streaming and Fair Use on Video Games  
by Josh Bycer [04.24.17]
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Developer Diaries: Working with Warhammer 40,000: Space Wolf Visuals 4
by Anastasia Skachko [04.24.17]
In this article we talk about Warhammer 40,000: Space Wolf visuals and how we work with them.
Design, Art, Console/PC, Serious, Smartphone/Tablet

6 alternatives to Steam for indie developers  
by Antonio Santo [04.24.17]
Steam is not the only store out there, even though its obviously the bigger. In this post, we comment and discuss some alternative stores for indie developers
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Sheffield Hallam University — Sheffield, England, United Kingdom
Games Designer in Residence
Will you be the first Games Designer in Residence at Sheffield Hallam?

Ninja Theory Ltd — Cambridge, England, United Kingdom
FX Artist

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Vicarious Visions / Activision — Albany, New York, United States
Lighting Artist – Destiny (Environment)
See job description.

Vicarious Visions / Activision — Albany, New York, United States
Tools Engineer-Destiny
See job description.

Wevr — Venice, California, United States
Generalist Engineer
We’re looking for a full-time Generalist Engineer to help us build WEVR’s Virtual Reality Transport platform for delivering high-quality VR content.

Wavedash Games — Oakland, California, United States
Gameplay Engineer

Sanzaru Games Inc. — Foster City, California, United States
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Sony PlayStation — San Mateo, California, United States
Sr. Staff Programmer- VR
Sony is looking for pioneering developers to join its new Virtual Reality team in San Mateo. We seek an ambitious, self-motivated Senior Programmer-VR to help craft unique player experiences with a diverse group of makers and contribute an early influence on our projects.

Thekla, Inc. — San Francisco, California, United States
Senior Level 3D Character Animator