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April 28, 2015
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Tips for making music for kids' games  
by Gamasutra Community [04.28.15]
"Often, the type of game youíre creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adding debt to your daily Scrum 5
by Gamasutra Community [04.14.15]
"After being stung by it a few times... Iíve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Business/Marketing, Console/PC, Serious, Social/Online

Video: Stanford seminars examine the societal impact of games  
by Alex Wawro [03.31.15]
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Business/Marketing, Design, Console/PC, Serious, Indie, Video

Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Programming, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


How do I know if something is in the public domain?  
by Zachary Strebeck [04.27.15]
Game lawyer Zachary Strebeck looks at common questions about copyright and the public domain. Depending on the facts, there could still be legal protection.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Could commercial mods in Steam be a good thing? Why your next project should be a mod.  
by Isaiah Gilliland [04.27.15]
Valve has ignited a firestorm of controversy with their recent announcement that they will begin to roll out commercial modding. So far the new decision has had a very shaky start. But could the "End Game" of this wind up being very good in the long run?
Business/Marketing, Design, Production, Console/PC, Serious, Indie

What! Rect is not the shortened of Rectangle?  
by Tapir Liu [04.27.15]
a funny experience of a programmer whose native language is not English
Programming, Production, Serious, Indie, Social/Online, Smartphone/Tablet

Breaking into the video game industry with no experience  
by Tao Sila [04.27.15]
Some quick tips about how to break into the video game industry with no gaming experience.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Make It Work: A PAX Event Postmortem from a New Indie Publishing Labelís POV 5
by Cassandra Khaw [04.24.15]
Southeast Asian micropublisher Ysbryd Games recently took to PAX East for their first exhibition ever. Here is what they've learned from that week of insanity, new friends, and oh-my-gawd-whys.
Business/Marketing, Serious, Indie


Bigpoint — Hamburg, Germany
[04.28.15]
Lead QA Tester (m/f) - Hamburg - 3586


Bigpoint — Hamburg, Germany
[04.28.15]
Project Art Director (m/f) - Hamburg - 3655


Retro Studios - Nintendo — Austin, Texas, United States
[04.27.15]
Concept Artist - RETRO STUDIOS


Sony Computer Entertainment America LLC — San Diego, California, United States
[04.27.15]
Staff SW App Engineer
Sony San Deigo Online Technology Group is looking for a Staff SW App Engineer!

Evertoon — San Francisco, California, United States
[04.27.15]
Senior Mobile Engineer at Animated-Movie Startup


Off Base — San Francisco, California, United States
[04.27.15]
Game Platform Engineer
We are creating media focused console applications for the Sony PS4 & Xbox One.

NetherRealm Studios — Chicago, Illinois, United States
[04.27.15]
Senior Artist, Cinematics
Netherrealm Studios, a division of WB Games Inc., is looking for an exceptionally skilled artist to help create high quality environments and assets with a strong understanding of player space, composition, functionality, and performance optimization.

NetherRealm Studios — Chicago, Illinois, United States
[04.27.15]
Senior Technical Artist
NetherRealm studios is seeking a passionate problem-solver to drive and evangelize creative, cutting-edge tools and pipelines. A senior technical artist at NetherRealm studios is a driving force in recognizing innovative trends and tools, finding creative solutions to complicated problems, defining and constantly improving pipelines, and empowering artists with tools and techniques to push the boundaries of what is possible.

PlayMada Games — New York, New York, United States
[04.27.15]
Visual Designer/Artist for Learning Games


Mark Media — Toronto, Ontario, Canada
[04.27.15]
Lead Programmer