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July 20, 2017
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Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and artin games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight overpowdered drink mixes that potentially changes the landscape ofpatent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

The Avatars Project - Postmortem  
by Conor Dalton [07.20.17]
A behavioral simulation in VR for the Psychology department at Southern Methodist University meant to train individuals to keep them safe, The Avatars Project was much needed upgrade to better benefit the community.
Audio, Design, Production, Art, Serious, VR

The Worst E3 Ever? 15 Lessons to Take Away from E3 2017  
by Jennifer Mendez [07.20.17]
This might have been the worst E3 yet, but there's plenty to learn. Here are some takeaways.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The problems of crowdfunding for games are solved by using cryptocurrency  
by Anti Danilevski [07.20.17]
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
Business/Marketing, Production, Serious, Indie

Standing Out from the Crowd: How to Sell Your Mobile Game Without Google Play or iTunes  
by Jennifer Mendez [07.19.17]
Trying to sell your mobile game? Thinking you only have two options? Think again!
Business/Marketing, Serious, Social/Online, Smartphone/Tablet

Fast Travel Sucks  
by Patrick Scott [07.18.17]
Fast travel is a crutch. It's lazy design, and it hurts the experience. A journey towards smaller worlds, meaningful movement, and getting lost.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Visual Concepts — Los Angeles, California, United States
AI Software Engineer
We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic.

Visual Concepts — Los Angeles, California, United States
Tools Software Engineer
You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content. You will develop next generation tools and engines, with a focus on the interactive layer of the two. You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface.

MAGIC LEAP — Fort Lauderdale , Florida, United States

Visual Concepts — Los Angeles, California, United States
Software Engineer
Widely regarded as one of the world’s top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO) seeks Software Engineers to join its ongoing and best-in-industry development efforts across a multitude of platforms. Visual Concepts is best known for some of the world’s greatest sports videogames, including the world’s #1-rated and #1-selling basketball franchise, NBA 2K. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence.

Visual Concepts — Los Angeles, California, United States
Senior Character Artist
We are looking for a bright and talented character artist who has a proven track record working on published AAA games or films.

Abrakam — Liege, Belgium
Mobile games KPI's expert

Abrakam — Liege, Belgium
Game designer

Abrakam — Liege, Belgium
Unity Developer

Big Boss DM — Sydney, New South Wales, Australia
Animation Designer
Animation Designer

Telltale Games — San Rafael, California, United States
Art Director