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April 23, 2017
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Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Business/Marketing, Serious, Indie

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.
Serious

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

If you're coming to GDC 2017, know your GDC Code of Conduct!  
by Staff [02.23.17]
GDC 2017 is happening next week!As we prepare for the show,GM of GDC events and all-around Boss Lady Meggan Scavio is here to highlightthe official code of conduct for GDC and its related events.
Serious, GDC



Concept Art and Video Game Development  
by Ben Sim [04.21.17]
Blockbuster video games have to start from somewhere, and more often than not, they start with concept art. Before major games hit the market and make their way into your library, most video games start with just a simple illustration.
Art, Serious

Dramatic Dialogue Is Avoiding Repetition  
by Gregory Pellechi [04.21.17]
Realistic dialogue does not make for good stories. But not for the reasons you think. Repetition is boring but it's a very natural part of how people speak and argue. Drama does not come from repetition but change.
Design, Serious

How to Break into the Game Industry Through Programming 1
by Mandy Lowry [04.19.17]
Some basic tips to get you on the path to learning code and make use of that newly found education to (hopefully) land a job in the industry.
Programming, Serious, Indie

Dealing With Disappointment (In Jobs and Shows): Student Edition  
by Meagan Byrne [04.18.17]
Being a game design student means lots of job hunting and showcase participation which often leads to DISAPPOINTMENT, either with yourself or your work. Learn how to stay healthy and positive while throwing yourself at the brick wall of your expectations.
Business/Marketing, Production, Serious

Bringing Console Franchises to Mobile  
by Daryl Hornsby [04.18.17]
With mobile games generating billions in revenue, its no surprise that publishers from the world of PC and console games want in on the action, each trying to bring their existing IPs to touchscreens. Let's look at some great and awful ways of doing it.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet


Impulse Gear, Inc. — San Francisco, California, United States
[04.22.17]
Senior Narrative Writer


Sony PlayStation — Playa Vista, California, United States
[04.21.17]
Technical Art Director
Technical Art Director @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
[04.21.17]
Senior UI Tools Programmer
Senior UI Tools Programmer @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
[04.21.17]
Technical Architect
Technical Architect @ Sony Santa Monica

Sony PlayStation — Playa Vista, California, United States
[04.21.17]
Senior VFX Artist
Senior VFX Artist @ Sony Santa Monica

Counterplay Games Inc. — San Francisco, California, United States
[04.21.17]
Lead 3D Character Animator


VRWERX — Universal City, California, United States
[04.21.17]
UE4 Programmer (Mid-Senior)


Blue Isle Studios — Toronto, Ontario, Canada
[04.21.17]
Gameplay Programmer


Cat Daddy Games — Kirkland, Washington, United States
[04.21.17]
UX DESIGNER
We Need Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.

Digital Extremes — London, Ontario, Canada
[04.21.17]
Sound Designer
Sound Designer