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March 27, 2015
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March 27, 2015
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Unity creates educational resources, makes engine free to teachers  
by Christian Nutt [03.23.15]
Unity 5 can head to high schools complete with a curricular framework for teaching the engine, and standards aimed at integrating with school curricula.
Programming, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

Testing in a Scrum team  
by Gamasutra Community [03.23.15]
"I will discuss what types of testing I think should be done by a Scrum team, and what types could be done by someone outside of the team."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

New Chicago summit aims to raise awareness about video game law  
by Alex Wawro [03.20.15]
Two Chicago-based law students are looking to raise awareness among developers about the state of video game law by organizing the first annual Chicago Video Game Law Summit next week.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The UK's new budget includes two funds for game studios 5
by Christian Nutt [03.18.15]
A Prototype Fund designed to help game startups get off the ground and the Skills Investment Fund, which provides matching funds for training initiatives both made it in.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

This Week in Video Game Criticism: The Limits of Games with Stories  
by Kris Ligman [03.16.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the limits of games with stories to the psychological effects of game violence.
Design, Production, Console/PC, Serious, Indie, Social/Online

150 books for game devs 11
by Gamasutra Community [03.13.15]
"We have been building a big list of books about video games. It features more than 150 books dealing with the history of videogames, biographies, Game Design, Serious Games, videogames studies & analysis..."
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC 2015 and the battle for headlines: An analysis  
by Gamasutra Community [03.12.15]
A media analysis that shows what kind of coverage GDC got as compared to other industry events -- and whether it was Unreal Engine or Unity that got the most play during the show.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adaptive audio for smartphone games 4
by Gamasutra Community [03.12.15]
"We developed a very simple, user-focused, adaptive method of switching the music based on when the player was interacting with the game or not." And here's how.
Audio, Serious, Indie, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Game Dev 101  
by Juliette Dupre [03.27.15]
Quick start guide for anyone brand new to game development who wants to become a part of it.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

GDC BizDev Diaries: Managing 150+ Meetings for Twelve Companies Without Losing My Mind (Part 1 of 3)  
by Jay Powell [03.27.15]
The first in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Balance of Meta-game Design Featuring Age of Empires  
by Josh Bycer [03.27.15]
Age of Empires for the last few games became one of the first strategy series to have Meta-game design and today's post examines the differing philosophies and challenges of adding this model to your game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why Your Game Company Needs a Marketing Plan  
by Jovan Johnson [03.26.15]
The basic reason your game company needs a marketing plan? Without a marketing plan, your game(s) will only reach a fraction of your target audience. Learn more.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The mobile app cloning lawsuits continue – Blizzard, Lilith Games and uCool 14
by Zachary Strebeck [03.25.15]
Game lawyer Zachary Strebeck looks at two new mobile game cloning lawsuits involving Blizzard and uCool, along with some general thoughts on the issue.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Gameloft (New York) — New York, New York, United States
[03.27.15]
Lead Programmer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[03.27.15]
Lead 3D Artist
Lead 3D Artist - Star Trek, Game of Thrones, fantasy/horror/sf licensed IP

Phosphor Games Studio — Chicago, Illinois, United States
[03.27.15]
Senior Animator - Contract or Full Time


Sucker Punch Productions — Bellevue, Washington, United States
[03.27.15]
Senior Character Technical Artist
Senior Character Technical Artist

Sucker Punch Productions — Bellevue, Washington, United States
[03.27.15]
Character Texture/Look Dev Artist
Character Shader Technical Director

Gameloft — Seattle, Washington, United States
[03.27.15]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[03.27.15]
Combat Designer


Demiurge Studios — Cambridge, Massachusetts, United States
[03.27.15]
Game Director


Cloud Imperium Games — Manchester, England, United Kingdom
[03.27.15]
Script Supervisor


Demiurge Studios — Cambridge, Massachusetts, United States
[03.27.15]
General Manager