Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
June 19, 2013
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


What do sheep and goats have to do with educational games? Exclusive  
by Leigh Alexander [06.19.13]
At the 2013 Games for Change Festival, designer Jesse Schell talked about different educational strategies and the source of curiosity.
Design, Art, Console/PC, Serious, Indie, Social/Online, Exclusive

Bogost: Let's make 'earnest' games, not 'serious games' Exclusive 23
by Leigh Alexander [06.17.13]
Most "serious games" exist for some other purpose than to be played, says scholar and designer Ian Bogost, suggesting at 2013's Games for Change that earnestness, not seriousness, is what's needed.
Design, Programming, Art, Console/PC, Serious, Social/Online, Exclusive

From the Editor: Leaving E3 with a sense of hope, optimism 21
by Kris Graft [06.17.13]
Gamasutra editor-in-chief Kris Graft isn't as down on this year's E3 as he was last year's. Here are thoughts on cynicism, development talent and letting go.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, E3

Safe Sex with Friends wins Games for Change design challenge 7
by Kris Ligman [06.18.13]
Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.
Design, Serious, Indie, Social/Online, Smartphone/Tablet

Games for Change Festival names its 2013 winners  
by Mike Rose [06.19.13]
Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.
Business/Marketing, Console/PC, Serious, Social/Online, Smartphone/Tablet

Discussing Data Dealer, a game about online privacy 3
by Gamasutra Community [06.17.13]
Games For Change award nominee Data Dealer is designed to help players understand the risks to their privacy online -- and this Q&A from the conference reveals more about its development.
Design, Serious, Indie

E3 Podcast #2: DRM, Nintendo, and Oculus Rift Exclusive 6
by Staff [06.12.13]
Kris Graft, Patrick Miller, and Christian Nutt from Gamasutra and Game Developer comment on the first day of E3. We encountered Pokemon, DRM, and VR...
Audio, Podcast, Exclusive, E3, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Video

MIT's Einsteinian game engine goes open source 1
by Kris Ligman [05.30.13]
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
Programming, Production, Serious, Student/Education


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Supporting Gamification User Types  
by Andrzej Marczewski [06.18.13]
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
Design, Serious

Real World Digital Forensic Adventure: A New Game Genre  
by Rui Curado [06.17.13]
Are you a fan of the CSI or NCIS TV series? Imagine yourself working as a real digital forensic investigator, performing real-world investigation at home. Yes, for real. But how can you get that realistic experience with a computer game?
Design, Serious

Cheating and Gaming the System 19
by Mario Herger [06.15.13]
What's the psychology behind cheating and dishonesty, and what are the factors that can reduce or increase dishonest behavior?
Business/Marketing, Design, Serious, Social/Online

The Stanley Parable Dev Showcase: Secrets  
by Davey Wreden [06.14.13]
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: Secrets!!
Design, Serious

HTML5 for Game Studios 2
by Austin Hallock [06.14.13]
HTML5 still isn't being widely adopted by larger game studios...my argument is it should be.
Business/Marketing, Production, Serious, Social/Online, Smartphone/Tablet


RealTime Immersive, Inc. — Orlando, FL, USA
[06.19.13]
Tools Programmer
RealTime Immersive is currently seeking a talented and experienced Tools Programmer to join our team. We’re looking for a hard-working, passionate teammate who loves the idea of working together with a group of highly-driven, award-winning professionals.
Programmer / Engineer, Serious Games

RealTime Immersive, Inc. — Orlando, FL, USA
[06.14.13]
Animation Software Engineer
RealTime Immersive is currently seeking a talented and experienced Animation Software Engineer to join our team. We’re looking for a hard-working, passionate teammate who loves the idea of working together with a group of highly-driven, award-winning professionals. The team member will work within, and extend, the existing CryENGINE animation framework to provide software features and game functionality for programs and is responsible for running live motion capture sessions.
Programmer / Engineer, Serious Games

Havok — San Francisco, CA, USA
[06.14.13]
Havok- 3D Software Engineers (Relocate to Europe)
Have you ever thought about working in Europe? Havok are looking for software engineers to work our headquarters in Ireland. Havok provide full and generous relocation packages and support for you and your family to relocate. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams.
Programmer / Engineer, Console / PC Games, Serious Games

Cyber Griffin, Inc. — East Greenbush, NY, USA
[06.14.13]
Art Director

Art / Animation, Game / Level Designer / Creative Director, Serious Games


Alion Science and Technology — Norfolk, VA, USA
[06.11.13]
Technical Artist
Stop dreaming! 40 hour weeks, meaningful work, and small teams could be your reality, if you’re a technical artist who can both draw the art and implement the code. Embrace the uniqueness of your role and use your talents to change the world as part of our Norfolk, VA team. Help us build training games to improve healthcare and the military and learn what goes into an award-winning training game as part of an organization with over thirty years of leadership in Modeling and Simulation (M&S).
Art / Animation, Programmer / Engineer, Serious Games