Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 31, 2016
arrowPress Releases
May 31, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.†
Console/PC, Serious



How To Reduce Reworks During Video Game Development  
by Davi Vasc [05.27.16]
Save you and your game dev team a massive amount of time by taking steps to prevent rework requests.
Design, Production, Serious

Growing Esports: Inspiration From Other Industries  
by Jake Parmley [05.27.16]
Red Fox Insights found that the number gamers watching esports more than once a week in the US and UK was still relatively low - particularly in the UK. Discover how game brands are borrowing from other industries to improve esports engagement.
Business/Marketing, Production, Console/PC, Serious

On the subject of being asked, and asking for help with a game.  
by Brittany Jackson [05.27.16]
We've all said our piece about the 'Exposure' machine when it comes to ideas and potential pay outs, but what about keeping friendships alive when projects and ideas come around? Here's what I've learned since joining the industry.
Business/Marketing, Design, Production, Serious, Indie

Exploding mummies and the real Nathan Drake: Historians talk Uncharted 4  
by Bob Whitaker [05.26.16]
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archeology versus grave robbing, the real Nathan Drake/Indiana Jones, the meaning of treasure, and traps in tombs.
Console/PC, Serious

Why Devs Are Backing Away From Free-to-Play 9
by Jake Parmley [05.25.16]
Despite the industryís focus on esports, alternative pricing models, and new ways to experience content, gamers still prefer games with a single, upfront cost. Find out why devs are backing away from Free-to-Play.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online


Insomniac Games — Burbank, California, United States
[05.30.16]
Lead Environment Artist
This is your chance! Insomniac Games is looking for a Lead Environment Artist!

The Odd Gentlemen — Pasadena, California, United States
[05.30.16]
King's Quest - Cinematic Animator


Infinity Ward — Woodland Hills, California, United States
[05.30.16]
Senior Game Designer - SP Scripter
Senior Game Designer (Scripter for SP)

Infinity Ward — Woodland Hills, California, United States
[05.30.16]
Senior Game Designer - MP Scripter
Senior Game Designer (Scripter for MP)

Telltale Games — San Rafael, California, United States
[05.30.16]
Platform Engineer


Infinity Ward — Woodland Hills, California, United States
[05.30.16]
Visual Effects Artist
VFX Artist

Infinity Ward — Woodland Hills, California, United States
[05.30.16]
Prop Modeler
Prop Modeler/Artist

Infinity Ward — Woodland Hills, California, United States
[05.30.16]
Environment Artist
Environment Artist

Infinity Ward — Woodland Hills, California, United States
[05.30.16]
Technical Artist
Technical Artist

Insomniac Games — Durham, North Carolina, United States
[05.30.16]
Animator
Animator - NC