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January 27, 2015
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January 27, 2015
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Unity error fix: Timestamps and assets maps out of sync 18
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldn’t see anything, I couldn’t do anything at all." Here's how to work around it.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Freelancers, contractors, and consultants don't work for free! 3
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: Don't lose work - An auto-save solution for Unity 3
by Gamasutra Community [01.22.15]
"What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!"
Programming, Console/PC, Serious, Indie, Smartphone/Tablet

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Don't Miss: Overcoming Impostor's Syndrome 37
by Gamasutra Community [01.19.15]
"You realize that you don’t deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you aren’t qualified to work in their industry."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

A new, free, simple press kit tool: Differently 9
by Gamasutra Community [01.14.15]
A free alternative to Vlambeer's presskit() arises, thanks to one developer's different needs, and with a different approach to how it was developed. It's available now.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Unit tests vs. functional tests: Round 1 1
by Gamasutra Community [01.14.15]
"Long story short – I made the initial set of tests pass, but when I ran the code in Tamy (my game engine editor) on the sample assets I had, it broke spectacularly."
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


New music licensing developments on Twitch.tv and YouTube  
by Zachary Strebeck [01.27.15]
Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.
Audio, Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Fitness Behavior Modification 3
by Sande Chen [01.26.15]
In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals.
Design, Serious

Player Agency: How Game Design Affects Narrative  
by Josh Bycer [01.26.15]
Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Powerful C++ cross-platform game engine. 1
by Jean-Claude Cottier [01.26.15]
Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.
Business/Marketing, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

For the Sake of the Industry: No More TotalBiscuit 76
by David Gallant [01.25.15]
John Bain, a.k.a. TotalBiscuit, has long proven toxic towards marginalized folks and is an active voice against diversity in this industry. It's time to leave him behind.
Business/Marketing, Serious


The Workshop — Marina del Rey, California, United States
[01.27.15]
Sr. Programmer (Generalist)
SENIOR GENERALIST PROGRAMMER

Monolith Productions — Kirkland, Washington, United States
[01.27.15]
Lead Designer, Narrative
WB Games Inc. seeks a Lead Designer for the WBG Monolith Design department. The Lead Narrative Designer is responsible for the delivery of high quality narrative content and systems in the game.

Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior AI Programmer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior Game Programmer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior Staff Graphics Programmer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[01.27.15]
Senior Animation Programmer


Harmonix Music Systems — Cambridge, Massachusetts, United States
[01.27.15]
Software Engineer - Gameplay
Harmonix has an immediate opening for a passionate, motivated, and highly skilled Gameplay Engineer to join our world-class team. You will work with designers, artists, musicians, and engineers to bring our work to life on brand new IP, across multiple platforms.

Harmonix Music Systems — Cambridge, Massachusetts, United States
[01.27.15]
UI ARTIST
Harmonix game menu systems are rich graphic experiences employing cutting-edge motion graphics, typography, illustration, 3D animation, lighting and special effects. The role of a UI artist doesn't stop at the menu system; it also influences the over-arching art direction of a game including box art, promotional materials, TV commercials and beyond.

Harmonix Music Systems — Cambridge, Massachusetts, United States
[01.27.15]
Software Engineer- Animation
You will work closely with artists to bring life and motion to our games' characters on multiple platforms, managing artist-facing tools and pipelines as well as the engine-level animation code.

Nix Hydra — Los Angeles, California, United States
[01.27.15]
Game Designer