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Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Don't Miss: How Girls Make Games aims to shake up the industry Exclusive 9
by Leigh Alexander [08.22.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Exclusive, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC board members share advice for pitching a GDC 2015 talk  
by GDC Staff [08.21.14]
The GDC 2015 call for submissions closes next Thursday, August 28th, and to help you better prepare we've got some advice on pitching talks from a few members of the GDC advisory board.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

GDC GM Meggan Scavio calls for speaker diversity at GDC 2015 2
by GDC Staff [08.19.14]
Game Developers Conference general manager Meggan Scavio explains her plans to expand the diversity of the community interacting at the 28th annual GDC next March.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Quick Kickstarter tips: Getting your video right 6
by Gamasutra Community [08.13.14]
"Itís loud, confusing, it shows snippets of the game, it doesnít tell the story of WHY youíre putting it to the Kickstarter community! Welcome to yet another failed Kickstarter project."
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

Don't monetize like League of Legends, consultant says Exclusive 32
by Leigh Alexander [08.11.14]
By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats.
Business/Marketing, Design, Programming, Console/PC, Serious, Indie, Social/Online, Exclusive, GDC Europe

2 costly legal mistakes when working with contractors 2
by Gamasutra Community [08.11.14]
Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Level design "dramas", or: "what does Super Mario Bros. 3 level 4-6 have in common with and Half Life 2 episode 2?"  
by Hamish Todd [09.01.14]
Memorable experiences are not just about "good things happenning" and "bad things happenning"; they are about complex feelings, "dramas". Dramas are what this article will look at: one from Super Mario Bros. 3, and one from Half Life 2 Episode 2.
Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet

On Internet Wars: Managing Conflict as a Developer in the Gaming Community  
by Mona Ibrahim [09.01.14]
This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames
Business/Marketing, Serious, Indie, Social/Online

Gamers are dead... Really? 2
by Marc-Andre Jutras [08.28.14]
A reaction to a chain of blogs and news claiming "gamers" as a whole are now dead and irrelevant.
Serious

A Guide to Ending "Gamers" 61
by Devin Wilson [08.28.14]
Devin Wilson offers 18 weird tricks to bring about the end of "gamers". Conservative hatemongers hate him!
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Real time in game facial animation changes everything 1
by Victor Didra [08.28.14]
Mixamo just announced the closed beta of real time in game facial animation via users webcams. This changes everything. Let's imagine the new opportunities.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


YAGER Development GmbH — Berlin, Germany
[09.02.14]
Visual FX Artist (f/m)
YAGER is seeking a talented and experienced FX Artist for our current AAA F2P project - Dreadnought.

Quantic Dream — PARIS, France
[09.02.14]
Animation Director
We are looking for an experienced Animation Director who wishes to mark a new stage in his/her career by supervising a highly experienced team working on promising subjects with equipment that is unrivalled in Europe

Vicarious Visions / Activision — Albany, New York, United States
[09.02.14]
VFX Artist-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[09.02.14]
Animator-Temporary-Vicarious Visions
See job description.

Cloud Imperium Games — Santa Monica, California, United States
[09.01.14]
Technical Animator


Blizzard Entertainment — Irvine, California, United States
[09.01.14]
Heroes of the Storm - User Interface Artist
Blizzard Entertainment is currently looking for an experienced, creative, and artistically talented User Interface (UI) artist for Starcraft II & Heroes of the Storm. The UI artist will work closely with the Lead UI artist, art director, and designers to conceptualize the visual style, and interactive experience for Starcraft II, Heroes of the Storm, and any related projects.

Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
BI Analyst


Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
Sr. BI Developer


Playtika Santa Monica — Santa Monica, California, United States
[09.01.14]
Marketing QA Engineer


Wargaming.net — Hunt Valley, Maryland, United States
[09.01.14]
Engineering Manager
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company√ʬĬôs debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title√ʬĬôs trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.