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May 6, 2015
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Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"I’m well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game you’re creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
“Eight years ago, our program’s portfolio didn’t include a single educational-themed game or project. Today, about half of those projects are educational games.”
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adding debt to your daily Scrum 7
by Gamasutra Community [04.14.15]
"After being stung by it a few times... I’ve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Business/Marketing, Console/PC, Serious, Social/Online

Video: Stanford seminars examine the societal impact of games  
by Alex Wawro [03.31.15]
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Business/Marketing, Design, Console/PC, Serious, Indie, Video

Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online

The Importance of Creating a Gameplay Foundation  
by Josh Bycer [05.05.15]
Today's post is an important one for students and even people starting out designing games as we talk about the concept of creating a foundation for your game and then expanding that out to create an experience.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

by Keith Burgun [05.05.15]
Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening.
Design, Console/PC, Serious, Indie, Social/Online

The Game, The Player, and The Culture  
by Miguel Ocana Mercado [05.05.15]
As games grow and become more popular and part of mainstream culture, one can't help but wonder what is the extent of their impact and whether it is something to be aware of or something to be part of.
Design, Art, Console/PC, Serious, Social/Online

Game Developers, let's create a more personal and professional community!  
by kurt gutierrez [05.05.15]
I had an idea to create an exclusive arena for game developers, a lean version that showcased us and our work, encouraged each other's progress, without any of the game industry clutter, trolls, inexperienced noobs, recruiters, HR all other corporate BS.
Audio, Business/Marketing, Design, Programming, Production, Art, Serious, Indie, Social/Online

What makes game design unique?  
by Mike Sellers [05.04.15]
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Bigpoint — Berlin, Germany
Lead China Product Owner (m/f) - Berlin - 3511

Bohemia Interactive Simulations — Orlando, Florida, United States
Senior UI/UX Designer

Treyarch / Activision — SANTA MONICA, California, United States
QA Tester (temporary) - Treyarch
Come join the team that brought you Call of Duty: Black Ops 1 & 2!

Turtle Rock Studios, Inc. — Lake Forest, California, United States
Senior Technical Producer – Turtle Rock Studios
Turtle Rock Studios is seeking an experienced and determined Producer to support its growing Engineering team. This involves working with a talented and motivated team of game developers dedicated to maintaining the creative vision of the game.

The Workshop — Marina Del Rey (Los Angeles), California, United States
Software Engineer
C++ Programers interested in Game Development

WEVR — Venice, California, United States
QA Engineer

WEVR — Venice, California, United States
Freelance Gameplay Engineer / OpenGL Generalist

Sony Computer Entertainment America LLC — Los Angeles, California, United States
Senior Concept Artist (Character)
Senior Concept Artist (Character) Needed at Sony Santa Monica!

HTC — Seattle, Washington, United States
Developer Evangelist-Virtual Reality

HTC — Seattle, Washington, United States
Product Manager-Virtual Reality