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September 16, 2014
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September 16, 2014
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'What value do you see in game jams? What have you learned?' 4
by Christian Nutt [09.12.14]
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why you need to play Bond Breaker and Algebra Assembler 3
by Gamasutra Community [09.16.14]
"We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
Design, Console/PC, Serious, Smartphone/Tablet

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: From student to serious game developer 2
by Gamasutra Community [09.12.14]
"Since the DOE was looking for a recruitment game that could reach as many people as possible, I wanted us to explore an alternative to what serious games had done in the past. We decided to focus on inspiration over instruction."
Serious, Indie, Smartphone/Tablet

GDC 2015 reveals new Summits and opens call for papers  
by Staff [09.08.14]
The GDC 2015 call for lectures and panels for topic-specific Summits focused on eSports, indie games, community management, free-to-play, narrative, mobile, and education ends 10/3.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Wage gauge: Industry salary stats from the 2014 Game Career Guide Exclusive  
by Staff [08.27.14]
In this edition you'll find lots of great data aimed at preparing you for a career in game development, including the results of Gamasutra's most recent industry-wide salary survey.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Reminder: GDC 2015 call for submissions closes tomorrow!  
by Staff [08.27.14]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2015 Game Developers Conference in San Francisco, CA ends tomorrow (8/28). Don't miss the deadline!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Trademark Basics Part 1: Disney Sues famous DJ for Infringement  
by Jonathan Sparks [09.16.14]
Trademark basics, and how Disney sues solo-artist DJ DeadMau5 for his alleged trademark infringement of the Mickey Mouse image.
Business/Marketing, Design, Art, Serious, Indie

Could streaming copyrighted content soon be made a felony?  
by Zachary Strebeck [09.16.14]
Recent comments by a Justice Department official make it clear that there is a push for harsher penalties for streaming copyrighted material. Whether or not Congress implements the changes, and how they do it, is another story entirely.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Gamification: Pervasive User Centric Design  
by Andrzej Marczewski [09.15.14]
At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds?
Design, Serious, Social/Online

A Dissection of Current Gaming Media  
by Mike Higbee [09.13.14]
Trying to break down the criticism of what gaming media currently does and the various roles in it.
Business/Marketing, Console/PC, Serious, Indie, Social/Online

Tales of Terrachanics (Part 2)  
by Glen Cooney [09.12.14]
In Part 2, I discuss the specifics of our production process, and the lessons learned along the way. Contending against steep internal and external challenges, we managed to bring the game to Google Play.
Design, Production, Serious, Indie, Smartphone/Tablet


BattleCry Studios — Austin, Texas, United States
[09.16.14]
Technical Producer
Battlecry Studios is seeking an experienced Technical Producer to help drive and coordinate development of game server, platform, and back-end technologies for our game, BATTLECRY.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior VFX Artist
We are looking for a Senior VFX Artist with a desire to craft high quality, dramatic and visceral visual effects.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Server Engineer
BattleCry Studios is seeking a qualified Senior Server Engineer to help create and maintain an online title.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Python / Backend Services Engineer
BattleCry Studios is seeking a Senior Backend Services Engineer who is an expert in Python and databases.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Graphics Engineer
BattleCry Studios is seeking a generalist Senior Graphics Engineer to help maintain, optimize, and extend a cutting-edge graphics engine in the client of an online title.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Gameplay Engineer
BattleCry Studios is seeking a qualified Senior Gameplay Engineer to help create and maintain our newly announced online title, BATTLECRY.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Senior Backend/Server Engineer
BattleCry Studios is seeking a qualified Senior Backend/Server Engineer to help create and maintain game services for our online title, BATTLECRY.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Economist
We are looking for an Economist with a desire to analyze and help develop the emergent virtual economy of BATTLECRY.

BattleCry Studios — Austin, Texas, United States
[09.16.14]
Associate Python Engineer
BattleCry Studios is seeking an Associate Python Engineer to assist in programming features for our recently announced online title, BATTLECRY.

YAGER Development GmbH — Berlin, Germany
[09.16.14]
Visual FX Artist (f/m)
YAGER is seeking a talented and experienced FX Artist for our current AAA F2P project - Dreadnought.