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August 20, 2016
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August 20, 2016
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GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Heads up, devs: Gamescom organizers are tightening security this year  
by Alex Wawro [08.02.16]
Gamescom organizers say that "due to the terrible incidents of the past weeks," this year's event will have stricter security measures that include bag checks and bans on weapon-like items.
Serious

Don't miss this year's Women in Tech Day from GDC Europe and Gamescom  
by Staff [08.02.16]
You can now register to attend the limited-capacity event (put on by GDC Europe in partnership with gamescom) which takes place immediately after the close of GDC Europe, on Wednesday, August 17th.
Serious, GDC Europe

Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



The Failing of Game Reviewers  
by Josh Bycer [08.19.16]
Today's post takes a hard look at the state of modern video game reviewing and how it's hurting the industry.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

#RainbowJam16 - Creating a inclusive game jam in 5 weeks!  
by Steven Taarland [08.19.16]
Event planning can be difficult, especially for someone with little experiance. In this post i'll be discussing key points in the planning and organisation of #RainbowJam16, a game jam to celebrate diversity in the industry!
Business/Marketing, Production, Serious, Indie, Social/Online

eSports and the UK Gambling Commission – First Impressions  
by Pete Lewin [08.18.16]
eSports lawyers Isabel Davies, Pete Lewin and Jas Purewal from Purewal & Partners break down the UK Gambling Commission’s recent discussion paper on eSports gambling and give their first impressions on what this could mean for the eSports industry.
Business/Marketing, Serious

How freemium is destroying the games industry 2
by Stephen McCallum [08.18.16]
A blog about the freemium game model and how it damages the game industry. Discusses some of the negatives of the model and what they do to the player and the industry itself.
Business/Marketing, Serious, Indie

Rejecting the "New Norm" of Games Industry Toxicity  
by Nathan Meunier [08.18.16]
What do you do when you fundamentally loathe the behavior of so many of the players you’re supposed to rely on to buy your latest games?
Serious, Indie


Age of Learning, Inc. — Glendale, California, United States
[08.19.16]
Graphic Designer (Bilingual-English and Spanish)


Age of Learning, Inc. — Glendale, California, United States
[08.19.16]
Graphic Designer/Illustrator


Age of Learning, Inc. — Glendale, California, United States
[08.19.16]
Director of Operations


Particle City — Los Angeles , California, United States
[08.19.16]
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Cignition — Palo Alto, California, United States
[08.19.16]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

PRSONAS, Inc. — Durham, North Carolina, United States
[08.19.16]
User Experience Designer


Particle City — Los Angeles , California, United States
[08.18.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Telltale Games — San Rafael, California, United States
[08.18.16]
Lead Character Modeler


Telltale Games — San Rafael, California, United States
[08.18.16]
Producer


Telltale Games — San Rafael, California, United States
[08.18.16]
Senior Designer