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June 29, 2017
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Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and art in games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious



The Importance of Failure in the Game Industry  
by Josh Bycer [06.27.17]
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mechanics - Depth Knows Best  
by Max Pears [06.27.17]
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy
Design, Console/PC, Serious, Indie, Smartphone/Tablet

Facing Fears That Can Appear During Development  
by Silviu Stana [06.27.17]
As you started to follow your passion, and work on your games, fears started to come up in your head, and those fears might have inspired self-doubt. Here are some of the fears, and what these fears is telling you...
Production, Serious, Indie

Other Than Steam: 7 Game Distribution Alternatives  
by Jennifer Mendez [06.27.17]
WONDERING WHAT DISTRIBUTION PLATFORMS YOU COULD USE AS STEAM ALTERNATIVES? OR MAYBE EVEN IN CONJUNCTION WITH STEAM? SEARCH NO MORE.
Business/Marketing, Console/PC, Serious, Indie

Video Games: Mass Creative Media Alongside Technological Risks 1
by Trent Polack [06.26.17]
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Abrakam — Liege, Belgium
[06.29.17]
Mobile games KPI's expert


Abrakam — Liege, Belgium
[06.29.17]
Game designer


Abrakam — Liege, Belgium
[06.29.17]
Unity Developer


Square Enix Co., Ltd. — Tokyo, Japan
[06.28.17]
Experienced Game Developer


Naughty Dog — Santa Monica, California, United States
[06.28.17]
Technical Environment Artist
Naughty Dog is seeking a Technical Environment Artist to join our team! This talented individual will act as a bridge between our artists and programmers.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
Visual Effects Artist
Naughty Dog is seeking a Visual Effects Artist to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate has an extensive professional background in VFX and a passion for video games.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
DevOps Systems Engineer
As a member of our DevOps team you will provide effective solutions to difficult operations engineering problems. You will identify and fix production bottlenecks and collaborate with our programmers to design and implement scalable, high performance systems that enable our creative team to make magic, while ensuring minimal downtime and maximizing the performance of hardware (network, storage, and servers).

Naughty Dog — Santa Monica, California, United States
[06.28.17]
Web Developer
Naughty Dog is seeking a highly motivated, independent web developer to lead and maintain the digital presence of the studio and our games. This individual will not only be responsible for building and maintaining all aspects of our web sites, but also should desire management-oriented tasks by working with external agencies, building plans, providing analysis and reporting, among other opportunities.

Telltale Games — San Rafael, California, United States
[06.28.17]
UI Designer