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January 22, 2017
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Devs preparing for protests celebrate games' power to aid positive change 5
by Alex Wawro [01.20.17]
"I keep making games," game designer Alex Zandra Van Chestein tells Waypoint. "it's important now more than ever to fill the world with positive representation and inclusive works."
Serious

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

7 educational games that every developer should study 14
by Stefanie Fogel [01.05.17]
We reached out to some game devs who are also educators, or who work in educational software, and asked them to name some of the educational games that are most instructive to designers.
Design, Art, Console/PC, Serious

Come to GDC 2017 and learn how to write better, richer game characters  
by Staff [01.03.17]
At GDC 2017 Treachery in Beatdown City dev Shawn Allen will talk about how he approached creating dozens of characters of various ethnicities in a fictional NY, and how he too has stumbled. 
Design, Console/PC, Serious, Indie, GDC

The Making of GOP Arcade's Voter Suppression Trail 11
by Phil Hornshaw [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Business/Marketing, Design, Serious, Indie

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video



Adaptive UI for Video Games  
by Thomas Cashman [01.20.17]
mini2Dx 1.3.0 introduced support for adaptive user interface layout and navigation to allow for single UI implementations to work on all screen sizes and input devices. We explore a a high level overview of how the framework achieves.
Programming, Serious, Indie

Meaning and choice, or how to design decisions that feel intimately difficult 3
by Kuba Stokalski [01.19.17]
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
Design, Console/PC, Serious, Indie

The MOBA Experiment, Part I: Awesomenauts 9
by Stanislav Costiuc [01.19.17]
I'm not a fan of MOBA games, but became a fan of Awesomenauts. Does this mean the game acted as an entry point to the genre, or is it just a matter of liking or not particular games?
Design, Console/PC, Serious

Learning the Video Game Canon - How to deal with over 40 years of backlog? 5
by Felipe Pepe [01.18.17]
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Business/Marketing, Design, Production, Console/PC, Serious, Indie

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Skydance Interactive — Marina Del Rey, California, United States
[01.20.17]
Lead Environment Artist
Lead Environment Artist

Cryptic Studios — Los Gatos, California, United States
[01.20.17]
Software Engineer (all levels)


Immersion — San Jose, California, United States
[01.20.17]
Staffing Coordinator & Receptionist


DreamSail Games — New York, New York, United States
[01.20.17]
Game Designer
DreamSail is seeking a game designer who would dare to craft thrilling experiences for the VR era of gamers.

Cignition — Palo Alto, California, United States
[01.20.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Insomniac Games — Burbank, California, United States
[01.20.17]
FX Artist
Insomniac Games is searching for an FX artist for our Burbank Studio

Insomniac Games — Burbank, California, United States
[01.20.17]
Senior Gameplay Programmer
Senior Programmer wanted for a role at Insomniac Games!

Insomniac Games — Burbank, California, United States
[01.20.17]
Senior Environment Artist
Senior Environment Artist wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
[01.20.17]
Senior Designer
Insomniac Games is looking for a Senior Designer to join our team!

Sanzaru Games Inc. — Foster City, California, United States
[01.20.17]
Environment Artist