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September 26, 2016
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September 26, 2016
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Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



A Very Long Post About How to Become a Creator. 2
by Jeff Vogel [09.23.16]
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.
Design, Programming, Serious, Indie

Using Games to Teach Economics  
by Matthew McCaffrey [09.23.16]
In the last few years, there has been an explosion of interest in the economics of the video game industry, and especially in the digital economies that emerge within games.
Business/Marketing, Serious

Money Emergence in Video Game Worlds  
by Matthew McCaffrey [09.23.16]
It wasn’t so long ago that the idea of an “in-game economy” was little more than a hopeful metaphor, but today, many games feature intricate and evolving marketplaces.
Business/Marketing, Design, Production, Serious

3 Elements That Every Great Boss Fight Needs  
by Josh Bycer [09.22.16]
Good boss design is a tricky part of game design and balance, and today's post looks at three key traits that are a part of the best fights.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Want to start your own Game Studio?  
by Stephen McCallum [09.22.16]
Today I talk about forming a game studio and how it can be much easier than you may think it is.
Business/Marketing, Serious, Indie


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Senior Visual Interaction Designer


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Software Engineer - Unity


Dark Rift Entertainment — Irvine, California, United States
[09.23.16]
Gameplay Programmer (C++)
The ideal candidate will showcase a distinct passion for making games, as well as the desire and ability to professionally collaborate with our team, all while masterfully converting caffeine and pizza into code. With your help we will create an exceptional experience for our players as you help craft our epic world.

Nintendo of America Inc. — Redmond, Washington, United States
[09.23.16]
Bilingual (Japanese/English) Product Marketing Specialist
Bilingual (Japanese/English) Product Marketing Specialist

CCP — London, England, United Kingdom
[09.23.16]
Senior Engineer


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Art Director


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
3D ARTIST GENERALIST/ENVIRONMENTS


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Animator


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Associate Producer


3BLACKDOT — Los Angeles , California, United States
[09.22.16]
Community Manager