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October 2, 2014
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October 2, 2014
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A guide to breaking away and striking out on your own 22
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC 2015 is now open for registration! 1
by GDC Staff [10.01.14]
The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Is Portal 2 a better brain-training game than brain-training games? 5
by Kris Graft [09.30.14]
A recent study from Florida State psychology researchers pit two kinds of games against one another to see which is actually “better” for your brain: "entertainment" games or "brain-training" games.
Design, Console/PC, Serious, Social/Online

The designer's production guide 1
by Gamasutra Community [09.29.14]
How to remove "much of the risk of creating a monster concept that would, ultimately, eat your company, money, and team."
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"It’s quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

A key ingredient for successful game studios: Positive energy 12
by Gamasutra Community [09.22.14]
"Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Kickstarter updates terms: 'The creator must complete the project' 15
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

EA backs the White House's new anti-sexual assault initiative 1
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Business/Marketing, Serious


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Forcefeedback Augmentation & The Future of Virtual Experince  
by Alexander Tomasik [10.01.14]
A brief, concise, detailed explanation forecasting gaming, health, interactions joining kinetics, life, movement, negotiating obstacles, preforming quantifiable research simulating the ultimate video-game warfare x-perince yearning zeal.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online


Indie Game Marketing Guide Part 1 - How to create Landing Pages  
by Marios Mouratidis [10.01.14]
You made a game? You must make a landing page. Easy as that. In this first article in a series of how to market your indie game, we will discuss what landing pages are, why you need them and how to design them.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The best tools for your Unity 2D game  
by Ryan Leonski [09.30.14]
What are the best tools for developing 2D games in Unity?
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Exploring the Expanding Game Industry Demographics  
by Ulyana Chernyak [09.29.14]
The last four years have been marked by the rise of social and F2P games and their impact on the game market. Today's post examines why demographics are changing.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Vicarious Visions / Activision — Albany, New York, United States
[10.02.14]
Character Artist-Vicarious Visions
See job description.

Sucker Punch Productions — Bellevue, Washington, United States
[10.01.14]
Concept Artist


Red 5 Studios — Laguna Hills, California, United States
[10.01.14]
Web Developer/Web Architect


Halo — Kirkland, Washington, United States
[10.01.14]
Senior AI Engineer
Work on one of the most exciting and creative intellectual properties in the industry; we are gathering an incredible team to help drive the future of Halo. As a Senior AI Engineer, you are core to enabling artists and designers realize their visions on screen. The ideal candidate will be able to drive forward our engine technology to best support the game vision. You will need to be able to collaborate with creative people and be able to deliver solid performant code in a AAA game engine. You must be a team player!

Red 5 Studios — Laguna Hills, California, United States
[10.01.14]
PR Manager


Pocket Gems — San Francisco, California, United States
[10.01.14]
Associate Product Manager


Trendy Entertainment — Gainesville, Florida, United States
[10.01.14]
Technical Director


Trendy Entertainment — Gainesville, Florida, United States
[10.01.14]
Technical Director


Trendy Entertainment — Gainesville, Florida, United States
[10.01.14]
Technical Director


Trendy Entertainment — Gainesville, Florida, United States
[10.01.14]
UX Designer