Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Vicarious Visions / Activision —
The Producer is primarily responsible for managing a mid-sized product development team or sub-team, and supporting development from concept to submission. Responsibilities include scheduling, tracking development, and ensuring team deliverables are met in a timely manner at high quality. The Producer will manage and coordinate the relationship with both internal and external stakeholders along with internal team resources to produce games for a variety of game platforms.
Toys for Bob / Activision —
[03.07.14] Audio Designer-Temporary
An Audio Designer designs, oversees, and implements a full range of audio features on a game project. The Designer refines and alters these sounds until the desired quality and impact are achieved in the game. This requires in-depth communications with other team members to define the desired creative goals, a great ear to design and refine excellent audio and diligent attention to detail in the implementation of the sounds. The Sound Designer is involved with our games from preproduction through to completion, and will have a private, sound-proofed office in our studio.